Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 03:01:48 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Unused and thus weak units:
Pages: [
1
]
2
3
4
Go Down
Print
Author
Topic: Unused and thus weak units: (Read 18610 times)
0 Members and 4 Guests are viewing this topic.
MannfredvonRitter
EIR Veteran
Posts: 375
Unused and thus weak units:
«
on:
December 17, 2008, 11:27:44 am »
Flammenwerfer Halftrack: Rarely used, way too expensive, compare its effectiveness to that of the croc and then the relative costs, enough said.
Stuka zu Fuss: Rarely used (doctrinal, usually non doctrinal...): Rarely used due to massive costs and high vulnerability to counter artillery/airborne.
Halftrack: Rarely used, highly susceptible to RR sniping.
Nebelwerfer: Used seldom, expensive in relation to capabilities an dallied counterpart (closest would be the calliope). It has a short range, horrible damage and is highly vulnerable to everything.
You may see these weapons on the field occasionally, but the important point I'm making is that they are used rarely because they are weak and highly cost ineffective.
There are various other weapons you will rarely see on the axis side, such as the flak88, whose main purpose is to waste off map artillery strikes and calliope time. But they still have some purpose (even if it's just soaking damage).
I also wanted to ask, why were some allied doctrinal units, made non doctrinal in EiR, whilst non doctrinal axis units were made doctrinal in EiR..... This has screwed with the balance quite badly in some instances and I think that these circumstances are apparent to veterans here far more than myself.
What I am saying isn't to make the axis more powerful, or due to imbalances, but rather to increase diversity and allow these units to be used once more.
Logged
Mysthalin_Armor
EIR Veteran
Posts: 105
Re: Unused and thus weak units:
«
Reply #1 on:
December 17, 2008, 11:50:18 am »
One unit on allied side that was made non-doctrinal from doctrinal?
Logged
Sach
EIR Veteran
Posts: 1211
Re: Unused and thus weak units:
«
Reply #2 on:
December 17, 2008, 11:57:59 am »
airbourne can drop zooks... kind of doctrinal crossover but thats the best i got.
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
CommanderNewbie
EIR Veteran
Posts: 1240
Re: Unused and thus weak units:
«
Reply #3 on:
December 17, 2008, 12:21:37 pm »
None of the allied units that had been doctrinal were made nondoctrinal. The triage center was nondoctrinal in vCoH and was tied to infantry company here, but that's about the only change.
I disagree with all of your unit statements aside from the halftrack, but the halftrack has such limited application in EIR (vCoH as well) that it's not an issue.
Logged
CommanderNewbie - Allied
Prydefalcn - Axis
Unkn0wn
No longer retired
Posts: 18379
Re: Unused and thus weak units:
«
Reply #4 on:
December 17, 2008, 12:59:08 pm »
Quote
Stuka zu Fuss: Rarely used (doctrinal, usually non doctrinal...): Rarely used due to massive costs and high vulnerability to counter artillery/airborne.
Really? I use this all the time.
Logged
GamerAndy
EIR Veteran
Posts: 477
Re: Unused and thus weak units:
«
Reply #5 on:
December 17, 2008, 01:19:17 pm »
Honestly both of these arty pieces are *very* powerful, and the nebel is NOT used seldomly, it is not a damage dealing weapon - it is a suppression tool and *VERY* good at its job
The flamenwerfer is actually used quite a bit, and its cheap given its versatility - The price was raised to its current level a while back because when it was cheaper it was spammed like crazy
the halftrack price and pop is a result of all the halftrack variants being unable to modify the population cap and not wanting to modify the core price of the unit, probably is a bit UP since it takes so long to load units into it but such is life
I'd suggest you get some more in-game time before laying down the law about what sucks and is not used, because your pretty incorrect tbh
Logged
For you, Rocksitter!
http://urltea.com/38uh
NightRain
EIR Veteran
Posts: 3908
Re: Unused and thus weak units:
«
Reply #6 on:
December 17, 2008, 01:43:00 pm »
Ahh Flametrack I loved that unit in VCoH Although it was very weak to US MGs that had almost free AP Rounds in their MGs that could tear them apart. Still useful in VCoH Vs british who has no early counters on it besides a stuart or a early squad spam of Brens and or Bren carrier with upgrade.
In EiR I used it once. Aye once, its desteny, eh it got one shotted by a AT Gun or well down to slight bit of health then it went kaboom. It really brings lack of use. One MG team with AP rounds can take care of a Flametrack, its not Too expensive in my taste however the manpower cost in it just boring, should be cheaper in that case I agree. Since RR is top vs Light armour Halftracks automatically becomes useless vs airborne unless you disturbe them and force them to move all the time. Thats hard since usually it goes kaboom before that.
around 50 games I've only seen 2 times a Flametrack being used. In both cases it was easily knocked out, stickies deals nice vs them and AP Rounded MG rapes them, eh Tank reaper one shots it, AT AP Rounds almost one shots it, ÁT Without anything cool two shots it on front armour or simply damages and then gets shot by rifle fire or stickied. It needs more micro than a croc does. Croc is fairly easier in use. It can withstand more damage but hey its a tank after all unlike German Flamethrower half-track. Rest in Peace little toy I miss you but I'll see you in VCoH! <3
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
ducttape
EIR Regular
Posts: 38
Re: Unused and thus weak units:
«
Reply #7 on:
December 17, 2008, 05:39:14 pm »
umm ive seen everything its just the players you see use it? all the nubs wont use some of these weapons, while all the good players ive seen have anebel
Logged
-Duct tape is like the force: It has a Light side and a Dark side, and it binds the universe together.-
“Magnetism is one of the Six Fundamental Forces of the Universe, with the other five being Gravity, Duct Tape, Whining, Remote Control, and The Force That Pulls Dogs Toward The Groins Of Stranger
Killer344
The Inquisitor
Posts: 6904
Re: Unused and thus weak units:
«
Reply #8 on:
December 17, 2008, 05:44:32 pm »
Nebels are a must have.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
DerangedGerman
EIR Veteran
Posts: 448
Re: Unused and thus weak units:
«
Reply #9 on:
December 17, 2008, 06:00:24 pm »
And stukas as well. In the hands of a competent player, if you have multiple stukas out, they can be just as or even more effective than a calliope.
Logged
Proud mapper for both OMG and EIR.
Killer344
The Inquisitor
Posts: 6904
Re: Unused and thus weak units:
«
Reply #10 on:
December 17, 2008, 06:32:38 pm »
Only if you´re defensive.... nebels are a must have for any axis.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Unused and thus weak units:
«
Reply #11 on:
December 17, 2008, 09:19:22 pm »
The great thing about Stukas is their accuracy and mobility. They are strong against AT guns.
Dare I say they might be the only vehicular counter to Tank Reapers.
Logged
Let's talk about PIATs in a car.
PPLA
EIR Veteran
Posts: 85
Re: Unused and thus weak units:
«
Reply #12 on:
December 17, 2008, 10:04:48 pm »
Quote from: jackmccrack on December 17, 2008, 09:19:22 pm
The great thing about Stukas is their accuracy and mobility. They are strong against AT guns.
i have to agree Stukas are very effective and i have seen many use by different players. Nebels arent bad either special with there insta supress powers.
Logged
MistenTH
EIR Veteran
Posts: 199
Re: Unused and thus weak units:
«
Reply #13 on:
December 18, 2008, 01:09:52 am »
Ampm would beg to differ on the effectiveness of the stuka in the game we just played. And my own experience with the stuka leaves much to be desired.
AoE too small, spread too far, frequently hits anything but the target zone even with LOS. If you're depending on the stuka to have the same effectiveness as the howitzer or calliope at pushing forward to take territory, you're likely going to lose.
Logged
Wildfire
Guest
Re: Unused and thus weak units:
«
Reply #14 on:
December 18, 2008, 01:41:31 am »
There's lots of unused units on both sides.
Here's what I rarely use.
Mortar's, AP rounds (mg and at), Hmg bunker, Demo's, non quad HT, sniper (maybe every now n then when I feel like it) it happens on both sides, and the reason there are more on axis? well...they've got more stuff!!! Duh...
also, the allies have to use more combined arms to defeat axis units. Like a tiger, you usually have to throw 3-4 tanks at it, use stickies, zooks, rr, at guns just to kill that one tank, ditto panther, KT. Sherman? Just get urself a double schreck squad or a cloaked pak...which is also a great counter to TR, you can still take it out cuz the health is on the infantry and not the at gun.
Logged
winaxis
EIR Regular
Posts: 1
Re: Unused and thus weak units:
«
Reply #15 on:
December 18, 2008, 01:45:15 am »
calliope is utterly insane, you are a retard.
Logged
Wildfire
Guest
Re: Unused and thus weak units:
«
Reply #16 on:
December 18, 2008, 01:52:02 am »
Quote from: winaxis on December 18, 2008, 01:45:15 am
calliope is utterly insane, you are a retard.
oh that's very constructive and a great addition to this conversation. Why say anything at all?
Logged
Schultz
EIR Veteran
Posts: 679
Re: Unused and thus weak units:
«
Reply #17 on:
December 18, 2008, 01:53:35 am »
Nebels are a waste of effort and resources
Logged
Wildfire
Guest
Re: Unused and thus weak units:
«
Reply #18 on:
December 18, 2008, 01:54:27 am »
Quote from: Schultz on December 18, 2008, 01:53:35 am
Nebels are a waste of effort and resources
only if u dont know how to use 'em right. Some people can't use callies right, ditto howitzers etc.
Logged
Schultz
EIR Veteran
Posts: 679
Re: Unused and thus weak units:
«
Reply #19 on:
December 18, 2008, 02:06:01 am »
Quote from: Wildfire on December 18, 2008, 01:54:27 am
Quote from: Schultz on December 18, 2008, 01:53:35 am
Nebels are a waste of effort and resources
only if u dont know how to use 'em right. Some people can't use callies right, ditto howitzers etc.
Nebels are a waste :p
Its survivability and cost-effectiveness vs good players gets to 0.
Better now?
Logged
Pages: [
1
]
2
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...