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Author Topic: Patch R001  (Read 42030 times)
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #20 on: February 17, 2014, 11:30:02 am »


Found it.

50 range?!?

When did you guys buff that?

Hetzers my old love, Im back.

Erm, hetzers always had 50 range. Its the fact that its gun's penetrations are whacky as hell that makes it see less action ontop of it being in a PE faction.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #21 on: February 17, 2014, 11:36:14 am »

Erm, hetzers always had 50 range. Its the fact that its gun's penetrations are whacky as hell that makes it see less action ontop of it being in a PE faction.

huh, i remember it not penetrating shit without APCR but i guess i herped past that.
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #22 on: February 17, 2014, 11:52:24 am »

ok now regular tiger got speed and accuracy buff. my question is it the same stats as tiger ace just without flashy vet unlocks?
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Tries to convince people he's a good guy,says things like this. Scumbag Shab.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #23 on: February 17, 2014, 11:58:12 am »

Requesting name change to Camptroopers.
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
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 he makes shab look like a princess giving food to the poor.
Hicks58 Offline
Development
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Posts: 5343



« Reply #24 on: February 17, 2014, 12:21:04 pm »

ok now regular tiger got speed and accuracy buff. my question is it the same stats as tiger ace just without flashy vet unlocks?

Reward units weren't really looked at this patch due to the sheer quantity of what we have already done, they'll come next patch.

Saying that...

The TA gets the short end of the stick more than the SP this time around unfortunately.

It has 4.5 speed to the Tiger's 5.0, but has better accel and turn speed (2.0 Tiger/Pershing accel, 2.5 TA accel, 23 Tiger turn speed, 25 TA turn speed)

The gun though... The AP rounds has the same range as the standard Tiger (Now 45) with 125 damage rather than 137.5. However the TA AP rounds have MUCH better penetration at all ranges, being nearly unable to bounce the Pershing at close range (0.945 pen). The TA gun also has better turret rotation than the standard Tiger.

Basically, as it stands until the next patch, grab the TA if you are expecting Pershings or Jumbos. If you're not expecting them, the TA will still perform fine, but a Tiger is likely to be more cost efficient.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #25 on: February 17, 2014, 12:26:27 pm »

what about accuracy and splash damage using regular (not AP rounds)?




what about compensations for losing maus? etc i had it reserve, was not informed about dat fact its gonna be deleted.. i payed 2000 for it. need ma gold back tbh
« Last Edit: February 17, 2014, 12:28:23 pm by Shabtajus » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #26 on: February 17, 2014, 12:28:36 pm »

What is the point of the Blitz airstrike now that it gives a warning flare? The area is so small an ATG can walk right out of it no problem.

Also, in the patch notes, you have a Lannister run, not Lancaster run. I wonder what it is? A Lannister always pays his debts.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #27 on: February 17, 2014, 12:32:35 pm »

I though everyone was in on the Red Wedding Strike at this point?  Wink
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #28 on: February 17, 2014, 12:34:55 pm »

What is the point of the Blitz airstrike now that it gives a warning flare? The area is so small an ATG can walk right out of it no problem.



Well obviously someone liked useless strafe so much, Blitz had to get it too.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #29 on: February 17, 2014, 12:38:27 pm »

what about accuracy and splash damage using regular (not AP rounds)?

Same as the Tiger, except it has 40 range. As I said, it was untouched.

The 45 range is generally needed more for the AT engagements, so it shouldn't be too bad off.

what about compensations for losing maus? etc i had it reserve, was not informed about dat fact its gonna be deleted.. i payed 2000 for it. need ma gold back tbh

I can't help you there.

As in, I don't have SQL access and couldn't even if I somehow wanted to lol.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #30 on: February 17, 2014, 01:35:53 pm »

i like the looks of this patch
« Last Edit: February 17, 2014, 04:51:44 pm by deadbolt » Logged

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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #31 on: February 17, 2014, 01:48:18 pm »

Pretty much anything with a potent ability that augments the use of the unit has had it's ability shifted to vet 1. EiRR is a persistency mod, and this has been done to encourage people to keep their shit alive to some degree if they want the best out of it. Whilst it hasn't been done right now, vet requirements will be coming down by 30% so getting vet 1 should be a relatively simple matter, whilst helping shift away from 100% disposable companies.

Well, if we are really going to lower the vet requirements, then the shift of abilities to vet 1 is much more clear to me.

Though, the thing with the Hetzer is that due to the wtflol penetration tables it has (Don't have RGD access with me atm), it really relies on those Ambush bonuses to penetrate.

Maybe buffing the overall Pen stats would be helpful in getting people to look at the Hetzer again?

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #32 on: February 17, 2014, 02:00:18 pm »

Good patch
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheIcelandicManiac Offline
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Posts: 6294


« Reply #33 on: February 17, 2014, 02:06:57 pm »

Well, if we are really going to lower the vet requirements, then the shift of abilities to vet 1 is much more clear to me.

Tbh they should just semi revert this


- Unit veterancy base modifiers changed from 10/40/80 to 15/60/150


Not that it was a bad change as it removed The everything is vet whore companys but they did over kill it a little bit by making tigers and persh 500 Xp.
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #34 on: February 17, 2014, 02:44:18 pm »

played with new stormstroopers, ambushed it, hated it

fu hicks, bring back cloack
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #35 on: February 17, 2014, 03:44:54 pm »

HOTFIX FOR LAUNCHER AND RGD RELEASED

- Fixed Requirement issue with boys AT button ability
- Fixed problem with new WP airstrike projectile

So go patch it...
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #36 on: February 17, 2014, 04:44:12 pm »

pios are mongishly strong
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Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #37 on: February 17, 2014, 04:56:10 pm »

Interesting patch overall.  There is a lot less differentiation between the Pershing and Tiger now it seems.  Some big mechanical changes.  Quite a way to test how the environment is affected w/o adhering to VCoh balance.

My main concerns that jump out me are mainly around PE so take it as you will. I get the idea linking unit abilities with vet requirements to cut down on players throwing units or creating throw-away companies that might be disproportionately powerful because in the past certain units came with powerful abilities from the get go.

However putting vet requirements on fragile units with shit armor such as armored cars and Marders seems silly.  Now I know, I am not a great PE player but I easily lose half my Marders in a game.  There's so much AT flying around in the meta that it isn't realistic that Marders survive from game to game at a high rate to retain vet.  And it's not like I am particularly throwing away these units either.  Now the argument could be made that Marders don't need lockdown to be effective except it's base long range pen isn't exactly screaming off the page.

      Damage   Long pen    Deflection damage
M10 armor   150           127%      52.5
Sherman   150           49%      52.5
Panther   150           30%      52.5
Churchill   150           47%      52.5
Cromwell   150       98%      52.5
Stuart   112.5           308%      39.375
Pershing   187.5           26%      65.625
M8      112.5           431%      39.375

One could argue that 57mms suffer with low pen against a lot of Axis armor:

              Damage   Pen Long   Deflection
Ostwind   150           107%            75
Panther   150           30%            75
P4           150           64%            75
Stug           150           55%            75
Tiger           150           30%            75
Stuart   150           99%            75
Marder   150           352%            75
Hetzer   150           19%            75
Jadg           150           15%            75
Puma           150           249%            75
armored car   150           1550%    75


However because a number of those units have relatively low hp pools that the 57mm high deflection dmg can take advantage of and it tends to be easier to retain ATG vet game to game compared to keeping Marders and 50mm hts which also incidentally opens up AP rounds for 57s.  Or the allied player can bring in M18s, M10s, Fireflies which all of which have guns that have better overall pen then the 57mm and unlocked-down Marder.  Marders are often the main heavy AT asset for PE co's and it barely outpens a 50mm on most targets except M10 armor and is actually worse pen than a 50mm against Shermans and Pershings without lockdown.

Please rethink the vet requirements for these fragile armored vehicles, or the multiple repair kit idea BT was tossing around, or upgrade Armored car armor from paper mache and increase Marder maneuverability from dead duck turning rate.

Also are panzer pios going to get sprint upon vet 1 not sure why the option was ever taken away from them in the first place since the pio mp40 is such crap. 

Are there any plans of buffing the hotch stuka barrage?  It's also pretty bad currently esp without access to inc warheads.






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Hicks58 Offline
Development
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Posts: 5343



« Reply #38 on: February 17, 2014, 05:12:03 pm »

I can see the concern with the Marder, however what should have gone through with this patch was an overall reduction in exp requirements by about 30%.

Mind you though, penetration problems at range tend to be solved by abilities with the exception of the high-powered pieces, which have a high base cost to compensate.

ATG's get their AP rounds, Pak's get cloak, Marders get lockdown. The only one that doesn't get penetration compensators is the 6 Pounder, but standard cloak helps anyhow. Hitting targets at range unless you fully prepare for it is always a bit of a gamble. If you don't want it to be a gamble, don't zerg your shit lol.

We could look into the rotation rate of the Marder, but it's penetration and access to lockdown is very unlikely to change.

Gonna flatly disagree with AC's and vet problems though. Good scouting, careful micro, and knowing what will put you on your ass generally leads to them surviving very well. Most people just use them as a one-trick pony to deal with problematic support weapons, which tends to make them look much squishier than they actually are.

We'll take another look at Panzer Pio's.

Hotchkiss Stuka is a bit of a funny bugger. It has it's main gun and artillery, sure it's fragile but it's fast enough to stay out of dodge. It's also a funny bugger in that one barrage will hit nothing and the next will nuke a pair of support weapons. It'll be looked at, but I'm not too sure what to do without changing the fact it can use it's main gun and arty.

pios are mongishly strong

Stop throwing AB Rifles at 80HP/MP40 equipped units in close range, lolz.

Or bring an MG or two. They can't exactly fireup/cloak/pop smoke to evade suppression. >.>
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #39 on: February 17, 2014, 05:16:07 pm »

Stop throwing AB Rifles at 80HP/MP40 equipped units in close range, lolz.

Or bring an MG or two. They can't exactly fireup/cloak/pop smoke to evade suppression. >.>

are you kidding me 3 mgs didn't do anything to a blob of axis shit, what is this. then stugs sniping for jokes. also why do 6 ab riflemen lose to them? lolk.
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