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Hope for the EIRR gameplay (NEW MOD)
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Topic: Hope for the EIRR gameplay (NEW MOD) (Read 16349 times)
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ick312
EIR Veteran
Posts: 534
Hope for the EIRR gameplay (NEW MOD)
«
on:
December 12, 2014, 02:50:11 am »
Ok here is hope:
I have made great progress in creating a new mod like EIRR.
In the Attachement is a picutre of the companybuilder.
The top line will be replaced with the navigation options.
The SCAR coding is done. The first internal test starts before christmas. (Dont take the Upgrades serious, they are currently just a test)
Features are:
-
Cool stuff
for allies (since that is the biggest reason, why people dislike playing allies.)
-Individualize your own allied sqauds (mix between: Riflemen, Offizier, Radioman, Sharpshooter, Marine, Ranger, Medic......)
-Automatic doctrine Rotation cycle:
-> 9 Doctrines for axis
-> 8 Doctrines for allies
then another "build" follows containing mostly the redesigned EIRR doctrines
- Tactics and Teamplay decides! (no more spam victories)
-Train your own Tank Ace choose in 8 Categories equipment and train it up!
«
Last Edit: December 12, 2014, 02:56:40 am by ick312
»
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
GrayWolf
Development
Posts: 1590
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #1 on:
December 13, 2014, 02:51:24 am »
This is what I was talking about (literally)
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XIIcorps
Donator
Posts: 2558
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #2 on:
December 13, 2014, 05:44:36 am »
What attachment ?
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
GrayWolf
Development
Posts: 1590
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #3 on:
December 13, 2014, 09:36:21 am »
Quote from: XIIcorps on December 13, 2014, 05:44:36 am
What attachment ?
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #4 on:
December 13, 2014, 09:57:17 am »
arrrgggg
New comp has windows 8.1 and I can't seem to be able to open the attachment. anyone have any ideas?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
chefarzt
EIR Veteran
Posts: 1906
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #5 on:
December 13, 2014, 12:20:15 pm »
Download winrar?
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
GORKHALI
EIR Veteran
Posts: 1472
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #6 on:
December 13, 2014, 01:12:22 pm »
can't wait this
from wat i see , will this be working as omg mod on webpage or a launcher same as eir mod, i really like the concept.
Tank130 give ICK the chance man ,maybe this is our only hope, he is showing that he can do the job and he has great ideas.
«
Last Edit: December 13, 2014, 01:25:33 pm by GORKHALI
»
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clonetroopers
EIR Veteran
Posts: 534
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #7 on:
December 13, 2014, 02:40:47 pm »
Quote from: GORKHALI on December 13, 2014, 01:12:22 pm
Tank130 give ICK the chance man ,maybe this is our only hope, he is showing that he can do the job and he has great ideas.
Gork on a scale of Adam Sandlers character, Sam, in waterboy to Forrest Gump, how retarded are you?
Tank seemed interested, but windows is cock blocking him....
Logged
Hicks58
Development
Posts: 5343
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #8 on:
December 13, 2014, 03:17:29 pm »
Ick for EiRR balance lead!
What's the worst that could happen? Axis supremacy? lul.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
ick312
EIR Veteran
Posts: 534
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #9 on:
December 13, 2014, 05:45:07 pm »
It is VERY unlikely that Tank and I can agree anyhow, there is to much "evil blood" between us. I have posted it for you guys, just to let you know that there is Hope and that soon (in January). There is a mod that carries on the "spirit of EIRR" or what it once was - not the shadow that is it today.
It may have another Name, but it will be EIRR!
@Hicks: Isnt it kind of revealing, that even in the hour of death you prefer to maintain your hate, instead of trying to grab a helping hand - it shows actually that you never cared about the mod, you only cared about your ego. Pretty funny, it shows that you have always been the wrong person for any job.
PS: I will upload tomorrow new Screen shots, with the Menu and the "Doctrine System". I am just to lazy now.
Logged
GrayWolf
Development
Posts: 1590
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #10 on:
December 14, 2014, 02:33:44 am »
Quote from: Hicks58 on December 13, 2014, 03:17:29 pm
Ick for EiRR balance lead!
What's the worst that could happen? Axis supremacy? lul.
This guy ;-;
Was EIRRmod balance lead all the time? After testing (balance is not important) it's easy to find a balance team. What I would do is take Shab, Trapbaker, Holloween (the guy, who I personally hate, but his good) and I don't know ALPHA, cause she's the best at numbers imo (and has a nice ass).
Ick is a very good coder, so I don't see problems with patches.
And about this axis supremacy. You should find the old posts where ick posted the tech tree and see what's more OP. In my personal opionion allies are far better than germans, due to PANZER ACES (better upgrades for tanks).
We'll see, but if people like it mod will succed
AND THE LINK FOR THOSE WHO CANNOT SEE ATTACHMENTS
:
https://www.sendspace.com/file/ji953w
Logged
XIIcorps
Donator
Posts: 2558
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #11 on:
December 14, 2014, 02:51:26 am »
Quote from: XIIcorps on December 13, 2014, 05:44:36 am
What attachment ?
Wasn't logged in
Looks promising.
But when it comes down to why eir is dying ,
Is it the fact gameplay has stagnated
or
is it the fact its on a game thats showing its age ?
id like to think its the gameplay.
Logged
ick312
EIR Veteran
Posts: 534
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #12 on:
December 14, 2014, 03:12:32 am »
Quote from: XIIcorps on December 14, 2014, 02:51:26 am
But when it comes down to why eir is dying ,
Is it the fact gameplay has stagnated
or
is it the fact its on a game thats showing its age ?
id like to think its the gameplay.
I think that too.
And i am convinced that one of the reasons why there were so few allied players was that they had no cool stuff. I am changing that.
Furthermore. The adjustment to switch it to COH 2 is VERY little effort.....
Logged
GrayWolf
Development
Posts: 1590
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #13 on:
December 14, 2014, 03:21:27 am »
Quote from: XIIcorps on December 14, 2014, 02:51:26 am
id like to think its the gameplay.
It is. I'm still playing BK mod, like lot of people. Also OMG is alive, so I guess it's the gameplay or more like meta-game.
Logged
Masacree
EIR Veteran
Posts: 904
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #14 on:
December 14, 2014, 09:03:16 am »
Quote from: GrayWolf on December 14, 2014, 02:33:44 am
What I would do is take Shab, Trapbaker
, Holloween (the guy, who I personally hate, but his good) and I don't know ALPHA, cause she's the best at numbers imo (and has a nice ass).
You would put trapbaker on balance? o_0
Logged
Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
ick312
EIR Veteran
Posts: 534
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #15 on:
December 14, 2014, 09:50:49 am »
ok while uploading the docs, i recognized that i was obviously drunk as fuck when i planned them. I need to remake them, then i upload them in the launcher
Logged
ick312
EIR Veteran
Posts: 534
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #16 on:
December 14, 2014, 05:04:36 pm »
Ok here is the draft for Axis.
https://docs.google.com/spreadsheets/d/1ygTl4d_9sKQpYNTMrRt7UOoKsZHcb38OG6vFuH_reiw/edit?usp=sharing
i am coding it now.
Logged
ick312
EIR Veteran
Posts: 534
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #17 on:
December 15, 2014, 09:08:38 am »
Ok the content is in.
I am now making the "Selection" page for the docs
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #18 on:
December 15, 2014, 11:26:17 am »
Ick this looks promising , can't wait to see the final product .. goodluck
Logged
GrayWolf
Development
Posts: 1590
Re: Hope for the EIRR gameplay (NEW MOD)
«
Reply #19 on:
December 15, 2014, 12:17:10 pm »
Gizmos <3
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