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Riflenades are rather iffy
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Topic: Riflenades are rather iffy (Read 10888 times)
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nikomas
Shameless Perv
Posts: 4286
Re: Riflenades are rather iffy
«
Reply #20 on:
September 05, 2012, 04:48:09 pm »
My god Tym, accuarcy was never the problem, when they hit they hit good... problem is they SCATTER so wildly that they dont hit in teh first place. That, and they are bugged VS buildings, they disappear when hitting them instead of exploding.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
aeroblade56
Development
Posts: 3871
Re: Riflenades are rather iffy
«
Reply #21 on:
September 05, 2012, 04:52:48 pm »
Nikomas got the nail on the head. since it acts as a piat it phases through houses.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
3rdCondor
Donator
Posts: 1536
Re: Riflenades are rather iffy
«
Reply #22 on:
September 05, 2012, 05:48:47 pm »
Why does everyone try to bitch slap tym all of the time? Show the love ppl
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
nikomas
Shameless Perv
Posts: 4286
Re: Riflenades are rather iffy
«
Reply #23 on:
September 05, 2012, 05:49:55 pm »
Quote from: aeroblade56 on September 05, 2012, 04:52:48 pm
Nikomas got the nail on the head. since it acts as a piat it phases through houses.
But they dont even do that, you know how grenades can "Collide/stick" to building instead of going trough? They do this quite a lot, more often than they phase trough and the kicker? They dont even explode when they do.
Making riflenades kinda worthless vs houses in some regard, or severly gimped at the very least.
And it's not about bitchslapping tym, It's about getting tym to check his facts before he posts, or at least understand the issue.
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Tymathee
Donator
Posts: 9741
Re: Riflenades are rather iffy
«
Reply #24 on:
September 05, 2012, 06:02:40 pm »
Quote from: nikomas on September 05, 2012, 04:48:09 pm
My god Tym, accuarcy was never the problem, when they hit they hit good... problem is they SCATTER so wildly that they dont hit in teh first place. That, and they are bugged VS buildings, they disappear when hitting them instead of exploding.
if you're trying to hit something stationary it DOES matter. I didn't just post accuracy bonus, it was damage bonuses as well.
If you want to hit something say like an hmg thats in green cover or garrison, you want it to be highly accurate.
Scatter only matters if the target is MOVING. If it's stationary, scatter means crap since it doesn't roll hits.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nikomas
Shameless Perv
Posts: 4286
Re: Riflenades are rather iffy
«
Reply #25 on:
September 05, 2012, 06:14:23 pm »
Quote from: Tymathee on September 05, 2012, 06:02:40 pm
if you're trying to hit something stationary it DOES matter. I didn't just post accuracy bonus, it was damage bonuses as well.
If you want to hit something say like an hmg thats in green cover or garrison, you want it to be highly accurate.
Scatter only matters if the target is MOVING. If it's stationary, scatter means crap since it doesn't roll hits.
Mother of god... Tym...
You know when you fire arty, or a mortar? They dont use acc to determine the landing point, that is SCATTER. Accuracy is applied when the explosion hits the ground to determine if the splash hits the targets affected or not, it matters not if the target is moving, the riflenades do however try to "Lead" the target to some extent.
Get it now? When they fire they are like mortars and accuracy buffs do nothing for them at all when determining their landing points. This is why you can have a stationary nadesquad miss wildly even with acc buffs... The acc buffs do noting really as it is pretty hard to dodge the explosion in the first place, just like any other he explosives.
This is why we are facepalming, you are missing the entire mechanic.
«
Last Edit: September 05, 2012, 06:16:45 pm by nikomas
»
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Smokaz
Honoured Member
Posts: 11418
Re: Riflenades are rather iffy
«
Reply #26 on:
September 05, 2012, 07:15:01 pm »
Quote
This is why we are facepalming, you are missing the entire mechanic.
No, we are being disrespectful.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: Riflenades are rather iffy
«
Reply #27 on:
September 05, 2012, 08:05:49 pm »
Quote from: nikomas on September 05, 2012, 06:14:23 pm
Mother of god... Tym...
You know when you fire arty, or a mortar? They dont use acc to determine the landing point, that is SCATTER. Accuracy is applied when the explosion hits the ground to determine if the splash hits the targets affected or not, it matters not if the target is moving, the riflenades do however try to "Lead" the target to some extent.
Get it now? When they fire they are like mortars and accuracy buffs do nothing for them at all when determining their landing points. This is why you can have a stationary nadesquad miss wildly even with acc buffs... The acc buffs do noting really as it is pretty hard to dodge the explosion in the first place, just like any other he explosives.
This is why we are facepalming, you are missing the entire mechanic.
then why the FUCK wasn't that said in the first fucking place instead of telling me it's no good? be up front with your criticism and give me facts, not face palming and epic idiocy.
Quote from: Smokaz on September 05, 2012, 07:15:01 pm
No, we are being disrespectful.
fuck you smokaz, you're the main culprit. if someone is wrong, tell them why they're wrong instead of being an ass hat.
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I2ay
EIR Veteran
Posts: 626
Re: Riflenades are rather iffy
«
Reply #28 on:
September 05, 2012, 09:14:14 pm »
Why the fuck is Tym allowed to post in balance threads?
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Riflenades are rather iffy
«
Reply #29 on:
September 05, 2012, 09:26:35 pm »
Quote from: I2ay on September 05, 2012, 09:14:14 pm
Why the fuck is Tym allowed to post in balance threads?
Why are you allowed to post in the balance threads?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
RoyalHants
EIR Veteran
Posts: 2109
Re: Riflenades are rather iffy
«
Reply #30 on:
September 05, 2012, 09:29:20 pm »
Quote from: tank130 on September 05, 2012, 09:26:35 pm
Why are you allowed to post in the balance threads?
Why are any of us allowed?
Should just be tank and EIRRmod chilling area.
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
I2ay
EIR Veteran
Posts: 626
Re: Riflenades are rather iffy
«
Reply #31 on:
September 05, 2012, 09:45:51 pm »
It should be a big game of Hide and Seek with just Deadbolt and Tank.
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RikiRude
Donator
Posts: 4376
Re: Riflenades are rather iffy
«
Reply #32 on:
September 06, 2012, 01:14:01 am »
I would prefer if they were an ability, how to price them I don't know, but you never know how they are going to land, sometimes you can be RIGHT next to a house firing at the MG inside and it takes 4 tries to even hit the thing which is just silly if you are stationary and so is the enemy.
or similar to what someone else suggested, make it so it doesn't fire on the move, but is more accurate when standing still or less scatter or whatever. might have to give it a longer cool down or reload, but I think that would make the most sense.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Tymathee
Donator
Posts: 9741
Re: Riflenades are rather iffy
«
Reply #33 on:
September 06, 2012, 10:04:25 am »
Quote from: I2ay on September 05, 2012, 09:14:14 pm
Why the fuck is Tym allowed to post in balance threads?
why are you allowed to have 2 forum accounts?
Logged
Contaminator
EIR Veteran
Posts: 161
Re: Riflenades are rather iffy
«
Reply #34 on:
September 06, 2012, 10:33:23 am »
Quote from: RikiRude on September 06, 2012, 01:14:01 am
I would prefer if they were an ability, how to price them I don't know, but you never know how they are going to land, sometimes you can be RIGHT next to a house firing at the MG inside and it takes 4 tries to even hit the thing which is just silly if you are stationary and so is the enemy.
or similar to what someone else suggested, make it so it doesn't fire on the move, but is more accurate when standing still or less scatter or whatever. might have to give it a longer cool down or reload, but I think that would make the most sense.
Thank you that was my point. So in after seeing the rage over using the right term I will fix my statement saying on stationary in sight of the enemy *Scatter (not accuracy) is reduced then while moving that buff is lost and maybe increase reload time. Then have modifiers for moving with a sight blocker and being still with a sight blocker and such. So yes adjust scatter not accuracy XD
Logged
Quote from: Tymathee on January 30, 2012, 04:57:43 pm
the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
AmPM
Community Mapper
Posts: 7978
Re: Riflenades are rather iffy
«
Reply #35 on:
September 06, 2012, 11:40:21 am »
There is literally no reason to have it fire 2 Lee Enfields over 2 rifle nades.
Also Riflenades are awesome
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Tymathee
Donator
Posts: 9741
Re: Riflenades are rather iffy
«
Reply #36 on:
September 06, 2012, 12:07:56 pm »
Quote from: Contaminator on September 06, 2012, 10:33:23 am
Thank you that was my point. So in after seeing the rage over using the right term I will fix my statement saying on stationary in sight of the enemy *Scatter (not accuracy) is reduced then while moving that buff is lost and maybe increase reload time. Then have modifiers for moving with a sight blocker and being still with a sight blocker and such. So yes adjust scatter not accuracy XD
could a rifle nade even be fired on the move IRL? i could imagine it would have a lot of kick.
the lee enfeld rifle grenade is a mills grenade loaded into a cup and fired, i can't imagine that it would be as weak as it is here. a scatter change would help since the way it's fired would make it highly accurate.
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Hicks58
Development
Posts: 5343
Re: Riflenades are rather iffy
«
Reply #37 on:
September 06, 2012, 12:10:08 pm »
This is one of the few weapons where I would WANT the weapon to have firing on the move disabled. The scatter is so pathetic that it's a wasted shot most of the time.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
RikiRude
Donator
Posts: 4376
Re: Riflenades are rather iffy
«
Reply #38 on:
September 06, 2012, 12:41:17 pm »
it wouldnt have any more kick afaik, but the simple reason you wouldn't want to fire it on the move? It's a pain in the ass!
You have to put the grenade on the end of the rifle, then load in a special round to set off the grenade. I honestly don't know why it's a fire on the move kind of weapon in the first place.
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Tymathee
Donator
Posts: 9741
Re: Riflenades are rather iffy
«
Reply #39 on:
September 06, 2012, 01:43:49 pm »
Quote from: RikiRude on September 06, 2012, 12:41:17 pm
it wouldnt have any more kick afaik, but the simple reason you wouldn't want to fire it on the move? It's a pain in the ass!
You have to put the grenade on the end of the rifle, then load in a special round to set off the grenade. I honestly don't know why it's a fire on the move kind of weapon in the first place.
Relic Balance > Real Life.
Just like how the m10's turret isn't slower than the tigers somehow and the original m18 was slower than the m10 just :facepalm:
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