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EIR:R: Any interest in maps that are not a cookie cutter design?
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Topic: EIR:R: Any interest in maps that are not a cookie cutter design? (Read 17726 times)
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AmPM
Community Mapper
Posts: 7978
EIR:R: Any interest in maps that are not a cookie cutter design?
«
on:
May 20, 2013, 10:07:04 am »
I don't know about anyone else, but I am bored out of my mind with most maps these days. I already know where everyone will setup, what the general strat is (outside crazy gimmicks), and knowing how the game will flow for the most part.
Maybe it's just me, but it's getting boring.
This is not a jibe at Skaffa or any other mapper, Neuville and Forest are fine maps, however, it's like I'm playing the same match no matter who it's against over and over, with the same starting spots and end spots, the same strats, etc. And while his formula for an EIRR map is pretty spot on to what people like (predictable and playing to all company types in a relatively mirrored environment) and it is a good baseline, I'm just not interested in those kinds of maps anymore.
I also don't want to waste the spare time I do have on a random unplayed map because it doesn't fit the generic map setup and people get upset because their unadjusted build doesn't work as well or someone elses works better.
Maybe I'm just crazy for looking for something besides a 4-5 sector wide front line that moves forwards and backwards. I dunno, let me know if there is any interest.
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hans
EIR Veteran
Posts: 3497
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #1 on:
May 20, 2013, 10:10:28 am »
well maybe neuville and forest are being played every second match?
100 times played neuville
75 times played forest
rest are 15 % or less?
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
tank130
Sugar Daddy
Posts: 8889
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #2 on:
May 20, 2013, 10:14:32 am »
Do not waste your time on building maps - truly.
There are a number of good maps in the roster, but one look at the map list will tell you people just play the same old shit for exactly the reasons you just stated:
Quote
the same starting spots and end spots, the same strats, etc.
The majority of players in the mod only care about the simple, easy path to a win. Any thought required to play in a new environment is beyond their scope.
Just stamp Nueville, change the buildings and atmosphere. That is the only hope you will have of getting your map played on a larger volume.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58
Development
Posts: 5343
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #3 on:
May 20, 2013, 10:15:04 am »
Urban maps ftw.
Everybody is shit scared of PIAT's and Stickies though.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
hans
EIR Veteran
Posts: 3497
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #4 on:
May 20, 2013, 10:15:45 am »
Quote from: tank130 on May 20, 2013, 10:14:32 am
Do not waste your time on building maps - truly.
There are a number of good maps in the roster, but one look at the map list will tell you people just play the same old shit for exactly the reasons you just stated:
The majority of players in the mod only care about the simple, easy path to a win. Any thought required to play in a new environment is beyond their scope.
Just stamp Nueville, change the buildings and atmosphere. That is the only hope you will have of getting your map played on a larger volume.
this! tbh. Dont waste time to make new maps AmPM.
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clonetroopers
EIR Veteran
Posts: 534
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #5 on:
May 20, 2013, 10:16:48 am »
No wonder Wind loves villers
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AmPM
Community Mapper
Posts: 7978
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #6 on:
May 20, 2013, 10:18:32 am »
Quote from: Hicks58 on May 20, 2013, 10:15:04 am
Urban maps ftw.
Everybody is shit scared of PIAT's and Stickies though.
What I really want to do, is a semi-objective based.
A ruined town with bridge leading offmap centered along one long map edge, it has smaller but more numerous sectors. A natural objective point for territories. Out side of that sectors radiate outward one more layer, representing the surroundings. Farther out a more normal sector layout that allows the area to be cut off from supply.
I'll probably make it anyway, as an exercise to get back into the flow of maps.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #7 on:
May 20, 2013, 10:30:57 am »
People like variety too, Neuville and Forest just happen to be the best maps and there are very few competitors.
PS: play my new map Bretonneux.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #8 on:
May 20, 2013, 10:45:47 am »
So, lets have a contest!
What say you lads? 1000 gold and reward unit of your choosing for the
NEW
best map?
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #9 on:
May 20, 2013, 10:51:02 am »
Play Monte Cassino and Deserted Village.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR
EIR Veteran
Posts: 3616
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #10 on:
May 20, 2013, 10:51:55 am »
needs more french countryside.
Also, I seem to be the only one trying to promote play on some of the lesser-used maps sadly.
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM
Community Mapper
Posts: 7978
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #11 on:
May 20, 2013, 10:53:34 am »
Monte is about the same Skaffa, it only really plays one way.
Again, not bad maps, just getting boring.
Groundfire, that sounds like fun. Though I'm not sure that it will promote anything really "new" at least we might end up with another couple maps to play.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #12 on:
May 20, 2013, 11:08:43 am »
fuckyea time to go steal a map and claim it as my own
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Tachibana
NotADev
Posts: 1270
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #13 on:
May 20, 2013, 12:07:58 pm »
Villers-bocage all day 'erday
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #14 on:
May 20, 2013, 01:06:31 pm »
Quote from: clonetroopers on May 20, 2013, 10:16:48 am
No wonder Wind loves villers
One day the EiR masses will come to realize dense urban dog fights are the best maps. One day!
Long live the villers resistance!
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Hicks58
Development
Posts: 5343
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #15 on:
May 20, 2013, 01:08:56 pm »
Villers Bocage is one of my favourite maps tbh.
Love tank combat especially in towns, but you get a lot of complaints that micro becomes difficult.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #16 on:
May 20, 2013, 01:25:29 pm »
l2GTA1visiononcitiesmayne
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Mysthalin
Tired King of Stats
Posts: 9028
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #17 on:
May 20, 2013, 02:41:14 pm »
*shrug* I avoid most maps for two simple reasons:
1. Pathing is so fucking horrible to the point of being (nearly) unplayable. Good old Crossroads and Lanteville are excellent examples of that, with Lanteville being the FAR greater offender.
2. The entire map can be shut down by 2 HMGs. If this is the case, then the game is just a boring grindfest of who has more muscle. Micro, tactics, strategy - that doesn't matter anymore. It's just literally "does my rock beat your scisors?" - and fuuuuck that.
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XIIcorps
Donator
Posts: 2558
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #18 on:
May 20, 2013, 07:00:18 pm »
The one biggest gripe most have over urban maps is the arty/offmap cluster fuck they become in 3v3 4v4s.
Try to escap a v1 or creeping on villers bocage,
Ain't gon happen mang.
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Hicks58
Development
Posts: 5343
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #19 on:
May 20, 2013, 07:06:48 pm »
Standard varieties of artillery are pretty tolerable on urban maps considering the large amount of buildings to use as direct cover.
Creeping barrages and offmaps though... Well, they are a pain in the ass in whichever patch of dirt you want to fight over lol.
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