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Author Topic: CoH 2: Official  (Read 106502 times)
0 Members and 13 Guests are viewing this topic.
brn4meplz Offline
Misinformation Officer
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« Reply #440 on: December 15, 2012, 10:18:14 am »

Mortars are bugged right now.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #441 on: December 15, 2012, 10:49:40 am »

How did you get alpha forum access brn, who do i need to bribe to finally get in?
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #442 on: December 15, 2012, 11:05:37 am »

U need to Kill....................
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #443 on: December 15, 2012, 11:28:06 am »

Smokaz?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #444 on: December 15, 2012, 12:10:14 pm »

How did you get alpha forum access brn, who do i need to bribe to finally get in?


I don't have Alpha access.

I was talking to people on the Relic team
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #445 on: December 15, 2012, 12:12:14 pm »

Ok, well yeah, pretty much all explosions are capable of instagibbing units. Riflegrenades, normal grenades, mortar shells. Pretty much direct hit= everyone dead.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #446 on: December 16, 2012, 09:42:23 am »

Also the atmosphere is so much better and things seem more realistic, especially since there are new incap animations. Mortar direct hit on a conscript squad, limbs flying, some guys lying dead, and the dust settles and one guy is crawling on the ground trying to get away.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #447 on: December 16, 2012, 09:50:42 am »

I like the shell effects for tank combat too tbh.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #448 on: December 16, 2012, 10:11:53 am »

They need to do some work on the in game UI. The retical icons are too small, you dont get those pathing dots when you move units and you dont have the cover position dots when you hold-right click an infantry unit into directional cover.

That and anyone else notice that the Elephant is too fucking big? It's almost 3x as big as what it should be.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #449 on: December 16, 2012, 10:17:54 am »

They need to do some work on the in game UI. The retical icons are too small, you dont get those pathing dots when you move units and you dont have the cover position dots when you hold-right click an infantry unit into directional cover.

That and anyone else notice that the Elephant is too fucking big? It's almost 3x as big as what it should be.

I have the cover position dots. And its a Ferdinand if im not mistaken, but yeah its big, but thats ok, it catches more artillery shells that way.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #450 on: December 16, 2012, 10:26:18 am »

I get the cover dots, I don't get pathing lines.

Also, Alpha's are notorious for rudimentary UI so expect alot of changes in that regard.


I don't mind the Ferdi being bigger to symbolize it's a powerful unit. But that Pak 43 is the size of a P4
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #451 on: December 16, 2012, 10:27:25 am »

That and anyone else notice that the Elephant is too fucking big? It's almost 3x as big as what it should be.

Units have never been correct size. Just look at the Marder III in COH.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #452 on: December 16, 2012, 10:48:26 am »

Ok yes they are there, you just cant manipulate the dots so that the majority of them end up on the side of the cover that you want. They are just kinda placed sporatically around the piece of cover which leads my men to jumping over walls and cover dancing.

Units have never been correct size. Just look at the Marder III in COH.

Yes, they need to fix that. It's ridiciuliously oversized. For the most part, aside from a few variances, the CoH units were oversized in general but in proprotion to each other, a few noticable cases being the Mardar, KT and sherman, of which they kept the proprotions somewhat correct this time around, except for the elephant which sticks out like a sore thumb.
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