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Author Topic: 0.7.9Z.1 Patch Notes  (Read 29146 times)
0 Members and 13 Guests are viewing this topic.
KillerRekoil Offline
EIR Regular
Posts: 16



« Reply #60 on: July 05, 2012, 06:43:18 pm »

You still havent fixed the part where the fatherland mortar/hmg/pak38/nebel are drawn from the vehicle pool instead of support.
« Last Edit: July 05, 2012, 06:53:41 pm by KillerRekoil » Logged

brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #61 on: July 05, 2012, 06:57:58 pm »

They pull from the Support pool for me, and always have
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #62 on: July 05, 2012, 06:58:19 pm »

You still havent fixed the part where the fatherland mortar/hmg/pak38/nebel are drawn from the vehicle pool instead of support.

Maybe you should explain to us what you are doing?
Funny how my vehicle pool hasnt been touched...

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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #63 on: July 05, 2012, 07:01:32 pm »

Wow.. I really like this new doctrine here.  The T4s all look good and the T3s are beefed up... 6man SMG squads for Rangers now?  God, I can't decide which T4 or double T3s I want... too... many... viable...choices!


No i know. Its great. If you cant decide which T4 or double T3 to use. Then its a good doc. Before it was all about top and bottom T3 now that HP buff is thrown in makes me want to try all of them.

I was kind of sad to see the Jumbo get a 76.
I enjoyed the 75m+ gun more. You get splash and pen.

Anyone going to try Ranger LMG?
« Last Edit: July 05, 2012, 07:12:33 pm by Poppi » Logged
RikiRude Offline
Donator
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Posts: 4376



« Reply #64 on: July 05, 2012, 07:06:52 pm »

76mm was put on par with 75mm in terms of reload long ago, it just lowers the splash.

that sucks, i prefer the 25% extra penetration and normal splash, what if i want TR ATGs, but jumbo with its normal splash infantry killing power?

either way, im going to finally give L&L a try so I guess it don't matter!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #65 on: July 05, 2012, 07:07:59 pm »

76mm on jumbo is optional
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #66 on: July 05, 2012, 07:19:51 pm »

SCAR error fix
Please screenshot any scar errors and post them as per these instructions:
http://forums.europeinruins.com/index.php?topic=866.0
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Quote from: brn4meplz
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RikiRude Offline
Donator
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Posts: 4376



« Reply #67 on: July 05, 2012, 07:41:33 pm »

76mm on jumbo is optional

ah ok! nvm then!

good update!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #68 on: July 05, 2012, 07:43:44 pm »

Your losing next to no AI capacity when you upgun either the standard Sherman or the Jumbo.

For both, the splash goes from:

Long - 3.0
Medium - 1.0
Short - 0.25

to

Long - 1.5
Medium - 1.0
Short - 0.25

As you can see, the only thing affected is long range splash. Short and medium range splash is where the bulk of the damage is done, short range in particular.

The reload and accuracy are exactly the same on both the 75mm and 76mm's.

So yeah, you really aren't losing out on anything by upgunning. It's for all intents and purposes, pure buffs.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #69 on: July 05, 2012, 07:54:17 pm »

1) it costs more fuel, which spread over certain amount of tanks means you lose a tank,
2) I try to engage at long range as often as possible especially when fighting shreks to avoid any nasty surprises unless I'm 100% sure there is no AT around
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #70 on: July 05, 2012, 08:11:58 pm »

2) I try to engage at long range as often as possible especially when fighting shreks to avoid any nasty surprises unless I'm 100% sure there is no AT around
Lol

It seems you do not understand what long range splash is.

Splash size is the same at all ranges.

What he means is that the outer edge of the splash is now halved, but thats not a big deal because the outer edge deals the lowest amount of damage.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #71 on: July 05, 2012, 08:56:14 pm »

Quote
This vet rework was not scheduled for release in this patch. It has not been reviewed by our BT and finalized. Unfortunately our development team has failed by allowing some moron on the team to put it out ahead of schedule and not complete.

Did anyone else laugh?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #72 on: July 06, 2012, 04:28:56 am »

Is it possible to give a Veterancy 5 Captain the "Retreat to Captain" ability?  Cool
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9th Armoured Engineers
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #73 on: July 06, 2012, 04:31:22 am »

Defenisve captain gets force retreat ability then? lol  Grin
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #74 on: July 06, 2012, 04:37:28 am »

Defenisve captain gets force retreat ability then? lol  Grin


lol - I see whole start call-ins  being forced-retreat.  Grin
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #75 on: July 06, 2012, 04:41:08 am »

Could be nice if they would just retreat to spawn, not off the map.
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bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

Quote from: deadbolt
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #76 on: July 06, 2012, 05:10:48 am »

They pull from the Support pool for me, and always have

Maybe you should explain to us what you are doing?
Funny how my vehicle pool hasnt been touched...

http://i559.photobucket.com/albums/ss38/groundfire_photos/Untitled-23.png

rofl, I just fixed that sql bug 10 minutes after he posted but didn't say anything about it. thats why you don't see the bug yourself   Roll Eyes
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #77 on: July 06, 2012, 06:53:24 am »

I have a concern regarding the 88 Cover change to heavy cover.

Does this mean that Nuclear pineapples have the chance to instagib the crew and flamers to do the similar? (Both have + multiplier vs green cover)

If so lolcharging croc Ccroc or Crocodile Sherman at 88 to decrew it rapidly might become a issue.


 Offmaps and Onmap artillery did decrew them effectively if spotted though, therefore why this change? Wasn't 30 second (half a minute is a Very, very long time) cooldown between firing modes enough?
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #78 on: July 06, 2012, 07:10:49 am »

nade and flamer modifier vs 88 cover is not changed
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #79 on: July 06, 2012, 07:57:23 am »

nade and flamer modifier vs 88 cover is not changed

I was refering to this

Quote
-crew cover type from garrison halftrack to heavy (less resistance vs indirect fire)

What does it mean then? Doesn't flamers and grenades have higher damage multiplier vs units in heavy cover?
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