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Aim time
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Topic: Aim time (Read 3952 times)
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JimBob
EIR Regular
Posts: 18
Aim time
«
on:
January 23, 2013, 08:35:33 am »
Hey, why some tanks have aim time and some don't ? This creates unfair advantage for those that don't have aim time because they can fire instantly and sometimes that 1 shot earlier can win or loose you.
Imo all tanks should be without aim time or all tanks with same aim time, not some with and some without because its unfair.
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tank130
Sugar Daddy
Posts: 8889
Re: Aim time
«
Reply #1 on:
January 23, 2013, 08:56:07 am »
I disagree it is 'unfair'
Company of Heroes is all about different units, with different abilities, using alternate methods to blow the shit out of each other.
If everything was the same, we would have a game of chess.
IMO
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ick312
EIR Veteran
Posts: 534
Re: Aim time
«
Reply #2 on:
January 23, 2013, 09:06:50 am »
i would like an aim time on all tanks and LV´s this would change the game to a less vehicle based gameplay and tanks would be sth cool.
+ new cool doctrine abilities would be possible... like - 50% aim time
but i wont happen
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Aim time
«
Reply #3 on:
January 23, 2013, 09:15:18 am »
Aim time's bearing on combat is miniscule, iirc. I really don't notice unless it's the StuG, and that's terribad anyway.
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Hicks58
Development
Posts: 5343
Re: Aim time
«
Reply #4 on:
January 23, 2013, 11:58:30 am »
Aim time's more of a thing that you notice in one of two scenarios:
1. You're attempting to, or are being, circle strafed.
2. You're trying to get a shot on a target at your max range.
Faster turret rotations help soften the blow for both of these. LV's, Medium tanks and TD's usually don't have a problem. Dedicated heavy tanks and fixed turret TD's/Assault Guns tend to.
On a side note, I've lost track of how many max range Pershing shots against inf I've lost out on thanks to aim time. -.-'
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Aim time
«
Reply #5 on:
January 23, 2013, 12:59:48 pm »
Quote from: Hicks58 on January 23, 2013, 11:58:30 am
.
On a side note, I've lost track of how many max range Pershing shots against inf I've lost out on thanks to aim time. -.-'
QQ
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Aim time
«
Reply #6 on:
January 23, 2013, 02:13:12 pm »
At the same time, Aim-time is the thing that lets you stop before firing instead of always popping off moving shots. Your tigers probably actually appreciate having it when trying to take a pot-shot against infantry at long range.
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Hicks58
Development
Posts: 5343
Re: Aim time
«
Reply #7 on:
January 23, 2013, 02:18:30 pm »
Yeah. Bit of a double-edged sword.
Probably more in favour of the gain side rather than loss though, as you said.
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Valexandes
Donator
Posts: 280
Re: Aim time
«
Reply #8 on:
January 23, 2013, 04:32:06 pm »
The only thing that I think should have a aim time that currently doesn't or doesn't have long enough is the 88.
The 88 is extremely good at popping off long range shots incredibly quickly and in my opinion should have a fairly minor aim time.
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RikiRude
Donator
Posts: 4376
Re: Aim time
«
Reply #9 on:
January 23, 2013, 06:12:59 pm »
Quote from: Valexandes on January 23, 2013, 04:32:06 pm
The only thing that I think should have a aim time that currently doesn't or doesn't have long enough is the 88.
The 88 is extremely good at popping off long range shots incredibly quickly and in my opinion should have a fairly minor aim time.
You also have to think about the fact that it has to rotate too, but I could see it getting changed slightly.
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nikomas
Shameless Perv
Posts: 4286
Re: Aim time
«
Reply #10 on:
January 23, 2013, 06:17:05 pm »
The fact that it normally has to rotate is aim time enough, if it's lucky enough to point in the right direction I see no problem with a fast shot. You have to keep in mind with most tanks you can rotate them towards what you need to shoot, not so with emplacements.
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Officers have good accuracy so they will hit most targets.
Hicks58
Development
Posts: 5343
Re: Aim time
«
Reply #11 on:
January 23, 2013, 06:19:10 pm »
You can pre-rotate 88's by using attack ground. They now stay pointing wherever you leave them.
Done it a few times to fun effect.
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nikomas
Shameless Perv
Posts: 4286
Re: Aim time
«
Reply #12 on:
January 23, 2013, 06:22:37 pm »
I know but Meh, to much effort to reset it all the time
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Aim time
«
Reply #13 on:
January 23, 2013, 06:23:20 pm »
The 88 has a greater effective cone of fire due to it's longer range as well, don't forget that.
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