*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 11:46:50 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [WM] Stuka zu Fuss  (Read 6042 times)
0 Members and 7 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« on: October 23, 2012, 10:04:38 am »

I created a new balance thread because I feel I brought the other thread off-topic and I apologize for that.

I admit the Stuka does have it's strengths and weaknesses and I may have exaggerated a bit when I described it's performance.

But the pop is too high for players to be able to field it effectively. It should be adequate to it's performance not higher. At the moment it's almost the same pop as heavy artillery and as hicks stated it's only a medium artillery piece. If players are to be able to field it as a support unit or be able to field more than one so that it can be used in it's artillery role then the pop needs to be reduced. Preferably to 6 pop.

The reason being that a reduction to 7 pop would not be a sufficient enough change and units that are 7 pop like the nebelwerfer and the 25 pounder do not require more than one to perform it's artillery role effectively and arguably they perform better by themselves than the Stuka. 5 pop is too low for an artillery piece and would allow for spam, for example starting with 5 stukas in a 4v4.

My proposal is:
-Reduce the pop to 6 from 8
« Last Edit: October 25, 2012, 03:24:48 pm by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #1 on: October 23, 2012, 10:34:23 am »

Dude, most artillery pieces in EiRR have either a 180s or a 200-210s recharge on their barrage...
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #2 on: October 23, 2012, 10:52:19 am »

if you brought the previous topic off topic, why not just put it back on topic? Having two threads with the exact same name in the same forum is just...
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #3 on: October 23, 2012, 11:52:57 am »

Dude, most artillery pieces in EiRR have either a 180s or a 200-210s recharge on their barrage...

Ok, just the pop reduction then.
Logged
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #4 on: October 24, 2012, 05:22:21 am »

id agree with a pop cap of 5-6
if its 5, impliment a hardcap of 2 ? or 3 to prevent spam ?
Logged

some of My kids i work with shower me Wink
Hicks58 Offline
Development
*
Posts: 5343



« Reply #5 on: October 24, 2012, 08:46:49 am »

Hard caps are bad, mmmkay?
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: October 24, 2012, 10:28:58 am »

Hard caps are bad, mmmkay?

+1
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #7 on: October 25, 2012, 02:44:26 am »

kill speedy, just out of game with him, so he had 2 stukas (gorkhalli style) on field 30mins and got 10 kills totally, stuka on field leaves ur team 2v3 u tvat from finland

back on topic, stuka is so shit that only stupid person can use them shit unit is shit
Logged


I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #8 on: October 25, 2012, 08:27:30 am »

he had 2 stukas and only 10 kills? sad.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: October 25, 2012, 08:52:26 am »

he had 2 stukas and only 10 kills? sad.

What's sad is that it's that many kills stukas usually get after an entire game.

if you brought the previous topic off topic, why not just put it back on topic? Having two threads with the exact same name in the same forum is just...

More attention is better, maybe now it will actually be fixed. The fuel decrease did absolutely nothing towards making this unit useful. There needs to be some real change, overhaul the entire unit if needed but make it into an actually artillery piece. Not one that sucks up popcap and bounces off infantry.

The biggest issue right now is the popcap. If you can barely even field it without using all your pop then it's difficult to get an accurate picture of what it is capable of.
« Last Edit: October 25, 2012, 08:56:45 am by PonySlaystation » Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #10 on: October 25, 2012, 10:58:53 am »

its truly all in the pop. and you might as well treat it like a KT, only bring it out at the right time, (still 16 pop too!) speedy was an idiot and opened with 2x stukas from what i could tell? or he quickly brought a second one out too early. not that it would of made a huge difference.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #11 on: October 25, 2012, 11:24:42 am »

Better off with 2 Nebs...
Logged


.
.
.
.
.
.
.
.
.
.
.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #12 on: October 25, 2012, 05:27:20 pm »

2 hotch stuka > 2 wh stuka, and it really shouldn't be like that.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #13 on: October 25, 2012, 07:58:25 pm »

the unmentioned here is how good it should be as a dedicated arty with cooldown, call is what it is with main gun, now what should stuka be? obviously pieces that cannot take damage or deal damage while on cooldown should be more powerful than those who can - ill leave the conclusion to better minds
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee Offline
Donator
*
Posts: 9741



« Reply #14 on: October 25, 2012, 08:10:40 pm »

no, the arty is better cuz its faster, better pathing and can turn faster so you can get closer.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #15 on: October 25, 2012, 08:17:53 pm »

well tym its a possiblity that people are not moving close enough with their stukas, then those abilities of the stuka would be beneficial, but what if people are also saying that moving closer doesnt really help much
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #16 on: October 26, 2012, 10:00:15 am »

then they would be wrong cuz when the stuka is closer, you get less spread, more rockets hit where you want. one of the biggest issues with the stuka is the high spread, which is why when you use 2 or more, it's better.

so if you're able to get closer AND you have more rockets to fire, you will get 2 or more rockets hitting the target you want.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #17 on: October 26, 2012, 09:22:43 pm »

Two rockets out of twelve?
« Last Edit: October 26, 2012, 09:38:48 pm by Smokaz » Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 36 queries.