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minesweep
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Topic: minesweep (Read 6250 times)
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
minesweep
«
on:
June 09, 2014, 01:31:38 pm »
well im banned from balance so posting here, minesweepers should have really good armour so they can take a lot of shots, but when it comes to defusing they should have extreme received accuracy, cos keeping them alive is kind of shitty
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
GrayWolf
Development
Posts: 1590
Re: minesweep
«
Reply #1 on:
June 10, 2014, 12:14:59 am »
Now I understand, why he is banned from the balance discussion . _.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: minesweep
«
Reply #2 on:
June 10, 2014, 12:46:14 am »
What do you understand?
This is a good post and use, I'd move it to balance but keeps wouldn't be able to see it
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
XIIcorps
Donator
Posts: 2558
Re: minesweep
«
Reply #3 on:
June 10, 2014, 12:56:25 am »
Maybe reduce cost and give 2nd sweep without vet.
Honestly if they get an armor buff they will just become cheap armoured scouts not sweepers.
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: minesweep
«
Reply #4 on:
June 10, 2014, 01:01:32 am »
Increase minedetection radius.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
I2ay
EIR Veteran
Posts: 626
Re: minesweep
«
Reply #5 on:
June 10, 2014, 01:46:44 am »
Quote from: XIIcorps on June 10, 2014, 12:56:25 am
Honestly if they get an armor buff they will just become cheap armoured scouts not sweepers.
They have pretty shitty sight radius already, an armor buff doesn't make them a more viable scout than a bike or a jeep which are (at least in the bikes case for sure) negligibly more expensive.
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XIIcorps
Donator
Posts: 2558
Re: minesweep
«
Reply #6 on:
June 10, 2014, 02:29:21 am »
Quote from: I2ay on June 10, 2014, 01:46:44 am
They have pretty shitty sight radius already, an armor buff doesn't make them a more viable scout than a bike or a jeep which are (at least in the bikes case for sure) negligibly more expensive.
i quite often see them used for suicide scouting but scouting none the less.
Logged
Hicks58
Development
Posts: 5343
Re: minesweep
«
Reply #7 on:
June 10, 2014, 07:38:57 am »
So what if they get used for suicide scouting?
You can suicide scout with Jeeps/Bikes/Kettens and find more for your effort with the same kind of cost investment.
An armour/health increase wouldn't make them combat units, they're still 2 man squads with only 1 Grease Gun/MP40.
Soldier armour would likely go a long way to letting them do some actual mine sweeping, without them becoming annoyingly tanky by soaking tank shells (which is what a health increase would likely do if it was brought up to any meaningful level).
They also can't cap, so that isn't an issue either.
Derdbert has a fair point with this one.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
tank130
Sugar Daddy
Posts: 8889
Re: minesweep
«
Reply #8 on:
June 10, 2014, 07:52:11 am »
25 pop callin of better armored minesweepers.......
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58
Development
Posts: 5343
Re: minesweep
«
Reply #9 on:
June 10, 2014, 08:14:42 am »
...Would do very little other than annoy everybody in the room.
That'd be 25 Engineer/Pioneer grade Grease Guns/MP40's, which'd be lost after 1 guy in the squad is dead (Minesweeper takes priority).
You'd wreck it with a pair of Riflemen or Volks. God forbid you bring an MG, or a tank.
Also, what they gonna do with those minesweepers if they miraculously survive? Cap? Yeah, perhaps not.
In perspective, you'd be throwing away 2000 MP 250 MU by doing a 25 pop callin of minesweepers... So I suppose you should just let them do that, the stupidity should cure itself eventually.
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GrayWolf
Development
Posts: 1590
Re: minesweep
«
Reply #10 on:
June 10, 2014, 09:24:43 am »
Minesweepers should be easy to kill. They go with a support. They aren't scouts. Now u guys want to make scouts out of them...
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Hicks58
Development
Posts: 5343
Re: minesweep
«
Reply #11 on:
June 10, 2014, 09:38:48 am »
By definition, they have to be out in front of your force or they can't do their job.
Soldier armour would still make them fairly easy to kill (2 man squad with 70 hp per man, even with soldier armour that isn't much), they just wouldn't vaporise upon contact with the enemy like they do now.
Unless first contact is with a tank. Then they'd still vaporise.
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GrayWolf
Development
Posts: 1590
Re: minesweep
«
Reply #12 on:
June 10, 2014, 09:51:14 am »
Quote from: Hicks58 on June 10, 2014, 09:38:48 am
By definition, they have to be out in front of your force or they can't do their job.
By definition, it's a game and in this game you have sth like detection radius. And because of this detection radius you don't have to send ur sweepers out in front. Just saying.
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tank130
Sugar Daddy
Posts: 8889
Re: minesweep
«
Reply #13 on:
June 10, 2014, 10:08:19 am »
While I disagree with making any changes to sweepers, you are a little incorrect about how they are used Gary.
You should be sending the sweepers first to ensure it is safe for the rest of your units.
Like any good player would do, you should be using a unit with a higher detection radius to scout before sending any unit into harms way....... This is certainly going to slow your advance, but isn't that part of the objective when placing mines?
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nikomas
Shameless Perv
Posts: 4286
Re: minesweep
«
Reply #14 on:
June 10, 2014, 10:13:13 am »
I'm quite sure a detection area the size of a minesweeper is not large enough to escort an attack force, and they'll most assuredly die when you use them like that. Nobody uses sweepers like you just discribed wolfie, it's impractical as hell.
Not to mention it's a helluva lot slower than the vehicle you'll be esccorting most of the time.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
GrayWolf
Development
Posts: 1590
Re: minesweep
«
Reply #15 on:
June 10, 2014, 10:43:38 am »
Quote from: nikomas on June 10, 2014, 10:13:13 am
Nobody uses sweepers like you just discribed wolfie, it's impractical as hell.
I'm using them like that and the troops seems to be all okay. Detection is enough to disable mine, but if they're having arty you can just move back.
I'm not telling you to have them on the back, but 2-3 meters behind the first squad.
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nikomas
Shameless Perv
Posts: 4286
Re: minesweep
«
Reply #16 on:
June 10, 2014, 10:46:13 am »
Quote from: GrayWolf on June 10, 2014, 10:43:38 am
I'm using them like that and the troops seems to be all okay. Detection is enough to disable mine, but if they're having arty you can just move back.
I'm not telling you to have them on the back, but 2-3 meters behind the first squad.
It also requires you to blob up and can't be used with anything faster than the squad movement.
Personally I dont care much for anti infantry mines, they do negible damage imho, it's vehicles that I keep away from mines.
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Smokaz
Honoured Member
Posts: 11418
Re: minesweep
«
Reply #17 on:
June 10, 2014, 10:54:08 am »
Mines are already too predominant imo
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: minesweep
«
Reply #18 on:
June 10, 2014, 11:09:24 am »
Quote from: GrayWolf on June 10, 2014, 12:14:59 am
Now I understand, why he is banned from the balance discussion . _.
hey gimpwolf, not to sound like a dick but, I know a lot more about the game than you in terms of what can be done to help balance and be abused. I was banned from balance for constant thread de-railment and unnecessary posts because I just post in the most recent thread lists unless im making a topic.
That's enough of that - Moderators
«
Last Edit: June 10, 2014, 02:07:02 pm by Mister Schmidt
»
Logged
GrayWolf
Development
Posts: 1590
Re: minesweep
«
Reply #19 on:
June 10, 2014, 01:27:34 pm »
Quote from: deadbolt on June 10, 2014, 11:09:24 am
hey gimpwolf, not to sound like a dick but, I know a lot more about the game than you in terms of BLA BLA BLA BLA
1. You should be banned right now for abusing "the others".
2. Basicly you wanna change minesweepers. Okay... Give them a bonus detection, but now go ahead and "balance" SE company buffs : I mean -received detection. By making one thing different, you will make other things unbalanced. Not to say patch is comming every 3 months.
3. You know what's really deciding on respecting others opinion in balance disscusion don't you ? SKILL. I'm just sorry to say that, but it doesn't matter for how long you're here, but how good you really are.
4. I'm not saying that you shouldn't listen to the "bad" players, but some skilled veterans might have better point of view. For example : you make 1 thing OP. Really, really OP. Who's going to use it better ? A bad or a better player ?
If I abused someone : SORRY.
And enough of that too - Moderators
«
Last Edit: June 10, 2014, 02:08:43 pm by Mister Schmidt
»
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