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Author Topic: Infantry riding on tanks  (Read 28122 times)
0 Members and 7 Guests are viewing this topic.
hans Offline
EIR Veteran
Posts: 3497



« Reply #40 on: May 10, 2013, 12:15:09 pm »

i say its a cool extra mayne. transport tanks ftw
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #41 on: May 10, 2013, 12:15:33 pm »

For gods sake, yes it does make sense to have this in EIR, for transportation purposes. This would really allow armor company and maybe even PE to be a lot more mobile. Heck, it would allow everyone to be a lot more mobile. Fine let the infantry have red cover on it, but for transport you can bet your ass people are gonna use it

Wait, they removed all the halftracks from the game?

And while we are at it, why can't I cram 6 people onto a bike then?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #42 on: May 10, 2013, 12:16:12 pm »

It makes no historical sense? Seems legit as an argument for an online game that is so close to being realistic. Oh god why.jpg
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #43 on: May 10, 2013, 12:17:14 pm »

Halftracks should be cheaper, no one uses them for anything other than mobile sniper protection.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #44 on: May 10, 2013, 12:17:37 pm »

im not saying you are an overreacting cunt Egren, but youre an overreacting cunt.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #45 on: May 10, 2013, 12:18:18 pm »

Halftracks should be cheaper, no one uses them for anything other than mobile sniper protection.

If they were cheaper you would run them instead of Infantry...

They should be cheaper IF purchased as an UPGRADE for a squad of infantry.
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Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #46 on: May 10, 2013, 12:18:25 pm »

Halftracks should be cheaper, no one uses them for anything other than mobile sniper protection.

i use them at least when i play americans, a halftrack with two stickies in it is a nasty suprise for axis heavy armor.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #47 on: May 10, 2013, 12:20:00 pm »

Oh you don't want to see me overreacting. Infact I am stunned because after all these years there are still people to be found on this forum who use realism and historical things as an argument for balance.

That argument is 100% full retard, and so are you for using it.
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Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #48 on: May 10, 2013, 12:22:18 pm »

oh ho ho, ok then tell me why does ANY faction need tanks capable of carrying infantry, and how can you even bring balance in? its a whole new gameplay feature a whole new type of thing to do and noone can predict wether it will be good for balance at all.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #49 on: May 10, 2013, 12:24:36 pm »

Simplest solution.

Don't do it.

Tie in a Halftrack upgrade to Infantry, costs less than a seperate HT. Yay incentive and not spammable.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #50 on: May 10, 2013, 12:33:07 pm »

For gods sake, yes it does make sense to have this in EIR, for transportation purposes. This would really allow armor company and maybe even PE to be a lot more mobile. Heck, it would allow everyone to be a lot more mobile. Fine let the infantry have red cover on it, but for transport you can bet your ass people are gonna use it

So a tank running at full speed with a bunch of dudes hanging off it....... seems legit

Oh wait, let me guess, someone will suggest it run much slower with infantry on it. Hmmmmm doesn't seem so "extra" mobile now does it.

This is a very fail suggestion tbh.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #51 on: May 10, 2013, 12:36:13 pm »

Tanks carrying infantry for mobility I can wrap my head around.

Tanks carrying infantry which can shoot off it, I cannot. PzIV with Dual shreck Grens anybody? Balancing it would be a total fucking nightmare...
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #52 on: May 10, 2013, 12:36:27 pm »

go away tig, i swear i left my can of cank-be-gone here somewhere..
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #53 on: May 10, 2013, 12:37:23 pm »

In before chaffe with vet 2 sticky squad on it!
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #54 on: May 10, 2013, 12:37:28 pm »

oh oh and imagine this, that pershing your tiger was fighting? suddenly its pooping rifles with stickies.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #55 on: May 10, 2013, 12:37:52 pm »

oh ho ho, ok then tell me why does ANY faction need tanks capable of carrying infantry, and how can you even bring balance in? its a whole new gameplay feature a whole new type of thing to do and noone can predict wether it will be good for balance at all.

Not needed, and neither have I said that or implied that in any way. What it would do however, is freshen up a 7 year old game.

Quote
So a tank running at full speed with a bunch of dudes hanging off it....... seems legit

K, because a Sherman taking 4 shots from a King Tiger at close range seems legit also. Or a bike taking 3 bursts to kill 1 sniper dude with a mounted MG42. And..I could go on

Seriously ANOTHER realism argument? I now remember why I usually did not even bother with the public balance forum now..

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #56 on: May 10, 2013, 12:38:24 pm »

It's pretty moot to continue discussing this to be honest, as Groundfire already stated; it's not something that is feasible without custom modelling work. Maybe it'll be easier in COH 2, or included in the SP campaign, who knows.
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Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #57 on: May 10, 2013, 12:39:09 pm »

honestly this is just getting stupid, the sole reason EIRR is so badly balanced at high levels of play is people felt they needed to "Freshen up a 7 year old game", please dont implement this.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #58 on: May 10, 2013, 12:42:24 pm »

honestly this is just getting stupid, the sole reason EIRR is so badly balanced at high levels of play is people felt they needed to "Freshen up a 7 year old game", please dont implement this.

At the same time, remove random new units and stuff too...
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Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #59 on: May 10, 2013, 12:44:19 pm »

At the same time, remove random new units and stuff too...

As far as im concerned removing doctrines except for unlocks would be a great way to make the game so much more balanced.
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