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Author Topic: EIRR want beginners expel  (Read 4441 times)
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Bear Offline
EIR Veteran
Posts: 903


« on: March 15, 2014, 09:37:18 am »

The ranglist is one reason that all want, for good stats, play only in better teams.

And now should vet units do play a more decisive role and the problem will be greater, because all want make vet units vs stack teams without risk to lose them.

And the player wich can make and protect vet units are anyway good player and so it will be even harder for beginners and EIRR will not get more attractive to become more players.

Which of course, only a problem is if EIRR would like to get more players ..
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Brothers stand tall!

Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: March 15, 2014, 01:38:27 pm »

The ranglist is one reason that all want, for good stats, play only in better teams.

And now should vet units do play a more decisive role and the problem will be greater, because all want make vet units vs stack teams without risk to lose them.

And the player wich can make and protect vet units are anyway good player and so it will be even harder for beginners and EIRR will not get more attractive to become more players.

Which of course, only a problem is if EIRR would like to get more players ..

+1
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: March 15, 2014, 01:42:25 pm »

New players tend to preserve more vet than veteran players. Making it harder to preserve vet does not exactly make it easier for new players either. On the contrary I would argue that lower vet requirements gives new players a greater chance of victory since vet units can do more with less management.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #3 on: March 15, 2014, 02:17:37 pm »

New players tend to preserve more vet than veteran players. Making it harder to preserve vet does not exactly make it easier for new players either. On the contrary I would argue that lower vet requirements gives new players a greater chance of victory since vet units can do more with less management.

It is posts like this that make me wonder how some people make it through life.............
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #4 on: March 15, 2014, 02:24:27 pm »

It's true, higher vet requirements just means even harder for new players since only hardcore players can preserve vet and it's also true that newer players tend to be more careful about vet where as veteran players care more about winning and have a long habit of not caring about vet since the requirements were too high to pay off.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #5 on: March 15, 2014, 02:39:26 pm »

Actually Pony, I apologize. I misread your post - sorry
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #6 on: March 15, 2014, 04:00:36 pm »

There was a reason why the XP cost for vet was increased, It was to stop the 12 ranger Vet 3 coys that people like Lionel ran.

sure with the increased vet cost it made Vetted units harder to come by but it also made it so much more satisfying and rewarding in the long term to kill them, now even with the 33% reduction they are becoming way too common, this in turn will soon lead hoards of them returning bringing back the old argument of vet coys and how to reduce them.
that dissussion will either entail reducing the power of vet making it less noticeable on the battlefield or increasing the vet cost to make it harder to hoard them and still be usefull.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #7 on: March 15, 2014, 04:05:41 pm »

vet on inf seems so useless.

vet on tanks seems much better.
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You are welcome to your opinion.

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Hicks58 Offline
Development
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Posts: 5343



« Reply #8 on: March 15, 2014, 04:11:09 pm »

There was a reason why the XP cost for vet was increased, It was to stop the 12 ranger Vet 3 coys that people like Lionel ran.

Actually, the xp cost for vet was increased because the ability to gain vet levels in a game was re-enabled. Previously you had to "Buy" the vet in the launcher once you hit the prerequisite level.

It was a pre-emptive strike, but one that wasn't entirely necessary as it restricted vet to either high tier players or vet whores.

vet on inf seems so useless.

vet on tanks seems much better.

I dunno. I've seen vet 2-3 Riflemen do things I wouldn't even think about having vet 0 Riflemen try. Accuracy, health and damage buffs go a LONG way.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #9 on: March 15, 2014, 04:13:00 pm »

Actually, the xp cost for vet was increased because the ability to gain vet levels in a game was re-enabled. Previously you had to "Buy" the vet in the launcher once you hit the prerequisite level.

It was a pre-emptive strike, but one that wasn't entirely necessary as it restricted vet to either high tier players or vet whores.

I dunno. I've seen vet 2-3 Riflemen do things I wouldn't even think about having vet 0 Riflemen try. Accuracy, health and damage buffs go a LONG way.

yah but idk if that can compare to -25% pen or +25%pen on vet 4  tanks.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #10 on: March 15, 2014, 06:04:05 pm »

Vet 4-5 isn't balanced properly and never has been.

Point in case? M10 gets received pen at vet 4. lol.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #11 on: March 15, 2014, 06:17:25 pm »

even so vet 3 on a tank(sherman) is much better than vet 3 on a riflesquad.

infantry is made for dying especially rifles and volks.

tanks are made to do the real damage.

and they should but i don't particularly see very man vet 3 rifles do more than throw a sticky supress a little then leave with some 2-3 kills if that.
« Last Edit: March 15, 2014, 06:20:36 pm by aeroblade56 » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #12 on: March 15, 2014, 06:34:37 pm »

Give a vet 3 squad a heavy weapon and watch what happens - damage increases on infantry in doctrines is rare for a reason.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #13 on: March 15, 2014, 06:39:46 pm »

I'm not sure how vet should make a weak squad not weak in comparison to other vetted squads, it doesn't exactly go up in price. In any case, vetted bar/greasegun squads can wreck some havoc if you don't respect them properly.
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The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
I2ay Offline
EIR Veteran
Posts: 626



« Reply #14 on: March 16, 2014, 03:53:19 am »

The ranglist is one reason that all want, for good stats, play only in better teams.

And now should vet units do play a more decisive role and the problem will be greater, because all want make vet units vs stack teams without risk to lose them.

And the player wich can make and protect vet units are anyway good player and so it will be even harder for beginners and EIRR will not get more attractive to become more players.

Which of course, only a problem is if EIRR would like to get more players ..
I read this while drunk, and all I can say is WTF? Are you drunk bear, because I have no idea wtf you're saying, read a fucking book mayne.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #15 on: March 16, 2014, 04:35:53 am »

He's german, try reading it in a German accent, it helps.
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