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R005.5 (Map Rotation/Small Bugfixes)
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Topic: R005.5 (Map Rotation/Small Bugfixes) (Read 15656 times)
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PonySlaystation
EIR Veteran
Posts: 4136
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #20 on:
June 05, 2014, 09:57:04 am »
Linden: 2/3 of the map is water or hardly accessible urban areas, the middle has a big grove in the middle creating big chokepoints and making incessantly slow gameplay with artillery. It only has one weather option: night and no loading screen. Lots of cars and tank traps and pathing issues because of the height differences. Entrances to the city are very few.
«
Last Edit: June 05, 2014, 10:02:20 am by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
GrayWolf
Development
Posts: 1590
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #21 on:
June 05, 2014, 10:41:59 am »
Quote from: PonySlaystation on June 05, 2014, 09:57:04 am
Linden: 2/3 of the map is water or hardly accessible urban areas, the middle has a big grove in the middle creating big chokepoints and making incessantly slow gameplay with artillery. It only has one weather option: night and no loading screen. Lots of cars and tank traps and pathing issues because of the height differences. Entrances to the city are very few.
U mad, cuz u lost ?
There is no water in the EiR version
Logged
tank130
Sugar Daddy
Posts: 8889
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #22 on:
June 05, 2014, 11:33:18 am »
Actually, there is water in the Eir version, but it hardly affects game play tbh.
Quote from: PonySlaystation on June 05, 2014, 09:57:04 am
Linden: 2/3 of the map is water or hardly accessible urban areas, the middle has a big grove in the middle creating big chokepoints and
making incessantly slow gameplay with artillery
. It only has one weather option: night and no loading screen. Lots of cars and tank traps and pathing issues because of the height differences. Entrances to the city are very few.
I didn't know everyone was playing artillery companies. If that is the case, then the devs should probably look at changing that
I have not really encountered any serious pathing issues on that map either.
Again, the arguments being put forward seem to be about very specific companies on very specific maps in very specific conditions. I could understand this if everyone was running the exact same company, but they are not.
When I first started playing EiR Linden was one of the most played maps. The launcher was full, games got filled quickly. It was just what we played and had fun with.
Now it seems like the community has turned into a bunch of wussies that can't play a map unless it is a chess board.
I keep seeing all these posts go up about the good old days. We should bring back old docs, we should bring back this, that and the next thing. But heaven forbid you have to play a map that requires some thought.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
PonySlaystation
EIR Veteran
Posts: 4136
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #23 on:
June 05, 2014, 11:45:16 am »
People want balanced and diverse maps that doesn't favor specific builds, not maps that are 70% inaccessible and the rest barely able to walk over. Linden would always result in games where everyone bunched up in the middle, fired artillery/mortars at each other, a few smaller skirmishes and then the game was over. Doesn't mean that there aren't other good maps, that Linden can't be improved or that people only want to play maps that look like a chessboard, it just means that Linden is a map with lots of issues and was removed for that reason.
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #24 on:
June 05, 2014, 11:45:55 am »
Linden EIR is one of the #1 best maps. It's so quirky and a-typical for an EiR map. You need 1 of those for every 4-5 cloneville/247tante maps out there.
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Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
GrayWolf
Development
Posts: 1590
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #25 on:
June 05, 2014, 11:57:34 am »
Quote from: PonySlaystation on June 05, 2014, 11:45:16 am
that people only want to play maps that look like a chessboard
you're wrong man :/
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ick312
EIR Veteran
Posts: 534
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #26 on:
June 05, 2014, 11:57:43 am »
linden is awesome
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Mister Schmidt
Lawmaker
Posts: 5006
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #27 on:
June 05, 2014, 04:30:42 pm »
Removed various troll posts.
Anyone else who engages in further trolling, rudeness, passive aggressiveness etc. will be rewarded for their efforts with a break from the forum.
Consider this an official warning to everyone.
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #28 on:
June 06, 2014, 08:30:38 am »
Quote from: GrayWolf on June 05, 2014, 09:19:33 am
Balance and every map will be played.
There is no reason why all maps should be forced to be played. Its survival of the fittest. Want your map to have plays? Make a good map and the community will decide. Forcing us to play Deserted City is not gonna magically open our eyes and think 'omg gweat map!'. All its doing is forcing us to play wacky maps people never liked to play on in the first place. Look, a forced map rotation isnt gonna work if 80% of the maps are bad and many people dont want to play on those. Give the people back their freedom of choice which was taken away for no clear reason!
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #29 on:
June 06, 2014, 08:37:43 am »
I'm only in favour of forced map rotations if every map rotation cycle has just one option: Linden.
Linden 24/7 tbh
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NightRain
EIR Veteran
Posts: 3908
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #30 on:
June 06, 2014, 09:25:55 am »
The very reason we GET to this experience is to make us Forcefully submit to test maps which are rarely played. Why? We get to give FEEDBACK of those maps and suggest changes to them. Some maps however are beyond repair and are outmost garbage. Those are the maps that get least games on while the better maps get more attention. I hope that the most popular maps will be in the last roll, by then everyone should know the pros and cons of every map.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
tank130
Sugar Daddy
Posts: 8889
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #31 on:
June 06, 2014, 09:57:31 am »
The fact is, 90% of the maps that are not played are not played because 1 or 2 people in the launcher refuse to play them for silly reasons.
There are people in the community that refuse to play any Pony regardless of whether they have played all of his or not. It is this elitist shit attitude in this community that rots it from the inside out.
Do I think all of Pony's maps are good - no. But not all of them are bad either. Even my maps are subjective. Some people think Adaire is awesome, others think it sucks. Same with D-Day. It actually received a lot of play, but some people still QQ it is fucked.
The list goes on & on. But in most cases, someone in the community makes a big stink about a map simply because their company failed on it. They are so used to the chess board maps, that they get all fucked up on anything that requires some more forethought.
I support the map rotations because it gives every map a really true opportunity to be played more than once. It gives people a chance to adapt a little and really see if their are issues with a map.
Quote from: skaffa on June 06, 2014, 08:30:38 am
........Want your map to have plays? Make a good map and the community will decide...................
This theory is really useless. No one is motivated anymore to make a map because this community will bash the shit out of it before it gets a chance to be play tested & amended. I am not going to start naming people, but a few people arguing in this thread will try a map once, then vow to never play it again - even after it has been amended.
All it takes is one or two of those selfish type people in the lobby who refuse to play a map and everyone else will agree because they have already been waiting an hour to get a game.
As little as 2 or 3 years ago we had players of high caliber playing everyday and having awesome matches. Those awesome battles were played on maps like Tanteville & Linden. Those high quality players did not QQ every battle about the map. They built companies that could succeed on any map against almost any company: if they lost they got out played, they did not blame the map.
Someone actually claimed in the launcher yesterday that is was better doctrines back then. What the hell does that have to do with a map? If you are QQing about pathing on a map, a doctrine is not going to change it.
I agree that a very small number of maps in the archives are not playable. Dawn is a good example, but an extreme example.
3-4 maps are truly bad. The rest you just need to suck it up and L2P. The great players over the past 4-5 years made it work, too bad a sorry bunch of current hacks can't.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #32 on:
June 06, 2014, 10:56:56 am »
Earlier today I played on a map of Gorkhali's. A rectangle, perfect rectangle with no deviation. It had Sides higher from ground and it had a huge open football field of a lolfest with trenches and no shotblockers. A player insisted that map, speechlessly but he was the host. Naturally it was a 88 company. 88 middle of the map completely open with no shotblockers. All the sides were clusterfucks. Just narrowstreets with buildings around, very little importance aside of annoying back capping basically forcing everyone tobash their heads in the middle of the map. Yes, this map was terrible, not because I lost in it, no we won in it in the end. Just the fact of what sort of a map design it was. Flawed, terrible, slugfest in the center. No that was terrible map from design, it didn't involve anything but you bashing your head to defence line. It was like first world war with less trenches and more automatic firearms.
http://oi43.tinypic.com/2i91pp2.jpg
Link to said map, one glance is enough to say "Ain' good."
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Tachibana
NotADev
Posts: 1270
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #33 on:
June 06, 2014, 11:16:15 am »
Stamp tool those ruins all the way through, would totally play.
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Hicks58
Development
Posts: 5343
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #34 on:
June 06, 2014, 11:30:07 am »
Diar you cant play shit until you get home. :p
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #35 on:
June 06, 2014, 11:43:40 am »
Quote from: tank130 on June 06, 2014, 09:57:31 am
This theory is really useless. No one is motivated anymore to make a map because this community will bash the shit out of it before it gets a chance to be play tested & amended.
Didnt you use same theory when you removed maps that got the lowest amount of plays lol.
Double facepalm when GelezinisVilkas, deadbolt and pony all are making maps atm.
Triple facepalm when claiming no1 is motivated to make maps while you clearly know thats not the case having posted feedback in their topics.
I believe in making more maps if the goal is more map diversity. I praise all people who make new maps and Im willing to help anyone who wants it, just holla at me. New maps is the answer, going back to old bad maps hoping for some backinthedayglory, while at the same time disabling all the favorite maps, is not.
«
Last Edit: June 06, 2014, 12:12:42 pm by skaffa
»
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #36 on:
June 06, 2014, 03:48:34 pm »
Quote from: NightRain on June 06, 2014, 10:56:56 am
Earlier today I played on a map of Gorkhali's. A rectangle, perfect rectangle with no deviation. It had Sides higher from ground and it had a huge open football field of a lolfest with trenches and no shotblockers. A player insisted that map, speechlessly but he was the host. Naturally it was a 88 company. 88 middle of the map completely open with no shotblockers. All the sides were clusterfucks. Just narrowstreets with buildings around, very little importance aside of annoying back capping basically forcing everyone tobash their heads in the middle of the map. Yes, this map was terrible, not because I lost in it, no we won in it in the end. Just the fact of what sort of a map design it was. Flawed, terrible, slugfest in the center. No that was terrible map from design, it didn't involve anything but you bashing your head to defence line. It was like first world war with less trenches and more automatic firearms.
http://oi43.tinypic.com/2i91pp2.jpg
Link to said map, one glance is enough to say "Ain' good."
ha ha it was time pass map , i had nothing to do so i made a map that u can hit ur head against the wall
, anyway if anyone is willing to make changes and make it work u have my permission , i am not making map anymore so .. GL
Logged
Smokaz
Honoured Member
Posts: 11418
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #37 on:
June 06, 2014, 04:11:12 pm »
I didn't mind the map being on the losing team, having no 88. As for slugfest in middle, what do you expect when allied team starts with minespam to the flanks? The roman walls around it made for interesting mechanic when you were behind: they'd have to drive around a narrow lane to get at stukas and mortar ht's who were fighting with less map. You had plenty of throwaway stuarts that could attempt this job all game, and the areas around the wall lane also had shot blockers.
Other than the stuarts and suicide capping rifles, you had a composition of inf atgs and tanks, which is popular to keep together. Where there is room, such a composition will use that room and there was ample space in middle.
"Slugfest in middle" and "88 pwnage" is getting pretty old and was never that good arguments to begin with. How can you expect company builds to evolve to add some more room for diversity if a map like that isn't good enough.
I dont see any balance threads on the 88 either.
«
Last Edit: June 06, 2014, 04:14:11 pm by Smokaz
»
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SlippedHerTheBigOne: big penis puma
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I2ay
EIR Veteran
Posts: 626
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #38 on:
June 06, 2014, 04:46:40 pm »
I think people dislike the 88 more because its frustrating to play against rather than it being OP. Just like mine and arty spam while its not terribly hard to counter on any map certain maps just make them more viable and cause people to bring said companys which just rarely make for fun playing experiences.
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Smokaz
Honoured Member
Posts: 11418
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #39 on:
June 06, 2014, 05:07:48 pm »
I find it frustrating to play vs smoked up AB when I'm on my tank hunters... while less relevant for the map choices, it's still a tag you can attach to pretty much everything.
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