Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 10, 2024, 01:41:57 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Aim time
Pages: [
1
]
Go Down
Print
Author
Topic: Aim time (Read 3935 times)
0 Members and 1 Guest are viewing this topic.
JimBob
EIR Regular
Posts: 18
Aim time
«
on:
January 23, 2013, 08:35:33 am »
Hey, why some tanks have aim time and some don't ? This creates unfair advantage for those that don't have aim time because they can fire instantly and sometimes that 1 shot earlier can win or loose you.
Imo all tanks should be without aim time or all tanks with same aim time, not some with and some without because its unfair.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Aim time
«
Reply #1 on:
January 23, 2013, 08:56:07 am »
I disagree it is 'unfair'
Company of Heroes is all about different units, with different abilities, using alternate methods to blow the shit out of each other.
If everything was the same, we would have a game of chess.
IMO
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
ick312
EIR Veteran
Posts: 534
Re: Aim time
«
Reply #2 on:
January 23, 2013, 09:06:50 am »
i would like an aim time on all tanks and LV´s this would change the game to a less vehicle based gameplay and tanks would be sth cool.
+ new cool doctrine abilities would be possible... like - 50% aim time
but i wont happen
Logged
Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Aim time
«
Reply #3 on:
January 23, 2013, 09:15:18 am »
Aim time's bearing on combat is miniscule, iirc. I really don't notice unless it's the StuG, and that's terribad anyway.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
Hicks58
Development
Posts: 5343
Re: Aim time
«
Reply #4 on:
January 23, 2013, 11:58:30 am »
Aim time's more of a thing that you notice in one of two scenarios:
1. You're attempting to, or are being, circle strafed.
2. You're trying to get a shot on a target at your max range.
Faster turret rotations help soften the blow for both of these. LV's, Medium tanks and TD's usually don't have a problem. Dedicated heavy tanks and fixed turret TD's/Assault Guns tend to.
On a side note, I've lost track of how many max range Pershing shots against inf I've lost out on thanks to aim time. -.-'
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Aim time
«
Reply #5 on:
January 23, 2013, 12:59:48 pm »
Quote from: Hicks58 on January 23, 2013, 11:58:30 am
.
On a side note, I've lost track of how many max range Pershing shots against inf I've lost out on thanks to aim time. -.-'
QQ
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Aim time
«
Reply #6 on:
January 23, 2013, 02:13:12 pm »
At the same time, Aim-time is the thing that lets you stop before firing instead of always popping off moving shots. Your tigers probably actually appreciate having it when trying to take a pot-shot against infantry at long range.
Logged
Hicks58
Development
Posts: 5343
Re: Aim time
«
Reply #7 on:
January 23, 2013, 02:18:30 pm »
Yeah. Bit of a double-edged sword.
Probably more in favour of the gain side rather than loss though, as you said.
Logged
Valexandes
Donator
Posts: 280
Re: Aim time
«
Reply #8 on:
January 23, 2013, 04:32:06 pm »
The only thing that I think should have a aim time that currently doesn't or doesn't have long enough is the 88.
The 88 is extremely good at popping off long range shots incredibly quickly and in my opinion should have a fairly minor aim time.
Logged
Quote from: Tymathee on January 30, 2012, 04:57:43 pm
the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
Quote from: EIRRMod on July 23, 2012, 09:40:18 pm
Your mom, and your grandma wont know....
RikiRude
Donator
Posts: 4376
Re: Aim time
«
Reply #9 on:
January 23, 2013, 06:12:59 pm »
Quote from: Valexandes on January 23, 2013, 04:32:06 pm
The only thing that I think should have a aim time that currently doesn't or doesn't have long enough is the 88.
The 88 is extremely good at popping off long range shots incredibly quickly and in my opinion should have a fairly minor aim time.
You also have to think about the fact that it has to rotate too, but I could see it getting changed slightly.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
nikomas
Shameless Perv
Posts: 4286
Re: Aim time
«
Reply #10 on:
January 23, 2013, 06:17:05 pm »
The fact that it normally has to rotate is aim time enough, if it's lucky enough to point in the right direction I see no problem with a fast shot. You have to keep in mind with most tanks you can rotate them towards what you need to shoot, not so with emplacements.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Hicks58
Development
Posts: 5343
Re: Aim time
«
Reply #11 on:
January 23, 2013, 06:19:10 pm »
You can pre-rotate 88's by using attack ground. They now stay pointing wherever you leave them.
Done it a few times to fun effect.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Aim time
«
Reply #12 on:
January 23, 2013, 06:22:37 pm »
I know but Meh, to much effort to reset it all the time
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Aim time
«
Reply #13 on:
January 23, 2013, 06:23:20 pm »
The 88 has a greater effective cone of fire due to it's longer range as well, don't forget that.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...