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Patch R001
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Topic: Patch R001 (Read 42017 times)
0 Members and 3 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: Patch R001
«
Reply #20 on:
February 17, 2014, 11:30:02 am »
Quote from: TheIcelandicManiac on February 17, 2014, 11:25:20 am
Found it.
50 range?!?
When did you guys buff that?
Hetzers my old love, Im back.
Erm, hetzers always had 50 range. Its the fact that its gun's penetrations are whacky as hell that makes it see less action ontop of it being in a PE faction.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Patch R001
«
Reply #21 on:
February 17, 2014, 11:36:14 am »
Quote from: NightRain on February 17, 2014, 11:30:02 am
Erm, hetzers always had 50 range. Its the fact that its gun's penetrations are whacky as hell that makes it see less action ontop of it being in a PE faction.
huh, i remember it not penetrating shit without APCR but i guess i herped past that.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Patch R001
«
Reply #22 on:
February 17, 2014, 11:52:24 am »
ok now regular tiger got speed and accuracy buff. my question is it the same stats as tiger ace just without flashy vet unlocks?
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
chefarzt
EIR Veteran
Posts: 1906
Re: Patch R001
«
Reply #23 on:
February 17, 2014, 11:58:12 am »
Requesting name change to Camptroopers.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Hicks58
Development
Posts: 5343
Re: Patch R001
«
Reply #24 on:
February 17, 2014, 12:21:04 pm »
Quote from: Shabtajus on February 17, 2014, 11:52:24 am
ok now regular tiger got speed and accuracy buff. my question is it the same stats as tiger ace just without flashy vet unlocks?
Reward units weren't really looked at this patch due to the sheer quantity of what we have already done, they'll come next patch.
Saying that...
The TA gets the short end of the stick more than the SP this time around unfortunately.
It has 4.5 speed to the Tiger's 5.0, but has better accel and turn speed (2.0 Tiger/Pershing accel, 2.5 TA accel, 23 Tiger turn speed, 25 TA turn speed)
The gun though... The AP rounds has the same range as the standard Tiger (Now 45) with 125 damage rather than 137.5. However the TA AP rounds have MUCH better penetration at all ranges, being nearly unable to bounce the Pershing at close range (0.945 pen). The TA gun also has better turret rotation than the standard Tiger.
Basically, as it stands until the next patch, grab the TA if you are expecting Pershings or Jumbos. If you're not expecting them, the TA will still perform fine, but a Tiger is likely to be more cost efficient.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Patch R001
«
Reply #25 on:
February 17, 2014, 12:26:27 pm »
what about accuracy and splash damage using regular (not AP rounds)?
what about compensations for losing maus? etc i had it reserve, was not informed about dat fact its gonna be deleted.. i payed 2000 for it. need ma gold back tbh
«
Last Edit: February 17, 2014, 12:28:23 pm by Shabtajus
»
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AmPM
Community Mapper
Posts: 7978
Re: Patch R001
«
Reply #26 on:
February 17, 2014, 12:28:36 pm »
What is the point of the Blitz airstrike now that it gives a warning flare? The area is so small an ATG can walk right out of it no problem.
Also, in the patch notes, you have a Lannister run, not Lancaster run. I wonder what it is? A Lannister always pays his debts.
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nikomas
Shameless Perv
Posts: 4286
Re: Patch R001
«
Reply #27 on:
February 17, 2014, 12:32:35 pm »
I though everyone was in on the Red Wedding Strike at this point?
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
chefarzt
EIR Veteran
Posts: 1906
Re: Patch R001
«
Reply #28 on:
February 17, 2014, 12:34:55 pm »
Quote from: AmPM on February 17, 2014, 12:28:36 pm
What is the point of the Blitz airstrike now that it gives a warning flare? The area is so small an ATG can walk right out of it no problem.
Well obviously someone liked useless strafe so much, Blitz had to get it too.
Logged
Hicks58
Development
Posts: 5343
Re: Patch R001
«
Reply #29 on:
February 17, 2014, 12:38:27 pm »
Quote from: Shabtajus on February 17, 2014, 12:26:27 pm
what about accuracy and splash damage using regular (not AP rounds)?
Same as the Tiger, except it has 40 range. As I said, it was untouched.
The 45 range is
generally
needed more for the AT engagements, so it shouldn't be too bad off.
Quote from: Shabtajus on February 17, 2014, 12:26:27 pm
what about compensations for losing maus? etc i had it reserve, was not informed about dat fact its gonna be deleted.. i payed 2000 for it. need ma gold back tbh
I can't help you there.
As in, I don't have SQL access and couldn't even if I somehow wanted to lol.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Patch R001
«
Reply #30 on:
February 17, 2014, 01:35:53 pm »
i like the looks of this patch
«
Last Edit: February 17, 2014, 04:51:44 pm by deadbolt
»
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
terrapinsrock
EIR Veteran
Posts: 1009
Re: Patch R001
«
Reply #31 on:
February 17, 2014, 01:48:18 pm »
Quote from: Hicks58 on February 17, 2014, 11:23:56 am
Pretty much anything with a potent ability that augments the use of the unit has had it's ability shifted to vet 1. EiRR is a persistency mod, and this has been done to encourage people to keep their shit alive to some degree if they want the best out of it. Whilst it hasn't been done right now, vet requirements will be coming down by 30% so getting vet 1 should be a relatively simple matter, whilst helping shift away from 100% disposable companies.
Well, if we are really going to lower the vet requirements, then the shift of abilities to vet 1 is much more clear to me.
Though, the thing with the Hetzer is that due to the wtflol penetration tables it has (Don't have RGD access with me atm), it really relies on those Ambush bonuses to penetrate.
Maybe buffing the overall Pen stats would be helpful in getting people to look at the Hetzer again?
Logged
Quote from: XIIcorps on June 04, 2013, 09:50:56 am
Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
Current Vets:
EliteGren
EIR Veteran
Posts: 6106
Re: Patch R001
«
Reply #32 on:
February 17, 2014, 02:00:18 pm »
Good patch
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Patch R001
«
Reply #33 on:
February 17, 2014, 02:06:57 pm »
Quote from: terrapinsrock on February 17, 2014, 01:48:18 pm
Well, if we are really going to lower the vet requirements, then the shift of abilities to vet 1 is much more clear to me.
Tbh they should just semi revert this
Quote from: EIRRMod on June 01, 2011, 12:14:04 am
- Unit veterancy base modifiers changed from 10/40/80 to 15/60/150
Not that it was a bad change as it removed The everything is vet whore companys but they did over kill it a little bit by making tigers and persh 500 Xp.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Patch R001
«
Reply #34 on:
February 17, 2014, 02:44:18 pm »
played with new stormstroopers, ambushed it, hated it
fu hicks, bring back cloack
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Patch R001
«
Reply #35 on:
February 17, 2014, 03:44:54 pm »
HOTFIX FOR LAUNCHER AND RGD RELEASED
- Fixed Requirement issue with boys AT button ability
- Fixed problem with new WP airstrike projectile
So go patch it...
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Patch R001
«
Reply #36 on:
February 17, 2014, 04:44:12 pm »
pios are mongishly strong
Logged
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: Patch R001
«
Reply #37 on:
February 17, 2014, 04:56:10 pm »
Interesting patch overall. There is a lot less differentiation between the Pershing and Tiger now it seems. Some big mechanical changes. Quite a way to test how the environment is affected w/o adhering to VCoh balance.
My main concerns that jump out me are mainly around PE so take it as you will. I get the idea linking unit abilities with vet requirements to cut down on players throwing units or creating throw-away companies that might be disproportionately powerful because in the past certain units came with powerful abilities from the get go.
However putting vet requirements on fragile units with shit armor such as armored cars and Marders seems silly. Now I know, I am not a great PE player but I easily lose half my Marders in a game. There's so much AT flying around in the meta that it isn't realistic that Marders survive from game to game at a high rate to retain vet. And it's not like I am particularly throwing away these units either. Now the argument could be made that Marders don't need lockdown to be effective except it's base long range pen isn't exactly screaming off the page.
Damage Long pen Deflection damage
M10 armor 150 127% 52.5
Sherman 150 49% 52.5
Panther 150 30% 52.5
Churchill 150 47% 52.5
Cromwell 150 98% 52.5
Stuart 112.5 308% 39.375
Pershing 187.5 26% 65.625
M8 112.5 431% 39.375
One could argue that 57mms suffer with low pen against a lot of Axis armor:
Damage Pen Long Deflection
Ostwind 150 107% 75
Panther 150 30% 75
P4 150 64% 75
Stug 150 55% 75
Tiger 150 30% 75
Stuart 150 99% 75
Marder 150 352% 75
Hetzer 150 19% 75
Jadg 150 15% 75
Puma 150 249% 75
armored car 150 1550% 75
However because a number of those units have relatively low hp pools that the 57mm high deflection dmg can take advantage of and it tends to be easier to retain ATG vet game to game compared to keeping Marders and 50mm hts which also incidentally opens up AP rounds for 57s. Or the allied player can bring in M18s, M10s, Fireflies which all of which have guns that have better overall pen then the 57mm and unlocked-down Marder. Marders are often the main heavy AT asset for PE co's and it barely outpens a 50mm on most targets except M10 armor and is actually worse pen than a 50mm against Shermans and Pershings without lockdown.
Please rethink the vet requirements for these fragile armored vehicles, or the multiple repair kit idea BT was tossing around, or upgrade Armored car armor from paper mache and increase Marder maneuverability from dead duck turning rate.
Also are panzer pios going to get sprint upon vet 1 not sure why the option was ever taken away from them in the first place since the pio mp40 is such crap.
Are there any plans of buffing the hotch stuka barrage? It's also pretty bad currently esp without access to inc warheads.
Logged
Hicks58
Development
Posts: 5343
Re: Patch R001
«
Reply #38 on:
February 17, 2014, 05:12:03 pm »
I can see the concern with the Marder, however what should have gone through with this patch was an overall reduction in exp requirements by about 30%.
Mind you though, penetration problems at range tend to be solved by abilities with the exception of the high-powered pieces, which have a high base cost to compensate.
ATG's get their AP rounds, Pak's get cloak, Marders get lockdown. The only one that doesn't get penetration compensators is the 6 Pounder, but standard cloak helps anyhow. Hitting targets at range unless you fully prepare for it is always a bit of a gamble. If you don't want it to be a gamble, don't zerg your shit lol.
We could look into the rotation rate of the Marder, but it's penetration and access to lockdown is very unlikely to change.
Gonna flatly disagree with AC's and vet problems though. Good scouting, careful micro, and knowing what will put you on your ass generally leads to them surviving very well. Most people just use them as a one-trick pony to deal with problematic support weapons, which tends to make them look much squishier than they actually are.
We'll take another look at Panzer Pio's.
Hotchkiss Stuka is a bit of a funny bugger. It has it's main gun and artillery, sure it's fragile but it's fast enough to stay out of dodge. It's also a funny bugger in that one barrage will hit nothing and the next will nuke a pair of support weapons. It'll be looked at, but I'm not too sure what to do without changing the fact it can use it's main gun and arty.
Quote from: deadbolt on February 17, 2014, 04:44:12 pm
pios are mongishly strong
Stop throwing AB Rifles at 80HP/MP40 equipped units in close range, lolz.
Or bring an MG or two. They can't exactly fireup/cloak/pop smoke to evade suppression. >.>
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Patch R001
«
Reply #39 on:
February 17, 2014, 05:16:07 pm »
Quote from: Hicks58 on February 17, 2014, 05:12:03 pm
Stop throwing AB Rifles at 80HP/MP40 equipped units in close range, lolz.
Or bring an MG or two. They can't exactly fireup/cloak/pop smoke to evade suppression. >.>
are you kidding me 3 mgs didn't do anything to a blob of axis shit, what is this. then stugs sniping for jokes. also why do 6 ab riflemen lose to them? lolk.
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