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HEAT Rounds
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Topic: HEAT Rounds (Read 24153 times)
0 Members and 7 Guests are viewing this topic.
tankmaster23
EIR Veteran
Posts: 98
Re: HEAT Rounds
«
Reply #60 on:
May 07, 2013, 11:43:42 pm »
I seen lots of StuHs not many StuGs and was also told to stop using them by some players because the StuG is worthless. hahahahah
Rocksitter
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brn4meplz
Misinformation Officer
Posts: 6952
Re: HEAT Rounds
«
Reply #61 on:
May 08, 2013, 12:18:53 am »
I think StuG's are fine.
Clearly StuG ain't gonna kill a Pershing. But they do good against quite a lot of stuff.
StuG's and Volks w/ Assault is classic blitz pushing. ATG's don't stand a chance, StuG MG's combat Infantry and a few Pak's Counter heavier armour(Also Team mates can help)
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
XIIcorps
Donator
Posts: 2558
Re: HEAT Rounds
«
Reply #62 on:
May 08, 2013, 12:51:32 am »
Quote from: brn4meplz on May 08, 2013, 12:18:53 am
I think StuG's are fine.
Clearly StuG ain't gonna kill a Pershing. But they do good against quite a lot of stuff.
StuG's and Volks w/ Assault is classic blitz pushing. ATG's don't stand a chance, StuG MG's combat Infantry and a few Pak's Counter heavier armour(Also Team mates can help)
Golispam and stug spam unstoppable
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Mysthalin
Tired King of Stats
Posts: 9028
Re: HEAT Rounds
«
Reply #63 on:
May 08, 2013, 04:57:02 am »
Quote from: brn4meplz on May 08, 2013, 12:18:53 am
Clearly StuG ain't gonna kill a Pershing.
1 won't. 3, on the other hand, especially with HEAT rounds, are a different matter. And still cheaper than the pershing. Lolz.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: HEAT Rounds
«
Reply #64 on:
May 08, 2013, 06:59:29 am »
I like StuGs. I find them perfectly fine as is. They're cheap counters with high pop efficiency that you can call in a metric butt ton of. 16 pop for units that are immune to small arms fire, shit on medium armor unlike its turreted cousin, and can lelsuppressandpowerslidetodeath infantry with their lelmg34s? Yes please.
To those of you who don't upgun your Shermans, are you REALLY lacking that much fuel that you can't? I have 345 floating on my Infantry Company WITH 3 upgunned Shermans and an M10. So, yeah.
+5 range for the Stug? Fine. I have shit micro and I still like the StuG. It's a pain in the ass to kill when I'm facing it.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: HEAT Rounds
«
Reply #65 on:
May 08, 2013, 08:46:29 am »
Quote from: Mysthalin on May 08, 2013, 04:57:02 am
1 won't. 3, on the other hand, especially with HEAT rounds, are a different matter. And still cheaper than the pershing. Lolz.
People don't understand attrition
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
AmPM
Community Mapper
Posts: 7978
Re: HEAT Rounds
«
Reply #66 on:
May 08, 2013, 09:16:31 am »
Quote from: Spartan_Marine88 on May 08, 2013, 08:46:29 am
People don't understand attrition
That's actually a loss...Pershing (repair) 625 MP, 80 MU, 545 FU vs 3 STuG (repair, skirt, MG) 900 MP, 240 MU, 525 FU
So you lose the MP, the MU, and have 24 Pop compared to 16....and come out 20 FU ahead? GOOD DEAL!
But lets compare pop for pop. 2 STuG's vs a Pershing...yea, the Pershing will wreck face.
The pricing by the way, is why Heavy Tanks are so good to run, you can have a lot of armored power for very little company resource investment.
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Hicks58
Development
Posts: 5343
Re: HEAT Rounds
«
Reply #67 on:
May 08, 2013, 09:42:46 am »
Quote from: NightRain on May 07, 2013, 10:11:42 pm
The only true annoying thing about stug is its decel. It takes quite a time before the tank slides to a halt and starts to reverse. Guaranteed 2 atg hits.
Two ways around that. The first is to flow through if you've been surprised at close range. The second is to issue a move command directly on the tank making it stop instantly, then hit reverse like it's going out of fashion. I usually only take the one hit unless I'm not paying proper attention.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas
Shameless Perv
Posts: 4286
Re: HEAT Rounds
«
Reply #68 on:
May 08, 2013, 11:18:33 am »
Maybe everyone cba to exploit glitches in the game engine?
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: HEAT Rounds
«
Reply #69 on:
May 09, 2013, 05:46:27 am »
Right. K niko.
*exploits howie recrew bug*
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: HEAT Rounds
«
Reply #70 on:
May 09, 2013, 06:43:47 am »
Fuck no, where its at is having 9 howies on field at a time on the frontline.
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Mysthalin
Tired King of Stats
Posts: 9028
Re: HEAT Rounds
«
Reply #71 on:
May 09, 2013, 06:58:32 am »
Quote
Maybe I don't know how to use features in the game engine?
Fixed
Logged
nikomas
Shameless Perv
Posts: 4286
Re: HEAT Rounds
«
Reply #72 on:
May 09, 2013, 09:16:05 am »
Quote from: Mysthalin on May 09, 2013, 06:58:32 am
Fixed
Myst, there is a difference between not knowing how and cant be arsed to.
Logged
AmPM
Community Mapper
Posts: 7978
Re: HEAT Rounds
«
Reply #73 on:
May 09, 2013, 09:33:06 am »
Exploits are exploits, it's no different.
However, that requires us to know that the engine does not purposefully allow for STuG powerslide.
I'm all for it, but it's not really a big selling point, any tank that reaches a decent speed can do it.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: HEAT Rounds
«
Reply #74 on:
May 09, 2013, 09:36:34 am »
I for one hate when people abuse poor map design and fire through the forests, and then claim its a feature.
Logged
Hicks58
Development
Posts: 5343
Re: HEAT Rounds
«
Reply #75 on:
May 09, 2013, 10:18:19 am »
I love shooting through forests and watching people complain about me doing it because they either have wonky principles or can't keep up the micro to do it accurately.
Everybody is capable of doing it, just like everybody can artificially extend range with attack ground.
Those who can, do. Those who cant, complain.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: HEAT Rounds
«
Reply #76 on:
May 09, 2013, 10:22:23 am »
Quote from: Hicks58 on May 09, 2013, 10:18:19 am
I love shooting through forests and watching people complain about me doing it because they either have wonky principles or can't keep up the micro to do it accurately.
Everybody is capable of doing it, just like everybody can artificially extend range with attack ground.
Those who can, do. Those who cant, complain.
Hicks, you can properly set up your shot blockers in woods to prevent that from happening. Its just lazy mapping that leaves it out. Nearly as lazy as the woods in Forest where pathing isn't even blocked, want to claim thats a feature too?
And using the feature isn't skill, or even micro intensive.
«
Last Edit: May 09, 2013, 10:24:15 am by Spartan_Marine88
»
Logged
Hicks58
Development
Posts: 5343
Re: HEAT Rounds
«
Reply #77 on:
May 09, 2013, 10:29:34 am »
You know what's more lulzy than shooting through a forest? Taking a piece of high ground and using attack ground down it, to have the round scatter over 25% more than your maximum range.
Had a Sherman pull off a (Roughly) 60 range kill shot on a Hetzer once, was hilarious.
Whether the mapper accounts for it or not, either everybody can do it, or everybody cant.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: HEAT Rounds
«
Reply #78 on:
May 09, 2013, 10:31:43 am »
And everybody could exploit machine gun atgs by picking it up and stopping, but that was deemed to be exploitive, however i don't see the difference between exploits in the engine, or exploits in the map.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: HEAT Rounds
«
Reply #79 on:
May 09, 2013, 10:41:42 am »
Quote from: Spartan_Marine88 on May 09, 2013, 10:31:43 am
And everybody could exploit machine gun atgs by picking it up and stopping, but that was deemed to be exploitive, however i don't see the difference between exploits in the engine, or exploits in the map.
K, do that exploit now. Good luck!
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