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R006 Final Notes - [Live]
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Topic: R006 Final Notes - [Live] (Read 11933 times)
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nikomas
Shameless Perv
Posts: 4286
R006 Final Notes - [Live]
«
on:
November 12, 2014, 06:15:56 pm »
Separated from other thread to track issues/feedback
American
- Smoke grenades
Reduce range to 20 (from 25)
Add a cooldown of 5s between uses
- Quad
range reduced from 45 to 40
- Chaffee
Rotation rate changed from 60 to 50
Health reduced from 450 to 350
- T17
Price to 350 MP
150 FU
Long range accuracy to 0.35
acc mod vs all inf to 0.75
Damage to 40
Pop to 9
- Mortar
Manpower price reduced to 300
- AB Mortar
Manpower price reduced to 320
MU price reduced to 55
Remove airburst rounds
- Super Pershing
vet 4 bonus reduced to 0.9 rec pen
Base health reduced by 100
40 max AI range
0.75 acc vs all infantry targets
- Tank Reapers
Bazookas no longer affected
Jumbo no longer affected
Buff to ATG improved to 25% extra accuracy, damage and penetration and +5 range
ATG sprint from locked and loaded moved to Tank Reapers ATGs
- Rangers
Reduce mp cost from 310 to 280
Commonwealth
- Crusader AA
Weapon Reworked into proper autocannons, somewhat akin/below dual puma guns.
Cost increased to 160Fu
Pop increased to 9
- CW Lieutenant
All current aura buffs removed
New ability "Trained fire"
- 1.25 dmg
- 1.25 penetration for 20s in a 30m radius (infantry and support weapons).
- Cool down 150s.
- Affects allies.
- Price increased to 80 mu
- Mando lieutenant
All current aura buffs removed.
New ability "Combat sprint"
- Sprint and 0.5 rec suppression for 10s
- 1.25 acc for 20s in a 20m radius (infantry only)
- Cooldown 150s
- Affects allies
- Doctrine will affect officer buffs after doctrine rework
- Price increased to 80 mu
- Captain
All current aura buffs removed
Slow healing sector aura maintained
New ability "Hold your Ground"
- infantry in 20m radius around captain drop to crawl and receive 0.8 rec acc 0.8 rec dmg, 0.75 rec suppression.
- Lasts 10 seconds
- 60s cooldown
- Affects allies
- Price increased to 80 mu
- Tommies
Enfield rifle damage increased from 10 to 12
Accuracy increased by +0.05 at all ranges (This affects all tommy and sapper enfields, except the
scoped enfield.)
- AVRE/Brummbar
popcap increased to 10
Range reduced to 42.5
Price increased by 50MP
Fuel increased by 45
Wehrmacht
- WM officer
Cool down on supervision increased to 160s
Munitions price for base unit to 100
- Wirblewind
Speed increased from 5 to 6
Acceleration from 1.2 to 2.4
- Ostwind
Pop to 9
Damage modifier versus greyhound armour from 0.5 to 1
Penetration against stuarts from 0.23 to 0.4
Pen mod against stuart rear to 3
- Volksgrenadier MP40s
5 second sprint
40% received accuracy reduction while moving during active ability
- Blitzkrieg Assault Nades
No longer provides the icon when used
- Motar
manpower price reduced to 350
- Tiger Ace
vet 4 bonus reduced to 0.9 rec pen
Base health reduced by 100
40 max AI range
0.75 acc vs all infantry targets
- Stormtroopers
Dual STG44s no longer requires T2 unlock
Dual Shrek upgrade no longer requires T2 unlock
Single STG44 upgrade now provides cloak
- Puma
Range reduced from 40 to 37.5
FU price decreased from 75 to 65
Panzer Elite
- Hetzer
acceleration from 1.35 to 2.5
deccel from 2.75 to 3
rotation from 27 to 30
- Elefant
acceleration from 1.6 to 2.4
decelleration from 2 to 3
rotation from 24 to 32
Main gun accuracy vs infantry from 0.2 to 0.4
Pop from 16 to 15
- Falls
Grenadier rifles given
ambush bonus set to 1.35 acc 1.35 damage
recloak set to 2 seconds and no stacking buff with itself
- 50mm ATHT
Pathing plan changed to tank Pathing
- WaffleSniper
Defensive (-50% rec acc) and range (+10) bonuses received from any cover remove
- Assault Grens
MP cost increased from 215 to 240
- Hotchkiss
Speed reduced from 6.4 to 6
FU price increased from 70 to 90
- HotchUpgun
Speed reduced from 6.4 to 6
FU price increased from 90 to 100
range reduced from 45 to 40
- Armored Car
Range reduced from 40 to 37.5
FU price increased from 55 to 65
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
tank130
Sugar Daddy
Posts: 8889
Re: R006 Final Notes - [Live]
«
Reply #1 on:
November 12, 2014, 06:22:05 pm »
Awesome!!!
Thank you very much for posting the patch Nikomas.
Also a big hats off to Scotzman for doing most ( if not all ) of the coding for it.
And another big hats off to the man who created 90 - 95% of the balance work - Mysthalin.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Heartmann
Officer of Kindness
Posts: 1776
Re: R006 Final Notes - [Live]
«
Reply #2 on:
November 14, 2014, 03:57:04 pm »
ty guys!!!
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
koimn6
EIR Veteran
Posts: 121
Re: R006 Final Notes - [Live]
«
Reply #3 on:
April 10, 2015, 01:13:37 am »
i can't use mando lieutenant new ability "Combat sprint".
can't see in my unit HUD.. hope it fix.
Logged
HOPE FOR MANDO! GLORIOUS!
Quote from: Mister Schmidt link=topic=28726.msg494081;#msg49408
50mm has always been fine exactly as it is, nothing is happening to it.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: R006 Final Notes - [Live]
«
Reply #4 on:
April 10, 2015, 08:58:33 am »
And so finally Dies the last of the TR OPness, You will be missed.
Code:
"Tank Reapers
ATG, Bazooka, Sticky Bomb
+33% Penetration
+25% Accuracy
+20% Damage"
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Hicks58
Development
Posts: 5343
Re: R006 Final Notes - [Live]
«
Reply #5 on:
April 10, 2015, 05:17:26 pm »
Quote from: TheIcelandicManiac on April 10, 2015, 08:58:33 am
And so finally Dies the last of the TR OPness, You will be missed.
Code:
"Tank Reapers
ATG, Bazooka, Sticky Bomb
+33% Penetration
+25% Accuracy
+20% Damage"
If by "Finally" you mean just shy of half a year ago when this patch was put out, then sure.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: R006 Final Notes - [Live]
«
Reply #6 on:
April 10, 2015, 07:09:13 pm »
Update the launcher please.
Logged
Tachibana
NotADev
Posts: 1270
Re: R006 Final Notes - [Live]
«
Reply #7 on:
May 07, 2015, 04:22:01 pm »
Quote
- Stormtroopers
Dual STG44s no longer requires T2 unlock
Dual Shrek upgrade no longer requires T2 unlock
Such lies.
«
Last Edit: May 07, 2015, 08:16:15 pm by Tachibana
»
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Scotzmen
EIR Veteran
Posts: 2035
Re: R006 Final Notes - [Live]
«
Reply #8 on:
May 09, 2015, 10:43:54 pm »
I take it you still have to have the T2 unlock to get them i guess?
And i think we changed it so stormtroopers could only get 1 shreck. So they couldn't alpha tanks when uncloaking.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: R006 Final Notes - [Live]
«
Reply #9 on:
May 10, 2015, 07:35:52 am »
Nah, it was changed so you have to carry StG's to get cloak iirc.
Logged
XIIcorps
Donator
Posts: 2558
Re: R006 Final Notes - [Live]
«
Reply #10 on:
May 10, 2015, 07:02:49 pm »
Quote from: nikomas on May 10, 2015, 07:35:52 am
Nah, it was changed so you have to carry StG's to get cloak iirc.
Schrecks cant cloak unless in cover ?
And i think both MP44 upgrades give active camoflage
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
koimn6
EIR Veteran
Posts: 121
Re: R006 Final Notes - [Live]
«
Reply #11 on:
May 12, 2015, 05:09:00 am »
Quote from: nikomas on November 12, 2014, 06:15:56 pm
American
- Mortar
Manpower price reduced to 300
- AB Mortar
Manpower price reduced to 320
MU price reduced to 55
Remove airburst rounds
Wehrmacht
- Motar
manpower price reduced to 350
basically mortar prices down, i wanna ask about why mando mortar-'still same price'
i know they deployed by glider, and have smoke ability
but i think mando mortar is too expensive compare with AB mortar
«
Last Edit: May 12, 2015, 05:11:08 am by koimn6
»
Logged
XIIcorps
Donator
Posts: 2558
Re: R006 Final Notes - [Live]
«
Reply #12 on:
May 12, 2015, 05:27:36 am »
Quote from: koimn6 on May 12, 2015, 05:09:00 am
basically mortar prices down, i wanna ask about why mando mortar-'still same price'
i know they deployed by glider, and have smoke ability
but i think mando mortar is too expensive compare with AB mortar
Because british mortars have highest rof.
Logged
koimn6
EIR Veteran
Posts: 121
Re: R006 Final Notes - [Live]
«
Reply #13 on:
May 12, 2015, 08:10:51 am »
Quote from: XIIcorps on May 12, 2015, 05:27:36 am
Because british mortars have highest rof.
but they have less damage and aoe
different things between brit 2inch mortar and mando mortar is mando's have +10 range and can use
suppresion break
i just wanna ask, why mando mortar didn't cheapper. did this on purpose?
ab mortar can smoke while sprint when they use doctrine.
i think we have to compare with mando mortar/axis mortar.
current cost
us mortar - 300/50
ab - 320/55
brit 2 inch mortar - 300/30
mando - 400/60
axis mortar - 350/65
«
Last Edit: May 12, 2015, 08:17:55 am by koimn6
»
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: R006 Final Notes - [Live]
«
Reply #14 on:
May 12, 2015, 02:27:22 pm »
Glider deployable and fires stupidly fast...
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
aeroblade56
Development
Posts: 3871
Re: R006 Final Notes - [Live]
«
Reply #15 on:
May 12, 2015, 03:02:45 pm »
Quote from: Mister Schmidt on May 12, 2015, 02:27:22 pm
Glider deployable and fires stupidly fast...
Glider deployable.
«
Last Edit: May 12, 2015, 03:05:31 pm by aeroblade56
»
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Tachibana
NotADev
Posts: 1270
Re: R006 Final Notes - [Live]
«
Reply #16 on:
May 12, 2015, 03:24:23 pm »
Do it Wags, do it. Show 'em the cool-down stats.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: R006 Final Notes - [Live]
«
Reply #17 on:
May 12, 2015, 04:19:48 pm »
Logged
Hicks58
Development
Posts: 5343
Re: R006 Final Notes - [Live]
«
Reply #18 on:
May 12, 2015, 04:22:04 pm »
Quote from: Tachibana on May 12, 2015, 03:24:23 pm
Do it Wags, do it. Show 'em the cool-down stats.
I try to limit my daily levels of dream-crushing.
Logged
koimn6
EIR Veteran
Posts: 121
Re: R006 Final Notes - [Live]
«
Reply #19 on:
May 13, 2015, 08:15:39 pm »
Quote from: Mister Schmidt on May 12, 2015, 02:27:22 pm
Glider deployable and fires stupidly fast...
glider deployable isn't usful dat much, no one use mortar for aggresive play,
and other support or glider deployable unit like commando HMG(280/40) commando sniper(540/200),
they'r not expensive like mando mortar
i know mortar's r important for all of the game,
but, if u guys saying glider deployable cost almost 100 manpower, then normal 2inch mortar,
then mando mortar's r too overestimated.
why don't we give them other weapon, not 2inch mortar?
«
Last Edit: May 13, 2015, 08:59:12 pm by koimn6
»
Logged
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