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[US] Officer aura range
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
[US] Officer aura range
«
on:
June 06, 2012, 11:54:56 am »
Is it too short? I realise that by being a 2 man squad, its almost tailor made to go into the fight with whatever squads its supporting. I just feel like the range is too short for what it offers; something with the range of the LT buff might be more appropriate. It would allow the officer to take advantage of shot blockers while buffing nearby rifle squads and allowing said squads to spread out more. There's so much Axis blob control, the short range of the buff encourages grouping your squads together and invites disaster.
Afaik the buff range is 25m.
«
Last Edit: June 06, 2012, 12:00:33 pm by TheVolskinator
»
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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aeroblade56
Development
Posts: 3871
Re: [US] Officer aura range
«
Reply #1 on:
June 06, 2012, 12:03:25 pm »
i personally think the range is fine, but what is silly is that the usa officer is way less effeective then the wehr one.
The usa gives supression so in a sense it only buffs mgs and bars. wehr the axis office buffs damage so it is far more usefull as well when isnt there a time you need more damage?. with proper tiers and the such it officers great buffs to everything on a platform thats stupid hard to kill.
«
Last Edit: June 06, 2012, 12:37:24 pm by aeroblade56
»
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Hicks58
Development
Posts: 5343
Re: [US] Officer aura range
«
Reply #2 on:
June 06, 2012, 12:19:56 pm »
Axis Officer is silly anyhow. Not only should infantry damage never be buffed by anything but veterancy, but it's giving a huge buff to accuracy at the same time.
To put it in perspective, the level of buffs given by the Axis Officer turns Volks into 5 man Grenadiers, offensively speaking.
Infantry damage should never be buffed by anything but veterancy for two reasons - The damage affects any weapons the squad picks up and it screws with the fine balance that small arms have currently.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Hicks58
Development
Posts: 5343
Re: [US] Officer aura range
«
Reply #3 on:
June 06, 2012, 12:45:39 pm »
Quote from: Alpha TIG on June 06, 2012, 12:30:42 pm
However, you gotta be prepared to be raped by anything P4 and above as you don't have the mid T4, and so have rather weak AT capabilities (Bazooka's do hardly anything to P4's without the mid T4,
Bazookas will kick the crap out of PIV's with or without the mid T4 as long as you flank them. Keep Bazookas around your ATG... They try to rush it, they'll have to take a pair of Bazookas to the ass, which'll drop 240 health if the PIV is unskirted or 180 health if it is.
Bazookas are more than capable of taking on armour as long as your head is screwed on. Bait, flank, split and shoot (Two squads, cant point at both at once), etc. Frontal attacks are for Shrecks and RR's.
Tank Reapers does next to nothing to help Bazookas penetrate from the front. The penetration increase is for all intents and purposes a placebo effect - A dangerous one because you shouldn't be attacking tanks from the front with Bazookas unless in exceptional circumstances (Such as trying to luck out that last 5% health on that heavy).
AT options for Inf doctrine are sound, just micro intensive... Much like most American AT.
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Smokaz
Honoured Member
Posts: 11418
Re: [US] Officer aura range
«
Reply #4 on:
June 06, 2012, 12:48:53 pm »
Ami officer is almost immune to small arms from long range much like the wehr officer so I'd rather not see the range buffed too much, he is already very survivable.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: [US] Officer aura range
«
Reply #5 on:
June 06, 2012, 01:04:42 pm »
Made a new infantry doctrine when I was still on staff. Together with BT members, coder and devs. At the end all agreed it was nice and good to go. I wonder why they havent done anything with it or just implemented it.
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bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
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47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: [US] Officer aura range
«
Reply #6 on:
June 06, 2012, 01:35:26 pm »
Quote from: skaffa on June 06, 2012, 01:04:42 pm
Made a new infantry doctrine when I was still on staff. Together with BT members, coder and devs. At the end all agreed it was nice and good to go. I wonder why they havent done anything with it or just implemented it.
Tankedit: Unrelated pics removed (no pics in here smokaz, you know better)
Cause when the old peeps go out everything is redone by the new masters in awesomely applaudable time and effort saving way?
«
Last Edit: June 06, 2012, 02:18:32 pm by tank130
»
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Hicks58
Development
Posts: 5343
Re: [US] Officer aura range
«
Reply #7 on:
June 06, 2012, 01:37:04 pm »
...You physically cannot bounce a PIV with a Bazooka in the rear, skirts or no skirts.
Alpha, your either one of the biggest bearers of gaming bad luck, or have very sketchy memory/perception of events. I actually want to see a replay of 4 Bazooka's hitting the back of a PIV and doing nothing.
I'm more inclined to think that what happened was all 4 rounds fell JUST short of the PIV.
I feel your pain on bad luck though. I've had a pak miss my Pershing from the front, for it's round to scatter over the top of my Pershing at such an angle that it collides with the back of the hitbox, scoring a rear hit. Annoying as hell.
As for the Cromwell...
It has a 54% chance to penetrate, not including range modifiers. About 44% at max range.
You can get really lucky and penetrate every round, or not penetrate at all. More commonly though, you penetrate roughly 1 out of 2 shots.
For the PIV attacking you, if it hits, it pretty much will always penetrate (122% without range mods, about 97% at max range) so it's all about hoping he misses you, or you hit and fade from the right angles. Speed and dodge is the Cromwell's best assets.
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Unkn0wn
No longer retired
Posts: 18379
Re: [US] Officer aura range
«
Reply #8 on:
June 06, 2012, 01:40:46 pm »
The reworked eirr infantry doctrine is still slated for implementation fyi.
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chefarzt
EIR Veteran
Posts: 1906
Re: [US] Officer aura range
«
Reply #9 on:
June 06, 2012, 01:43:35 pm »
Quote from: Alpha TIG on June 06, 2012, 01:29:56 pm
Btw, i notice in some games that i can rip apart P4's with a Cromwell with ease and only loose a bit of health, but in other games i do no damage at all to them and have to run away.
What gives? Is there something that makes the P4 really tanky?
Lower Terror t3 makes p4s real tanky.
«
Last Edit: June 06, 2012, 01:45:22 pm by chefarzt
»
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Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
aeroblade56
Development
Posts: 3871
Re: [US] Officer aura range
«
Reply #10 on:
June 06, 2012, 01:48:06 pm »
it would be nice if some doctrine gave the cromwell sherman armor. that would be kool.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [US] Officer aura range
«
Reply #11 on:
June 06, 2012, 02:01:13 pm »
Quote from: Unkn0wn on June 06, 2012, 01:40:46 pm
The reworked eirr infantry doctrine is still slated for implementation fyi.
Mine? Or an official dev-based one
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [US] Officer aura range
«
Reply #12 on:
June 06, 2012, 02:20:24 pm »
Quote from: skaffa on June 06, 2012, 01:04:42 pm
Made a new infantry doctrine when I was still on staff. Together with BT members, coder and devs. At the end all agreed it was nice and good to go. I wonder why they havent done anything with it or just implemented it.
Simple:
All docs are being balanced against each other by the BT - currently. The new Infantry doc is no exception.
Your new Inf doctrine is the one that is going to be implemented with the other potential changes.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
aeroblade56
Development
Posts: 3871
Re: [US] Officer aura range
«
Reply #13 on:
June 06, 2012, 02:50:03 pm »
Quote from: tank130 on June 06, 2012, 02:20:24 pm
Simple:
All docs are being balanced against each other by the BT - currently. The new Infantry doc is no exception.
Your new Inf doctrine is the one that is going to be implemented with the other potential changes.
What about my ab doctrine?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [US] Officer aura range
«
Reply #14 on:
June 06, 2012, 02:55:28 pm »
tank printed it out on paper, attached it to a roll.. and .. well
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aeroblade56
Development
Posts: 3871
Re: [US] Officer aura range
«
Reply #15 on:
June 06, 2012, 02:59:10 pm »
::::::::::::::LLLLLLLLLLLLLLLLLLLLLLLLLLLLLl
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: [US] Officer aura range
«
Reply #16 on:
June 06, 2012, 03:13:58 pm »
Quote from: tank130 on June 06, 2012, 02:20:24 pm
Simple:
All docs are being balanced against each other by the BT - currently. The new Infantry doc is no exception.
Your new Inf doctrine is the one that is going to be implemented with the other potential changes.
Simple:
Implement it 4 months ago when everyone was satisfied with it.
Reality:
Soontm. Lets wait a long time then start over.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [US] Officer aura range
«
Reply #17 on:
June 06, 2012, 03:35:31 pm »
sure..... whatever you say dude
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aeroblade56
Development
Posts: 3871
Re: [US] Officer aura range
«
Reply #18 on:
June 06, 2012, 03:42:43 pm »
everyone knows flank speed was made for cockblocking tanks nothing more.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [US] Officer aura range
«
Reply #19 on:
June 06, 2012, 04:23:41 pm »
Because fireflies in EiRR are infinitely more powerful than they are in vCoH.
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