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EIR:R Secrets Revealed - 1: Prestige Point System
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Topic: EIR:R Secrets Revealed - 1: Prestige Point System (Read 25903 times)
0 Members and 4 Guests are viewing this topic.
puddin4
EIR Regular
Posts: 21
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #40 on:
January 25, 2009, 10:05:43 am »
you all know how i am, and i am fighting this thing with everything, but in the end it will present a better system.
I am actually interested to se ehow it works, and believe it or not... i support it as it will stop alot of bullshit. and for the "good hardcore players" it will present itself with end game options.
My on;ly fear is those same players will not help newer players, but in the end, peopel need to learn its jus a game.
Also, Casual players are casual for a reason... Rember its not everyones goal who player EIR to get 2-5 games a day.... This sytem supports both. IT rewards people who play smarter as well
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #41 on:
January 25, 2009, 10:08:28 am »
Thanks, puddin. Also, we still have some neat systems to reveal that should help balance casual vs hardcore.
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Wnb 1337
EIR Veteran
Posts: 119
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #42 on:
January 25, 2009, 11:22:39 am »
Time for my first message then, i suppose
Yeah, this "PP" thing sounds pretty... Interesting i must say.
Tho as someone mentioned before about veterancy, does this mean like you have to earn PP in order to make some imba veteran units? It sounds like.. Playing and playing like 10 matches, gaining good amount of PP and making one unit (Tiger lets say) imba? Or getting godly amount of PP and purchasing ALOT of imba units? This part i didnt like that much.. O.O
Anyway... I usualy mistake these things so if i am anyhow wrong right now, please tell.. This just sounds baaaaaaaad
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We Stack for Defeat!
We play for PP!
Clavis55o
EIR Veteran
Posts: 85
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #43 on:
January 25, 2009, 11:47:42 am »
im liking the sound of this....... if people put a ton of PP's into vet itll be a pain in the ass but still when u kill it then they loose their "Prized Unit"
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Clavis55o
EIR Veteran
Posts: 85
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #44 on:
January 25, 2009, 11:52:58 am »
one more thing this is getting me all ecited
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Wildfire
Guest
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #45 on:
January 25, 2009, 12:20:32 pm »
why is puddin ALWAYS the voice of reason here?
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salan
Synergies TL2 mod!
Posts: 6290
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #46 on:
January 25, 2009, 01:18:11 pm »
Puddin likes to cause people to get frustrated in game, but he's a very reasonable person with his communication.
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www.synergiesmod.com
RikiRude
Donator
Posts: 4376
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #47 on:
January 25, 2009, 01:56:39 pm »
I think some people are missing the point, and hopefully I understand it correctly.
With this system in place, sending everything you got to take out a certain unit will be well worth it now. Send all your forces to take out that Tiger, hey you may lose some vet, but next time you play against this guy you may not go against that Tiger again. This also means that vet hunting should not be an issue. Because people will be able to buy vet, plus it only makes sense to hunt down certain vetted units.
I only see good things with this new system, but lets wait and see how things turn out.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
salan
Synergies TL2 mod!
Posts: 6290
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #48 on:
January 25, 2009, 02:03:55 pm »
please wait for the vet secret release before assuming that though, it is coming soon.
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EscforrealityTLS
EIR Veteran
Posts: 593
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #49 on:
January 25, 2009, 02:52:00 pm »
Buying vet would be a terrible idea, what the hell would be the point of keeping units alive if not to preserve there vet.
Now having said that I am of an pinion that vet should be more of an unlocking system in EIR, where the fully utilise a units vet one must pay for it.
Example, During game Rifleman Squad gets Vet 1, Game ends player goes to WarCP.
His Rifle squad now has a choice, A cheap Vet upgrade for say 10 Mun OR an expensive upgrade for 30 Mun.
Thus the Rifle squad get better, but at a cost. The reasoning for this would be that an experienced player would have to invest more of his resources into his Vetted squads as he progresses, then if he goes up against a new company they would have a larger amount of resources to spend elsewhere perhaps giving them a better fighting chance.
Of course the player may buy no vet upgrades, but the enemy won't know that.
Also if a player buys the expensive vet from 1 to 3 that unit should be very very good. But at a significant cost!
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Pwanawan baby!
salan
Synergies TL2 mod!
Posts: 6290
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #50 on:
January 25, 2009, 03:11:30 pm »
Quote from: EscforrealityTLS on January 25, 2009, 02:52:00 pm
Buying vet would be a terrible idea, what the hell would be the point of keeping units alive if not to preserve there vet.
Now having said that I am of an pinion that vet should be more of an unlocking system in EIR, where the fully utilise a units vet one must pay for it.
completely agree on both parts, but as I said, information is forthcoming.
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unem
EIR Regular
Posts: 31
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #51 on:
January 25, 2009, 03:22:54 pm »
-So Prestige Points copy the VP of OMG exactlly... Great Secret there...
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BradAxisTLS
EIR Regular
Posts: 16
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #52 on:
January 25, 2009, 03:29:51 pm »
Ironic considering OMG got its whole idea from EiR.
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AmPM
Community Mapper
Posts: 7978
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #53 on:
January 25, 2009, 03:42:00 pm »
My fear being that griefing is increased. Not only do you lose permenant vet, you lose PP.
Lets say that vet heavy tank is pulling back. Drop RRs, kill, retreat. Sure you may lose more guys than you used to, but you won't lose the squad.
Loss for one player = PP + vet + unit = permanent.
Loss for other player = maybe having to retreat AT squads?
Again, why get vet for things like ATGs or support weapons?
Will my PP spent on units for vet be as useful as just piling it into Doctrines instead till I max those out?
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Nevyen
Honoured Member
Posts: 2365
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #54 on:
January 25, 2009, 03:42:39 pm »
Thanks guys for your feedback, good to see your willing to give it a chance.
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Unkn0wn
No longer retired
Posts: 18379
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #55 on:
January 25, 2009, 03:46:59 pm »
Quote from: unem on January 25, 2009, 03:22:54 pm
-So Prestige Points copy the VP of OMG exactlly... Great Secret there...
Hai thtb!
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salan
Synergies TL2 mod!
Posts: 6290
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #56 on:
January 25, 2009, 03:50:17 pm »
Some of the things will need a clean way of thinking to understand how they work, the questions AMPM asks are fair questions and will be covered more in depth with the information vet discussion and soft capped availability when its released.
this release is showing what PP is, how it is earned, not exactly how it is spent in great detail.
more coming soon!
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RikiRude
Donator
Posts: 4376
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #57 on:
January 25, 2009, 03:56:57 pm »
that's not going to slow down our theory crafting here, not one bit!
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #58 on:
January 25, 2009, 03:58:20 pm »
Hehehe, we never thought it would
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DuckOfDoom
EIR Veteran
Posts: 318
Re: EIR:R Secrets Revealed - 1: Prestige Point System
«
Reply #59 on:
January 25, 2009, 04:18:22 pm »
Quote from: AmPM on January 25, 2009, 03:42:00 pm
Again, why get vet for things like ATGs or support weapons?
+5 range for vet 1 allied atg is well worth it
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