*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 10:16:50 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: um, AB mortar still OP  (Read 11972 times)
0 Members and 1 Guest are viewing this topic.
UndeathWrath Offline
EIR Veteran
Posts: 284



« on: May 28, 2013, 08:44:19 pm »

lol the damage is what makes it OP not the splash?

It still wipes out any non vehicle unit in one shot with 100% accuracy for 60mu, along with any neighboring units too with totally redundant successive shells. It's practically unchanged except for slight price increase.
« Last Edit: May 28, 2013, 08:50:17 pm by UndeathWrath » Logged



tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #1 on: May 29, 2013, 04:46:06 am »

Boooooo hooooooo
Logged
Dnicee Offline
EIR Veteran
Posts: 998



« Reply #2 on: May 29, 2013, 05:37:51 am »

I'm not surprised. Axis have always been the black sheep since EiR:R came into action!


I think of earlier days...click
Logged

XIIcorps Offline
Donator
*
Posts: 2558



« Reply #3 on: May 29, 2013, 05:50:41 am »

It got its radius almost cut in half. And your paying what 120 mu.

You'd expect it to do something
Logged

some of My kids i work with shower me Wink
Ahnungsloser Offline
Donator
*
Posts: 1447



« Reply #4 on: May 29, 2013, 06:03:02 am »

Wait what? Airburst gets cut in half and receives a price increase, while the Stuka Halftrack just got a price increase and keeps it retarded stats?
Logged

9th Armoured Engineers
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #5 on: May 29, 2013, 06:31:42 am »

Well till it got a buff I couldn't remember the last time I saw a HT stuka

It cost increase prevents spammability
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #6 on: May 29, 2013, 07:59:32 am »

Two Stuka's currently cost more than a Skirted Panther.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
calbanes Offline
EIR Veteran
Posts: 89


« Reply #7 on: May 29, 2013, 08:09:30 am »

Two Stuka's currently cost more than a Skirted Panther.

Thanks god!!! Currently 2 stukas on game rape almost everything damaging also vehicles and tanks, AB mortars don't do that...and got double nerf!!
Logged
Ahnungsloser Offline
Donator
*
Posts: 1447



« Reply #8 on: May 29, 2013, 08:20:40 am »

It seems that the mod tempts to go nuts lately.

The cost of a unit doesn't reflect how effective a unit can be used on the battlefield or how much damage (ressourcewise) it
can cause to an opponents company. I haven't played a lot in the last few days, but want I can easily say is that the comparison with
two Stukas and a skirted Panther is not appropriate.


First of all the both of them are completly different unit categories (self propelled rocket artillery and heavy armoured tank) which makes it
impossible to compare these two units with their costs. Secondly the ability to destroy/damage units of two stuka halftracks is much higher
compared to the panther. It's not fair from me that I'm always refer to the game I have played on Neuen against you, but man the Panthers
I have faced with Sharpshooter we're a completle joke when you look at the Stuka Halftrack.


Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: May 29, 2013, 08:22:02 am »

Airburst does deal a lot of damage to tanks and vehicles.

The issue with the stuka is when you can have two of them on the field at the same time, something you can't do with other artillery pieces due to price and pop restraints, hence why the price and pop was increased.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #10 on: May 29, 2013, 08:41:12 am »

Something called a sniper, you should try it once or twice. Also get an m8 or a Stuart to suicide to kill the Stuka ht's
Logged
UndeathWrath Offline
EIR Veteran
Posts: 284



« Reply #11 on: May 29, 2013, 08:48:02 am »

You want to compare a 8 pop stuka costing 380mp 255fu on a weakling halftrack platform that has to get fairly close to fire, and that has huge scatter. For substantially less than that you can get an m10 to flank around and attempt to rape it (300mp 220fu)

to a 4 pop 370mp 120mu AB mortar that can kill an atg crew and gun with a single shell and second shell respectively with 100% accuracy (causing 380mp 150mu damage to your opponent's company in one click) pack up and gtfo before you can even land a single shell on it (in the hands of a capable player. you can see mortar shell inc in the FoW.) I've thrown a bundle nade on an AB mortar from stealthed storms and the player was able to fire up and get the mortar out without having it lose any men, or occasionally just 1, shows its survivability.

The 4pop allows it to be a minimum burden on your company and act like a short range howitzer, with airborne armour, fire up, huge damage, 100% accuracy, on 1min cd, very little warning (next to that of a firing howitzer), and several doctrinal buffs. The fact that it can easily destroy flaks and vehicles is just an added derp bonus.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #12 on: May 29, 2013, 09:30:32 am »

Airburst does deal a lot of damage to tanks and vehicles.
Sure it does Pony, by the way, go read the patch notes again.

Quote from: PatchNotes
proper target tables have been implemented (strong vs soft targets, weaker vs vehicles/garrison cover)
On second thought, let me save you time.
« Last Edit: May 29, 2013, 09:32:37 am by nikomas » Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
UndeathWrath Offline
EIR Veteran
Posts: 284



« Reply #13 on: May 29, 2013, 09:41:25 am »

really nikomas? cuz i just lost a 1/3 health pz2 to AB shell
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #14 on: May 29, 2013, 10:03:51 am »

... How?

I mean, it has the damage modifier vs all armoured targets set to next to nothing, it does... It's an insignificant amount of damage. Even with the Stuart armour type being left slightly higher than intended, all a single mortar AB shell would do to a PzII is 12.5 damage.
« Last Edit: May 29, 2013, 10:07:42 am by nikomas » Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #15 on: May 29, 2013, 10:14:21 am »

Sure it does Pony, by the way, go read the patch notes again.
On second thought, let me save you time.

My mistake. Carry on.
Logged
UndeathWrath Offline
EIR Veteran
Posts: 284



« Reply #16 on: May 29, 2013, 10:15:56 am »

idk, maybe values were set incorrectly. Or maybe because the base damage is through the roof stupid high
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: May 29, 2013, 10:18:58 am »

What I just don't understand is why does it fire more than 1 shell? I mean, the MHT does not fire multiple incendiary shells does it?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #18 on: May 29, 2013, 10:21:07 am »

What I just don't understand is why does it fire more than 1 shell? I mean, the MHT does not fire multiple incendiary shells does it?
coz it is not accurate as PE mortor ht.
Logged

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #19 on: May 29, 2013, 10:23:46 am »

What I just don't understand is why does it fire more than 1 shell? I mean, the MHT does not fire multiple incendiary shells does it?

Good point, MHT should fire 3 shells.
Logged


.
.
.
.
.
.
.
.
.
.
.
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.101 seconds with 36 queries.