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Author Topic: CoH 2: Official  (Read 107045 times)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #380 on: November 29, 2012, 04:54:58 pm »

Don't mention act of war... BEST RTS EVER MADE OF ITS KIND... PERIOD!

High Treason was better with the naval addition Tongue
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Yes that's me, the special snowflake.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #381 on: November 29, 2012, 05:00:25 pm »

High Treason was better with the naval addition Tongue
Campaign wasn't as good thou if I remember right.
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #382 on: November 29, 2012, 05:04:09 pm »

your right
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #383 on: December 06, 2012, 07:29:27 am »

http://mediauk.gamerzines.com/direct/PCGZine_73.pdf

Download the link if it doesn't display, it's a COH 2 MP  hands-on.

Damn you PQ, that mark target idea better not have come from you Tongue

Also note the 'card deck' idea they implemented for persistent commander bonuses
« Last Edit: December 06, 2012, 07:36:01 am by Unkn0wn » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #384 on: December 06, 2012, 10:17:43 am »

Don't mention act of war... BEST RTS EVER MADE OF ITS KIND... PERIOD!

Shame you need to limit your system to 3gb ram to play it these days... My system needs at least 2 just to run, lol

agreed and the accompanying book was great as well. although i wish the robots were as awesome in game as they are in the book
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #385 on: December 06, 2012, 11:10:56 am »

http://mediauk.gamerzines.com/direct/PCGZine_73.pdf

Download the link if it doesn't display, it's a COH 2 MP  hands-on.

Damn you PQ, that mark target idea better not have come from you Tongue

Also note the 'card deck' idea they implemented for persistent commander bonuses


Decent read.

It's at least something considering there is zero information on the game. Can't wait for more multiplayer details.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Tymathee Offline
Donator
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Posts: 9741



« Reply #386 on: December 06, 2012, 04:56:09 pm »

http://pc.gamespy.com/pc/company-of-heroes-2/1226867p1.html

good stuff in this, can see a lot of game-play and can get a real feel of what the true sight looks like.

Man, if they dont screw with it too much and allow people to mod it, i can see some epic mods coming out, and EIR would be much more epic.

*pre-ordering now*
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #387 on: December 08, 2012, 01:09:16 am »

For anyone who doesn't check the CoH2 forums

Quote
Dear CoH Community,



Welcome to the first Company of Heroes 2 “Letter from the Producer!” The Production team will be working hard to connect with the Community and keep everyone abreast of what we’re working on and anything new or cool that’s on the horizon.

 

So, what are we doing right now?
The team’s been super busy prepping for the multiplayer Alpha Stress Test; thousands of donuts and gallons of coffee have paid the price, but we are nearly there… Patience is a virtue!  The focus of the A.S.T. is just like it sounds – stress the hell out of the servers and get a jump on compatibly and connectivity issues, while we’re at it. Starting next week, we’re opening the servers for a limited number of players, so keep your eyes peeled on our official website, Facebook, and twitter for details on how to get involved.

 

What’s on the horizon?
Closed Beta will go live shortly after the New Year, that’s when everyone who scored keys from Events and our Pre-Order customers will get access. As well as finalizing the builds, we have been clocking up the air miles on a World Press Tour, showing off our multiplayer modes. We’re stoked to tell you that the press coverage will hit on the 10th of December, along with a kickass new trailer shortly afterward. The news will break on most major websites first and then be linked up on our community site, of course!

 

Another goal for these letters is to shed some light on topics that the community is talking about. For this one, the Command Pass seemed like a no brainer, so here goes…

 

Building on experiences from our previous titles, we’re committed to improving our post launch support efforts, by regularly updating the game. This means lots of bug fixing, balance updates and FREE content, for everyone to enjoy. For those interested in more, we’re now excited to introduce the Command Pass - an opt-in upgrade that offers perks like advanced map access, special event access and other bonuses. It’s free for pre-order customers who purchase the Digital Collector’s Edition and a 1 time cost/lifetime upgrade for anyone that didn’t get in on the pre-order goodness. More detailed information will absolutely be available later.

 

Hope that helps some! I’ll keep surfing the forums looking for more hot topics, so keep up the discussions and hope to see you online soon!

 

Cheers,

Greg Wilson
Producer – Company of Heroes 2
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #388 on: December 08, 2012, 04:17:31 am »

Great news, no separate beta for people who got keys at events and hopefully an opportunity to test the game during the stress test next week.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #389 on: December 08, 2012, 10:23:30 am »

ffs... these "season passes" infuriate me. I might just pirate it the first weeks just for that lols.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #390 on: December 08, 2012, 10:38:29 am »

I don't think it's going to include maps for automatch, it's probably just going to be maps like the Scheldt. But even if it does include maps for automatch for a one time fee that's a sweet deal. If I could get 10 ranked maps for COH for a one time fee of 5$ I would definitely get that. Because let's face it, COH has a severe lack of maps in automatch.
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Sachaztan Offline
EIR Veteran
Posts: 2667



« Reply #391 on: December 08, 2012, 10:49:47 am »

DLC's with extra maps is a horrible idea that divides the playerbase. The same is true with spammed "expansions".
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I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #392 on: December 08, 2012, 10:56:43 am »

I think Relic are well aware of that. Just look at DoWII dlc.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #393 on: December 08, 2012, 11:21:47 am »

Yeah taht extra commander pass sounds retarded.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #394 on: December 08, 2012, 12:35:06 pm »

new video they posted the other day from what i know.

http://youtu.be/zr7HyQG-9Vc
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Masacree Offline
EIR Veteran
Posts: 904


« Reply #395 on: December 08, 2012, 01:02:51 pm »

man, fuck true sight

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #396 on: December 08, 2012, 01:08:04 pm »

I think it's a bit too early to judge whether true sight will really work out or not.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #397 on: December 08, 2012, 01:13:34 pm »

True sight will be good, stop hating on it so much.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #398 on: December 08, 2012, 01:36:18 pm »

I think it looks good. It brings a whole new dimension to map building and stealth play.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #399 on: December 08, 2012, 01:56:25 pm »

There are flaws in the current line of sight system. Scouting, flanking and ambushing all require effort but are barely rewarded because you can never really catch the enemy by surprise. Because somehow all units can see 360° and can see through objects. I don't see how improving upon that system can be regarded as a bad thing.
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