What about Slugger tho. 320 fuel?! dafuck so much
the triple nerf to slugger was probably uncalled for. already weak unit to begin with
I suppose you two are speaking as experienced and frequent users of the Slugger, right?
Ever think it's health got dropped and it's price got increased for a reason? The thing was putting the Firefly to absolute shame for AT performance (and it pretty much still does even after price hiking it, you should take a look at what it's gun is actually capable of damage and penetration wise), and it shouldn't have had the AI accuracy in the first place as it's a dedicated TD.
Hicks super buffed the TA. It's at a comically powerful level atm that is completely ruining games and the mod's balance. Last night I used one with LW and i didn't even need any other units on the field because it was so absurdly overpowered.
Also someone just pointed out to me that the +5 range wasn't a bug, and it wasn't just to HE shells. It's all range. That alone would have made it ridiculous even without needing to test it to see.
http://forums.europeinruins.com/index.php?topic=28001.0Some highlights from this patch include 7x buffs to some units and tripple nerfs to others. Basically a highlight reel of my worst nightmares.
I take it you say all this whilst remembering the old TA stats off the top of your head then Wind?
The HE round and AP round changes weren't buffs for the most part, they were standardisation for the ammo types because the penetration and damage values were all over the place in the RGD's - The same thing was done to the SP's main gun as it's damage/penetration calculations were a fucking mess.
HE rounds remaining at 45 range was a mistake, I'll hold my hands up to that.
The max speed was put up from a previous 4.5 to 5.0 (Still 0.2 less than a Pershing), so it actually had a noticeable difference in speed over the standard Tiger, and I'd say using LW further exasperated the problem for you Wind.
The health got put up as it was still at the same level as the Tiger (1200), both the SP and TA have more health than their doctrinal equivalents (990 vs 1100, 1200 vs 1400).
The turret rotation went up from 19 (Shock horror, the standard Tiger's pretty dismal turret rotation) to 27 so that the thing actually had a hope in hell of using it's turret with it's increased speed. For reference the PzIV's rotation is 32.
But hey, if you guys need to make yourselves feel better by bad mouthing and slandering me, feel free. Unfortunately it won't accomplish much considering it's Myst who pulls the strings for balance. Now funnily enough I actually approached him and convinced him to go ahead for the position as I was stepping out of it, as I expected him to do a better job than myself...