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Author Topic: Worldbuilder Question Centre  (Read 92479 times)
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Stahlster Offline
EIR Regular
Posts: 13


« Reply #140 on: May 26, 2008, 06:56:38 pm »

I saved it to my games, where the map files for the other custom maps i play are, and i as soon as i added it i tried to play it but i didn't show any of the custom maps in vCoH. Any ideas??
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #141 on: May 27, 2008, 12:43:45 pm »

To play custom maps in vCoH you need to either run with the -dev switch and play the .sgbs or else you can play the .sgas using the custom map launcher.  Look on the relic forums for that program.  forums.relicnews.com
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stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #142 on: May 27, 2008, 04:36:59 pm »

Thanks, I put -dev and it worked fine
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stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #143 on: May 30, 2008, 05:57:09 pm »

I have big angles of blue light that i cant see though in parts of my map, do i need to put reflection probes or something in?

Do i need to do something to make the enemy go for points and move up their troops or do they do that on their own.
« Last Edit: May 30, 2008, 06:53:14 pm by stahlsta210 » Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #144 on: May 31, 2008, 01:40:52 pm »

I have big angles of blue light that i cant see though in parts of my map, do i need to put reflection probes or something in? ( It stopped doing this but is their a reason for it?)

Do i need to do something to make the enemy go for points and move up their troops or do they do that on their own.

How i i copy something without using the stamp?
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #145 on: May 31, 2008, 01:43:11 pm »

Hold C, click the object you want to copy, and drag.
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stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #146 on: June 03, 2008, 05:49:14 pm »

Do i need to do something to have the CPU move? On my map they sometimes just sit their. is their something i have to put  around my map to have them go their
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #147 on: June 04, 2008, 01:46:31 am »

Well, did you give them an HQ (Starting_position) and did you add resource points to your map?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #148 on: June 04, 2008, 07:22:14 am »

As long as the CPU has an HQ and a map entry point, they should randomly run units around the map.  Axis tends to spam motorcycles and paks.
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #149 on: June 24, 2008, 02:14:39 pm »

Can anyone help? I keep getting the message "Pipeline project not located for Mod: 'EuropeInRuins'" every time I try to start a new map.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #150 on: June 25, 2008, 03:46:43 am »

Easiest is to get the map launcher tool, select the EIR module and the map you wish to load in, then add it & play! Very easy Smiley.

Quote
Can anyone help? I keep getting the message "Pipeline project not located for Mod: 'EuropeInRuins'" every time I try to start a new map.
You gotta use InvasionOfNormandy, not Europe in Ruins.
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #151 on: June 26, 2008, 03:49:31 am »

Oh ok, thank you.

By the way, saving projects. How is this done? WB thinks I want to save the map as if its finished.
« Last Edit: June 26, 2008, 05:08:58 am by Prydain » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #152 on: June 26, 2008, 05:55:15 am »

Just save your map, you can always open it again later.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #153 on: June 26, 2008, 07:35:57 am »

If you are getting error messages when you save your map, you might want to add at least two starting locations and map entry points.  Those are the only requirements in WB for a save with no warnings.
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RoyalScotsEngineers Offline
EIR Regular
Posts: 7


« Reply #154 on: June 30, 2008, 05:21:49 am »

Q: Can splines be destroyed, coz im wanting to know if u need individual barbed wire or just use spline?
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$_TEXAS_$ Offline
EIR Veteran
Posts: 74


« Reply #155 on: June 30, 2008, 06:29:19 am »

the objects that make up the spline can be destroyed. (so YES)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #156 on: June 30, 2008, 08:14:11 am »

You can also pre-destroy sections of object splines (walls/fences).  You select the spline and then as you see all the numbered segments.  Enter the segment you want to destroy in the little box by the edit state button on the spline menu.  Then click "edit state" and "add" a "walldestroy" state.  To un-destroy, just repeat the process and remove the walldestroy state.
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #157 on: July 01, 2008, 08:16:20 pm »

Or you could "bake" the spline, turning it into individual segments of barbed wire, and then destroy the one.

Note! Baking splines is irreversible. And sometimes it decides not to work, because WB is a buggy mess.
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Proud mapper for both OMG and EIR.
RoyalScotsEngineers Offline
EIR Regular
Posts: 7


« Reply #158 on: July 11, 2008, 08:16:05 am »

kk, thanks guys  Smiley
« Last Edit: July 14, 2008, 09:09:24 am by RoyalScotsEngineers » Logged
PrydainII Offline
EIR Veteran
Posts: 90


« Reply #159 on: July 13, 2008, 02:40:46 am »

If you are getting error messages when you save your map, you might want to add at least two starting locations and map entry points.  Those are the only requirements in WB for a save with no warnings.
This is what I am getting. Excuse the semi-spoiler colours covering the map and name.
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