Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 10, 2024, 02:53:51 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 5
Battles in progress: 0
Battles waiting: 1
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
um, AB mortar still OP
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: um, AB mortar still OP (Read 11854 times)
0 Members and 3 Guests are viewing this topic.
UndeathWrath
EIR Veteran
Posts: 284
um, AB mortar still OP
«
on:
May 28, 2013, 08:44:19 pm »
lol the damage is what makes it OP not the splash?
It still wipes out any non vehicle unit in one shot with 100% accuracy for 60mu, along with any neighboring units too with totally redundant successive shells. It's practically unchanged except for slight price increase.
«
Last Edit: May 28, 2013, 08:50:17 pm by UndeathWrath
»
Logged
tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
Marlboroman
EIR Veteran
Posts: 111
Re: um, AB mortar still OP
«
Reply #1 on:
May 29, 2013, 04:46:06 am »
Boooooo hooooooo
Logged
Dnicee
EIR Veteran
Posts: 998
Re: um, AB mortar still OP
«
Reply #2 on:
May 29, 2013, 05:37:51 am »
I'm not surprised. Axis have always been the black sheep since EiR:R came into action!
I think of earlier days...click
Logged
XIIcorps
Donator
Posts: 2558
Re: um, AB mortar still OP
«
Reply #3 on:
May 29, 2013, 05:50:41 am »
It got its radius almost cut in half. And your paying what 120 mu.
You'd expect it to do something
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Ahnungsloser
Donator
Posts: 1447
Re: um, AB mortar still OP
«
Reply #4 on:
May 29, 2013, 06:03:02 am »
Wait what? Airburst gets cut in half and receives a price increase, while the Stuka Halftrack just got a price increase and keeps it retarded stats?
Logged
9th Armoured Engineers
XIIcorps
Donator
Posts: 2558
Re: um, AB mortar still OP
«
Reply #5 on:
May 29, 2013, 06:31:42 am »
Well till it got a buff I couldn't remember the last time I saw a HT stuka
It cost increase prevents spammability
Logged
Hicks58
Development
Posts: 5343
Re: um, AB mortar still OP
«
Reply #6 on:
May 29, 2013, 07:59:32 am »
Two Stuka's currently cost more than a Skirted Panther.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
calbanes
EIR Veteran
Posts: 89
Re: um, AB mortar still OP
«
Reply #7 on:
May 29, 2013, 08:09:30 am »
Quote from: Hicks58 on May 29, 2013, 07:59:32 am
Two Stuka's currently cost more than a Skirted Panther.
Thanks god!!! Currently 2 stukas on game rape almost everything damaging also vehicles and tanks, AB mortars don't do that...and got double nerf!!
Logged
Ahnungsloser
Donator
Posts: 1447
Re: um, AB mortar still OP
«
Reply #8 on:
May 29, 2013, 08:20:40 am »
It seems that the mod tempts to go nuts lately.
The cost of a unit doesn't reflect how effective a unit can be used on the battlefield or how much damage (ressourcewise) it
can cause to an opponents company. I haven't played a lot in the last few days, but want I can easily say is that the comparison with
two Stukas and a skirted Panther is not appropriate.
First of all the both of them are completly different unit categories (self propelled rocket artillery and heavy armoured tank) which makes it
impossible to compare these two units with their costs. Secondly the ability to destroy/damage units of two stuka halftracks is much higher
compared to the panther. It's not fair from me that I'm always refer to the game I have played on Neuen against you, but man the Panthers
I have faced with Sharpshooter we're a completle joke when you look at the Stuka Halftrack.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: um, AB mortar still OP
«
Reply #9 on:
May 29, 2013, 08:22:02 am »
Airburst does deal a lot of damage to tanks and vehicles.
The issue with the stuka is when you can have two of them on the field at the same time, something you can't do with other artillery pieces due to price and pop restraints, hence why the price and pop was increased.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
clonetroopers
EIR Veteran
Posts: 534
Re: um, AB mortar still OP
«
Reply #10 on:
May 29, 2013, 08:41:12 am »
Something called a sniper, you should try it once or twice. Also get an m8 or a Stuart to suicide to kill the Stuka ht's
Logged
UndeathWrath
EIR Veteran
Posts: 284
Re: um, AB mortar still OP
«
Reply #11 on:
May 29, 2013, 08:48:02 am »
You want to compare a 8 pop stuka costing 380mp 255fu on a weakling halftrack platform that has to get fairly close to fire, and that has huge scatter. For substantially less than that you can get an m10 to flank around and attempt to rape it (300mp 220fu)
to a 4 pop 370mp 120mu AB mortar that can kill an atg crew and gun with a single shell and second shell respectively with 100% accuracy (causing 380mp 150mu damage to your opponent's company in one click) pack up and gtfo before you can even land a single shell on it (in the hands of a capable player. you can see mortar shell inc in the FoW.) I've thrown a bundle nade on an AB mortar from stealthed storms and the player was able to fire up and get the mortar out without having it lose any men, or occasionally just 1, shows its survivability.
The 4pop allows it to be a minimum burden on your company and act like a short range howitzer, with airborne armour, fire up, huge damage, 100% accuracy, on 1min cd, very little warning (next to that of a firing howitzer), and several doctrinal buffs. The fact that it can easily destroy flaks and vehicles is just an added derp bonus.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: um, AB mortar still OP
«
Reply #12 on:
May 29, 2013, 09:30:32 am »
Quote from: PonySlaystation on May 29, 2013, 08:22:02 am
Airburst does deal a lot of damage to tanks and vehicles.
Sure it does Pony, by the way, go read the patch notes again.
Quote from: PatchNotes
proper target tables have been implemented (strong vs soft targets, weaker vs vehicles/garrison cover)
On second thought, let me save you time.
«
Last Edit: May 29, 2013, 09:32:37 am by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
UndeathWrath
EIR Veteran
Posts: 284
Re: um, AB mortar still OP
«
Reply #13 on:
May 29, 2013, 09:41:25 am »
really nikomas? cuz i just lost a 1/3 health pz2 to AB shell
Logged
nikomas
Shameless Perv
Posts: 4286
Re: um, AB mortar still OP
«
Reply #14 on:
May 29, 2013, 10:03:51 am »
... How?
I mean, it has the damage modifier vs all armoured targets set to next to nothing, it does... It's an insignificant amount of damage. Even with the Stuart armour type being left slightly higher than intended, all a single mortar AB shell would do to a PzII is 12.5 damage.
«
Last Edit: May 29, 2013, 10:07:42 am by nikomas
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: um, AB mortar still OP
«
Reply #15 on:
May 29, 2013, 10:14:21 am »
Quote from: nikomas on May 29, 2013, 09:30:32 am
Sure it does Pony, by the way, go read the patch notes again.
On second thought, let me save you time.
My mistake. Carry on.
Logged
UndeathWrath
EIR Veteran
Posts: 284
Re: um, AB mortar still OP
«
Reply #16 on:
May 29, 2013, 10:15:56 am »
idk, maybe values were set incorrectly. Or maybe because the base damage is through the roof stupid high
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: um, AB mortar still OP
«
Reply #17 on:
May 29, 2013, 10:18:58 am »
What I just don't understand is why does it fire more than 1 shell? I mean, the MHT does not fire multiple incendiary shells does it?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI
EIR Veteran
Posts: 1472
Re: um, AB mortar still OP
«
Reply #18 on:
May 29, 2013, 10:21:07 am »
Quote from: EliteGren on May 29, 2013, 10:18:58 am
What I just don't understand is why does it fire more than 1 shell? I mean, the MHT does not fire multiple incendiary shells does it?
coz it is not accurate as PE mortor ht.
Logged
AmPM
Community Mapper
Posts: 7978
Re: um, AB mortar still OP
«
Reply #19 on:
May 29, 2013, 10:23:46 am »
Quote from: EliteGren on May 29, 2013, 10:18:58 am
What I just don't understand is why does it fire more than 1 shell? I mean, the MHT does not fire multiple incendiary shells does it?
Good point, MHT should fire 3 shells.
Logged
.
.
.
.
.
.
.
.
.
.
.
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...