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Edit: Suppression fire OverPowered(!)
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Topic: Edit: Suppression fire OverPowered(!) (Read 33222 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: Suppressive Volley OverPowered(!)
«
Reply #100 on:
December 22, 2008, 07:52:51 am »
In vCOH you get BARs on all your riflesquads for one upgrade, in EIR it's much more expensive and purchased per unit.
Don't compare EIR to vCOH when it comes down to non-stat comparisons.
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BoDyBaG2224TLS
EIR Veteran
Posts: 798
Re: Suppressive Volley OverPowered(!)
«
Reply #101 on:
December 22, 2008, 10:25:31 am »
The problem may simply be that Weapon Surplus and Stacked are broken, allowing you to get a stupid amount of BARs/nades/stickies/mp40s/shreks/lmgs/mp44s.
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http://www.google.com/patents?id=hhYJAAAAEBAJ
BlackBanana
EIR Veteran
Posts: 56
Re: Suppressive Volley OverPowered(!)
«
Reply #102 on:
December 22, 2008, 10:43:03 am »
It would be cool if you could purchase the two things (BAR and suppressive fire) separatly, actually you pay 40 for suppressive fire and 35 for the bar itself, I dunno if it is pretty even since it is a general upgrade in vCoh and comes on all your rifles for 200 mp and 60 fuel, but I am sure that a half of it is OK.
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DasNoob
EIR Veteran
Posts: 3430
Re: Suppressive Volley OverPowered(!)
«
Reply #103 on:
December 22, 2008, 10:49:01 am »
Quote from: BoDyBaG2224TLS on December 22, 2008, 10:25:31 am
The problem may simply be that Weapon Surplus and Stacked are broken, allowing you to get a stupid amount of BARs/nades/stickies/mp40s/shreks/lmgs/mp44s.
There have been many versions of EIR. Some of them were balanced back in the day so EVERY squad had an upgrade. Some were balanced the exact opposite so that it was very rare to see any weapon upgrade.
The current amount of upgraded troops really does have the best balance IMO. I don't think we are close to any "stupid" amount of weapons even with the doctrine choices. And remember, if they did chose Weapon Surplus or Stacked they gave up a lot in comparison. Just pack more AI
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
BoDyBaG2224TLS
EIR Veteran
Posts: 798
Re: Edit: Suppression fire OverPowered(!)
«
Reply #104 on:
December 22, 2008, 10:50:56 am »
No they are broken, with the decrease in upgrade costs, but nothing changed to the doctrines. Go ask chaos, about his stacked/weapon surplus companies. I believe he has 30 fully upgraded rifles with stacked (atleast everyone has a bar/nade and about half have stickies).
And I've played endless shrek/lmg waves of grens with weapon surplus.
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Schultz
EIR Veteran
Posts: 679
Re: Edit: Suppression fire OverPowered(!)
«
Reply #105 on:
December 22, 2008, 10:58:31 am »
Stacked and weapon surplus are an issue, yeah.
Match that with cheap infantry mp cost and you got the best deal ever.
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Unkn0wn
No longer retired
Posts: 18379
Re: Edit: Suppression fire OverPowered(!)
«
Reply #106 on:
December 22, 2008, 10:58:41 am »
Yea, the acual pricing is pretty balanced, most doctrine abilities are retarded and break that balance unfortunately.
Even veterancy gives people flawed perception of unit to unit balance to an extent.
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Guderian
EIR Veteran
Posts: 817
Re: Edit: Suppression fire OverPowered(!)
«
Reply #107 on:
January 12, 2009, 10:11:27 am »
we pay 50 muni to get one scuad (response to bar suppresion cost)
and is doc.
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Eir customer support staff.
UnLimiTeD4
EIR Veteran
Posts: 114
Re: Edit: Suppression fire OverPowered(!)
«
Reply #108 on:
January 12, 2009, 10:18:41 am »
Grammer ran awey as from epic dyslexia...
what?
oh, btw, no revieving threads please.
*starting to search for sense*
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Guderian
EIR Veteran
Posts: 817
Re: Edit: Suppression fire OverPowered(!)
«
Reply #109 on:
January 12, 2009, 10:19:55 am »
it was just one page after.
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mgallun75
EIR Veteran
Posts: 70
Re: Edit: Suppression fire OverPowered(!)
«
Reply #110 on:
January 12, 2009, 12:18:27 pm »
meh, i must be doing something wrong... i almost equip all if not most of my rifleman groups with BARs, and i cant count how many times Gren, Storm or Volks just run thru the hail of bullets even with supress and engage me at close range.. only just i have had was with rangers with smgs.. but alas, i lost 2 ranger squads with smgs to 2 kch squads.. i know the knights cross guys are good, but two ranger squads?
heck, i deleted my company that i had since iam so frustrated... my hmgs, bar teams getting run over as the others just run thru the hail of bullets, or as my last game i played which desynced, i had full ART 5 off maps and 2 howis, i hit with a off map and on map a few blobs, only the see their guys just run thru them and come out still pretty well off, even saw a pak take about 2 direct hits and still keep coming lol..
i must be doing something wrong.
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MrBilly506ALLIED
EIR Regular
Posts: 5
Re: Edit: Suppression fire OverPowered(!)
«
Reply #111 on:
January 12, 2009, 12:38:49 pm »
Quote from: aloha628 on December 06, 2008, 06:09:49 pm
2 riflesquads can kill 2 stormtroopers with 2x mp44 both by just activate suppressive volley--> after 5 seconds they are completly suppressed and die
I think you should be able to buy suppressive volley in your company menu for about 20-30 mun (it costs 40mun in vCOH)
Edit comment: get the topic name right. Nothing is more annoying than incorrect nomenclature in the topic.
ive noticed this myself and unfortunately on the wrong side of the bar. the only advantage you have is to have the stormtroopers camoflage and wait for the allied to come to u. its wierd how the allied infantry really do have the edge over axis with the exception of veteran three units like knights cross. sry i feel your pain.
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Killer344
The Inquisitor
Posts: 6904
Re: Edit: Suppression fire OverPowered(!)
«
Reply #112 on:
January 12, 2009, 01:43:24 pm »
bars pin them down, and pinned down units are really hard to kill.. it should give you enough time to send help for the storms.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
RikiRude5
EIR Veteran
Posts: 217
Re: Suppressive Volley OverPowered(!)
«
Reply #113 on:
January 17, 2009, 10:04:25 pm »
Quote from: aloha628 on December 07, 2008, 09:03:05 am
Quote from: Stranger491 on December 07, 2008, 08:52:32 am
Not really. just the noobs are all going to the axis side.
i think this mod dont need much skill or strat..
Probably been pointed out in the 8 pages, but if that were true, then you wouldn't be posting this thread in the first place, because you would of had the SKILL or the STRAT to counter it.
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"Let me open with a magic trick, I'll make this pencil disappear!" - The Joker
*if anyone knows the exact quote please tell me =)
MannfredvonRitter
EIR Veteran
Posts: 375
Re: Edit: Suppression fire OverPowered(!)
«
Reply #114 on:
January 24, 2009, 08:58:22 pm »
Quote from: Killer344 on January 12, 2009, 01:43:24 pm
bars pin them down, and pinned down units are really hard to kill.. it should give you enough time to send help for the storms.
After 10 seconds of being suppressed damage and accuracy is increased. It's only 10 seconds so you don't have long.
http://coh-stats.com/Info:Suppression
Effects of Suppression:
Suppressed Activate Actions
Moving Speed - 2
Pinned Activate Actions
Disable Capture
Disable Weapons
After you have been pinned for 10 seconds.
Received Accuracy x 2
Received Damage x 1.5
Usually grenadiers get suppressed and stormtroopers get pinned, least so it seems for me. Worth noting that in Green cover you usually don't get suppressed with grenadiers and such.
«
Last Edit: January 24, 2009, 09:00:01 pm by MannfredvonRitter
»
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CommanderHolt
EIR Veteran
Posts: 600
Re: Edit: Suppression fire OverPowered(!)
«
Reply #115 on:
January 24, 2009, 09:12:41 pm »
Also if your BAR squad manages to capture a LMG42 or 2, it will increase the effect of Suppression Fire dramatically.
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