deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« on: May 31, 2014, 09:51:49 am » |
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errbody want city
I make city map
heya
beya
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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shockcoil
griefer & spammer
EIR Veteran Posts: 1566
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« Reply #1 on: May 31, 2014, 09:59:39 am » |
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where b city map heya?
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Smokaz
Honoured Member
Posts: 11418
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« Reply #2 on: May 31, 2014, 01:47:01 pm » |
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heya you making it too slow, next time i be 4000 score in ur gaem
also when you release heya i wont help test
heya
but i will complaain
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Hicks58
Development
Posts: 5343
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« Reply #3 on: May 31, 2014, 01:57:06 pm » |
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As much as I'd love a proper city map being made, I'm sure we'll just get hit with the usual chorus of players screaming that they've built companies to exploit it and wont touch the map.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #4 on: June 01, 2014, 07:36:00 am » |
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heya so far
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Smokaz
Honoured Member
Posts: 11418
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« Reply #5 on: June 01, 2014, 07:44:37 am » |
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A proper city map needs to actuallly block tanks from moving in part of its territory. I would suggest having a lot of narrow infantry only streets in the middle, its the only way to enforce the gameplay . You can have larger passages away from middle
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Hicks58
Development
Posts: 5343
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« Reply #6 on: June 01, 2014, 07:54:07 am » |
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Take pointers from Villers Bocage.
Lots of alleys, lots of side streets, ridiculous amounts of opportunities for tanks to go on little flanking runs and outright ignore ATG's unless they've been placed and supported properly.
Shit I love running Tigers/Pershings on Villers. So much freedom of movement when you've always got a side street to duck into when hard AT shows up.
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #7 on: June 02, 2014, 12:12:35 pm » |
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #8 on: June 02, 2014, 02:32:53 pm » |
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IT GROWS
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #9 on: June 02, 2014, 03:57:52 pm » |
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such growth many destroy much ruin city wow
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Hicks58
Development
Posts: 5343
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« Reply #10 on: June 02, 2014, 04:04:37 pm » |
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Don't forget to make it at least 5-6 sectors wide so people can actually take advantage of the fact you can move about.
Nothing worse than a nicely laid out map that's 3 sectors wide. Ugh.
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #11 on: June 02, 2014, 04:12:13 pm » |
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yeah dunno what to do; this maybe
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #12 on: June 02, 2014, 04:13:56 pm » |
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So, 3 sectors wide?
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #13 on: June 02, 2014, 04:15:13 pm » |
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middle is 5 tbh
maybe ill do 4 sectors instead of 3 either side of the middle
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« Last Edit: June 02, 2014, 04:30:46 pm by deadbolt »
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nikomas
Shameless Perv
Posts: 4286
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« Reply #14 on: June 02, 2014, 04:42:09 pm » |
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Make the roads their own sectors (each the length of a city block) and each block into two sectors so it's theoretically possible to decap via roads for pro mapping (and pro killzones when people try to cap that red cover).
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"You can always count on Americans to do the right thing—after they've tried everything else." The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #15 on: June 02, 2014, 05:05:48 pm » |
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DB, I think you need to keep odd sectors (not 4) so it doesn't become stagnant.
As well, how about splitting the sector directly behind the center sectors, but cut perpendicular to the center line. (in other words, cut the same direction as the center flanks)
That would be a total of 16 sectors........ hmmmm, maybe one more sector in the middle circling that town square or whatever it is. That could be pretty cool. Each of those house in the corners would hold a sector with the tie breaker in the center.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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XIIcorps
Donator
Posts: 2558
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« Reply #16 on: June 02, 2014, 07:21:15 pm » |
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That may be the single most intelligent thing you've ever done tiggy. Give your self a gold star.
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some of My kids i work with shower me
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #17 on: June 03, 2014, 11:25:40 am » |
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27 sectors is too many mayne, and tanks idea does give more sectors but will them 2 really be fought over? hmm
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« Last Edit: June 03, 2014, 11:28:06 am by deadbolt »
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tank130
Sugar Daddy
Posts: 8889
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« Reply #18 on: June 03, 2014, 11:48:46 am » |
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...... tanks idea does give more sectors but will them 2 really be fought over? hmm
Good question. Hard to say I guess. The down side to an urban map is it can be pretty easy to lock it down with HMG/Mortar teams, so a larger number of sectors is probably important so it does not become a camp fest. If you put in the extra sectors and they are not needed, then they will just stay capped in friendly territory. If you do not put them in and they are needed, then you are going to be forced to do a map rework for anyone to play it. just an opinion is all.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #19 on: June 03, 2014, 12:13:54 pm » |
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tig.....just.......ugh
My suggestion is 17 sectors. How do you turn that into 21, but then say "you may as well just go with 27"?
Am I really missing something here or is this just failed logic.
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