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Author Topic: [WM] Stuka zu Fuss  (Read 5964 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« on: October 23, 2012, 10:04:38 am »

I created a new balance thread because I feel I brought the other thread off-topic and I apologize for that.

I admit the Stuka does have it's strengths and weaknesses and I may have exaggerated a bit when I described it's performance.

But the pop is too high for players to be able to field it effectively. It should be adequate to it's performance not higher. At the moment it's almost the same pop as heavy artillery and as hicks stated it's only a medium artillery piece. If players are to be able to field it as a support unit or be able to field more than one so that it can be used in it's artillery role then the pop needs to be reduced. Preferably to 6 pop.

The reason being that a reduction to 7 pop would not be a sufficient enough change and units that are 7 pop like the nebelwerfer and the 25 pounder do not require more than one to perform it's artillery role effectively and arguably they perform better by themselves than the Stuka. 5 pop is too low for an artillery piece and would allow for spam, for example starting with 5 stukas in a 4v4.

My proposal is:
-Reduce the pop to 6 from 8
« Last Edit: October 25, 2012, 03:24:48 pm by PonySlaystation » Logged

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Mysthalin Offline
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« Reply #1 on: October 23, 2012, 10:34:23 am »

Dude, most artillery pieces in EiRR have either a 180s or a 200-210s recharge on their barrage...
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Tymathee Offline
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« Reply #2 on: October 23, 2012, 10:52:19 am »

if you brought the previous topic off topic, why not just put it back on topic? Having two threads with the exact same name in the same forum is just...
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #3 on: October 23, 2012, 11:52:57 am »

Dude, most artillery pieces in EiRR have either a 180s or a 200-210s recharge on their barrage...

Ok, just the pop reduction then.
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XIIcorps Offline
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« Reply #4 on: October 24, 2012, 05:22:21 am »

id agree with a pop cap of 5-6
if its 5, impliment a hardcap of 2 ? or 3 to prevent spam ?
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Hicks58 Offline
Development
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« Reply #5 on: October 24, 2012, 08:46:49 am »

Hard caps are bad, mmmkay?
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: October 24, 2012, 10:28:58 am »

Hard caps are bad, mmmkay?

+1
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #7 on: October 25, 2012, 02:44:26 am »

kill speedy, just out of game with him, so he had 2 stukas (gorkhalli style) on field 30mins and got 10 kills totally, stuka on field leaves ur team 2v3 u tvat from finland

back on topic, stuka is so shit that only stupid person can use them shit unit is shit
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Tymathee Offline
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« Reply #8 on: October 25, 2012, 08:27:30 am »

he had 2 stukas and only 10 kills? sad.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: October 25, 2012, 08:52:26 am »

he had 2 stukas and only 10 kills? sad.

What's sad is that it's that many kills stukas usually get after an entire game.

if you brought the previous topic off topic, why not just put it back on topic? Having two threads with the exact same name in the same forum is just...

More attention is better, maybe now it will actually be fixed. The fuel decrease did absolutely nothing towards making this unit useful. There needs to be some real change, overhaul the entire unit if needed but make it into an actually artillery piece. Not one that sucks up popcap and bounces off infantry.

The biggest issue right now is the popcap. If you can barely even field it without using all your pop then it's difficult to get an accurate picture of what it is capable of.
« Last Edit: October 25, 2012, 08:56:45 am by PonySlaystation » Logged
RikiRude Offline
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« Reply #10 on: October 25, 2012, 10:58:53 am »

its truly all in the pop. and you might as well treat it like a KT, only bring it out at the right time, (still 16 pop too!) speedy was an idiot and opened with 2x stukas from what i could tell? or he quickly brought a second one out too early. not that it would of made a huge difference.
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AmPM Offline
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Posts: 7978



« Reply #11 on: October 25, 2012, 11:24:42 am »

Better off with 2 Nebs...
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Tymathee Offline
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Posts: 9741



« Reply #12 on: October 25, 2012, 05:27:20 pm »

2 hotch stuka > 2 wh stuka, and it really shouldn't be like that.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #13 on: October 25, 2012, 07:58:25 pm »

the unmentioned here is how good it should be as a dedicated arty with cooldown, call is what it is with main gun, now what should stuka be? obviously pieces that cannot take damage or deal damage while on cooldown should be more powerful than those who can - ill leave the conclusion to better minds
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Tymathee Offline
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Posts: 9741



« Reply #14 on: October 25, 2012, 08:10:40 pm »

no, the arty is better cuz its faster, better pathing and can turn faster so you can get closer.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #15 on: October 25, 2012, 08:17:53 pm »

well tym its a possiblity that people are not moving close enough with their stukas, then those abilities of the stuka would be beneficial, but what if people are also saying that moving closer doesnt really help much
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Tymathee Offline
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Posts: 9741



« Reply #16 on: October 26, 2012, 10:00:15 am »

then they would be wrong cuz when the stuka is closer, you get less spread, more rockets hit where you want. one of the biggest issues with the stuka is the high spread, which is why when you use 2 or more, it's better.

so if you're able to get closer AND you have more rockets to fire, you will get 2 or more rockets hitting the target you want.
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Smokaz Offline
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Posts: 11418



« Reply #17 on: October 26, 2012, 09:22:43 pm »

Two rockets out of twelve?
« Last Edit: October 26, 2012, 09:38:48 pm by Smokaz » Logged
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