KillerRekoil
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« Reply #60 on: July 05, 2012, 06:43:18 pm » |
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You still havent fixed the part where the fatherland mortar/hmg/pak38/nebel are drawn from the vehicle pool instead of support.
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« Last Edit: July 05, 2012, 06:53:41 pm by KillerRekoil »
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #61 on: July 05, 2012, 06:57:58 pm » |
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They pull from the Support pool for me, and always have
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #62 on: July 05, 2012, 06:58:19 pm » |
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You still havent fixed the part where the fatherland mortar/hmg/pak38/nebel are drawn from the vehicle pool instead of support.
Maybe you should explain to us what you are doing? Funny how my vehicle pool hasnt been touched...
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Poppi
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« Reply #63 on: July 05, 2012, 07:01:32 pm » |
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Wow.. I really like this new doctrine here. The T4s all look good and the T3s are beefed up... 6man SMG squads for Rangers now? God, I can't decide which T4 or double T3s I want... too... many... viable...choices!
No i know. Its great. If you cant decide which T4 or double T3 to use. Then its a good doc. Before it was all about top and bottom T3 now that HP buff is thrown in makes me want to try all of them. I was kind of sad to see the Jumbo get a 76. I enjoyed the 75m+ gun more. You get splash and pen. Anyone going to try Ranger LMG?
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« Last Edit: July 05, 2012, 07:12:33 pm by Poppi »
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RikiRude
Donator
Posts: 4376
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« Reply #64 on: July 05, 2012, 07:06:52 pm » |
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76mm was put on par with 75mm in terms of reload long ago, it just lowers the splash.
that sucks, i prefer the 25% extra penetration and normal splash, what if i want TR ATGs, but jumbo with its normal splash infantry killing power? either way, im going to finally give L&L a try so I guess it don't matter!
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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LeoPhone
Honoured Member
Posts: 0
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« Reply #65 on: July 05, 2012, 07:07:59 pm » |
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76mm on jumbo is optional
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #66 on: July 05, 2012, 07:19:51 pm » |
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SCAR error fix
Please screenshot any scar errors and post them as per these instructions: http://forums.europeinruins.com/index.php?topic=866.0
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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RikiRude
Donator
Posts: 4376
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« Reply #67 on: July 05, 2012, 07:41:33 pm » |
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76mm on jumbo is optional
ah ok! nvm then! good update!
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Hicks58
Development
Posts: 5343
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« Reply #68 on: July 05, 2012, 07:43:44 pm » |
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Your losing next to no AI capacity when you upgun either the standard Sherman or the Jumbo.
For both, the splash goes from:
Long - 3.0 Medium - 1.0 Short - 0.25
to
Long - 1.5 Medium - 1.0 Short - 0.25
As you can see, the only thing affected is long range splash. Short and medium range splash is where the bulk of the damage is done, short range in particular.
The reload and accuracy are exactly the same on both the 75mm and 76mm's.
So yeah, you really aren't losing out on anything by upgunning. It's for all intents and purposes, pure buffs.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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CrazyWR
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« Reply #69 on: July 05, 2012, 07:54:17 pm » |
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1) it costs more fuel, which spread over certain amount of tanks means you lose a tank, 2) I try to engage at long range as often as possible especially when fighting shreks to avoid any nasty surprises unless I'm 100% sure there is no AT around
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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DarkSoldierX
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« Reply #70 on: July 05, 2012, 08:11:58 pm » |
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2) I try to engage at long range as often as possible especially when fighting shreks to avoid any nasty surprises unless I'm 100% sure there is no AT around
Lol It seems you do not understand what long range splash is. Splash size is the same at all ranges. What he means is that the outer edge of the splash is now halved, but thats not a big deal because the outer edge deals the lowest amount of damage.
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two words atgs and fireflies
Looks who's butthurt
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Smokaz
Honoured Member
Posts: 11418
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« Reply #71 on: July 05, 2012, 08:56:14 pm » |
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This vet rework was not scheduled for release in this patch. It has not been reviewed by our BT and finalized. Unfortunately our development team has failed by allowing some moron on the team to put it out ahead of schedule and not complete. Did anyone else laugh?
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Ahnungsloser
Donator
Posts: 1447
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« Reply #72 on: July 06, 2012, 04:28:56 am » |
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Is it possible to give a Veterancy 5 Captain the "Retreat to Captain" ability?
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9th Armoured Engineers
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nikomas
Shameless Perv
Posts: 4286
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« Reply #73 on: July 06, 2012, 04:31:22 am » |
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Defenisve captain gets force retreat ability then? lol
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"You can always count on Americans to do the right thing—after they've tried everything else." The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
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Ahnungsloser
Donator
Posts: 1447
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« Reply #74 on: July 06, 2012, 04:37:28 am » |
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Defenisve captain gets force retreat ability then? lol lol - I see whole start call-ins being forced-retreat.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« Reply #75 on: July 06, 2012, 04:41:08 am » |
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Could be nice if they would just retreat to spawn, not off the map.
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bad luck skaffa> creates best and most played eir maps > hated for creating best and most played eir maps
47k new all time record?
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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LeoPhone
Honoured Member
Posts: 0
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« Reply #76 on: July 06, 2012, 05:10:48 am » |
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They pull from the Support pool for me, and always have
rofl, I just fixed that sql bug 10 minutes after he posted but didn't say anything about it. thats why you don't see the bug yourself
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NightRain
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« Reply #77 on: July 06, 2012, 06:53:24 am » |
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I have a concern regarding the 88 Cover change to heavy cover.
Does this mean that Nuclear pineapples have the chance to instagib the crew and flamers to do the similar? (Both have + multiplier vs green cover)
If so lolcharging croc Ccroc or Crocodile Sherman at 88 to decrew it rapidly might become a issue.
Offmaps and Onmap artillery did decrew them effectively if spotted though, therefore why this change? Wasn't 30 second (half a minute is a Very, very long time) cooldown between firing modes enough?
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #78 on: July 06, 2012, 07:10:49 am » |
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nade and flamer modifier vs 88 cover is not changed
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NightRain
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« Reply #79 on: July 06, 2012, 07:57:23 am » |
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nade and flamer modifier vs 88 cover is not changed
I was refering to this -crew cover type from garrison halftrack to heavy (less resistance vs indirect fire) What does it mean then? Doesn't flamers and grenades have higher damage multiplier vs units in heavy cover?
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