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Author Topic: Pre v0.0.5 Changelog  (Read 13914 times)
0 Members and 10 Guests are viewing this topic.
Unkn0wn Offline
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Posts: 18379


« on: April 26, 2009, 01:59:26 pm »

US
=Pershing - 620 MP, 610 F from (790 MP, 610 F, 17 pop)
=Allied Mortar 420MP 50MU from (460MP 50MU)
= .30 CAL HMG AP Rounds 30MU from (20MU)
=Riflemen inreserve availability increased by 2
=Airborne inreserve availability increased by 2

British
=Sappers 210 MP (from 195 MP, 4 pop)
=Piat 100 Mu (from 85 Mu)
=Captain availability changed to 1, 1, 2.
=Foo 140 Mu (from 100 Mu)
=Victor Target 140 Mu (from 100 Mu)
=Bofors 40mm emplacement 295 MP, 110 Mun from (295 MP, 75 Mun, 4 pop)
=Bofors availability: 1,2,2 from (1,2,1)
=3in Mortar emplacement - 450 MP, 65 Mun from (400 MP, 55 Mun, 4 pop)

Wehrmacht
=Nebelwerfer - 400 MP, 35 Mu, 100 F from (450 MP, 35 Mun, 120 F)
=Stuka Availability for non defensive doctrine 1, 1, 2 from (0,1,2)
=Panther -  610 Mp, 500 F From (770 MP, 590 F, 16 pop)
=Mortar - 480 Mp, 65 Mun from (495 MP, 70 Mun, 4 pop)
=Puma Upgun: 65 Mun (From 85)
=Mp40: 70 Mun (From 75)
=Mp44: 100 Mun from (110 Mun)

Panzer Elite
=Assault Grenadiers 215 Mp, 95 Mu, 4 pop from (215 Mp, 110 Mu, 4 pop)
=Squad Size +1 (Assault Grens) - 55 Mp, 15 Mu from (55 Mp, 25 Mu, 1 pop)
=Fallschirmjager - 280 Mp, 5 pop from (250 MP, 5 pop) (health boost)
=Armored Car - 310 Mp, 60 F, 6 pop from (260 Mp, 30 F, 6 pop)
=Infantry Halftrack - 210 Mp, 35 F, 4 pop from (210 MP, 25 F, 4 pop)
=Hummel - 515 Mp, 390 F from (515 Mp, 480 F, 10 pop)
=Panther -  610 Mp, 500 F From (770 MP, 590 F, 16 pop) (2x marder cost basically)

These changes are now in effect, more changes (0.0.5) to follow very soon.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #1 on: April 26, 2009, 02:24:40 pm »

How big is fallschirmjaeger hp boost?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #2 on: April 26, 2009, 02:39:32 pm »

Don't really see why the Panther should get such a dramatic decrease in it's cost.

And why the Nebelwerfer change? Doesn't every Wehr player have a nebelwerfer thats vet 3 already?
« Last Edit: April 26, 2009, 02:42:28 pm by Scyn » Logged

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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #3 on: April 26, 2009, 02:44:19 pm »

Me either, now it will be even more rare to see vetted sherman...   

Imo sherman mp cost should go down to 360.
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wildsolus Offline
Donator
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Posts: 807


« Reply #4 on: April 26, 2009, 02:59:40 pm »

so vet3 nebels will be in every game?

they already seem to have a horribly low cool down...
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Malgoroth Offline
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Posts: 960


« Reply #5 on: April 26, 2009, 03:11:28 pm »

 
Imo sherman mp cost should go down to 360.

Ahhh hahaha

Let us all thank our respective gods that you aren't the deciding voice on balance. 

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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #6 on: April 26, 2009, 03:29:47 pm »

I always say lower number, because I know that everyone will say higher (so maybe it will end at 380 manpower), but lowering panther cost is indirect nerf to every allied armour, and malgoroth you play only axis, so I can say to you stfu, and p4 is what 400 manpower and 360 fuel now, sherman is 395 and 250 fuel, to compete pr4 you need upgun, I know that everything what can kill your units should be nerfed (and you pray to Zeus and Hephaestus everyday for that).

I can't keep laughing when I hear shit like "real man play axis" the truth is that axis is fricking easy mode, every axis unit is better then allied one (calli is a little exception), even people with handicaped  micro can just blob shrekz + mg42 and win.

OK, just don't quote don't answer this post, not every chanelog should end in flame war
« Last Edit: April 26, 2009, 04:03:24 pm by Draken » Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #7 on: April 26, 2009, 03:42:36 pm »

I think all that should've been done would be to lower the availability of the 57mm from 4 to 3 so there's less remanable AT on the field to kill the panther with; then there's really no need for it's cost reduction.
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Malevolence Offline
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Posts: 1871



« Reply #8 on: April 26, 2009, 04:19:28 pm »

I'd put 20 or 30 fuel back onto the panthers, then take their pop down to 15 - that would actually make them deployable and cost/pop effective against support spam.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #9 on: April 26, 2009, 04:25:24 pm »

Here here! Bring that pershing down to 16 and the firefly down to 13 now and the shermans down to 10 and m10s down to 8! Come on guys we could make it work!
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #10 on: April 26, 2009, 04:25:54 pm »

Well this sucks, I'm can't sell my vet 3 hummel or panther, but now I won't have enough fuel for my armored cars or halftracks. Sad
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wildsolus Offline
Donator
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Posts: 807


« Reply #11 on: April 26, 2009, 04:26:34 pm »

I think all that should've been done would be to lower the availability of the 57mm from 4 to 3 so there's less remanable AT on the field to kill the panther with; then there's really no need for it's cost reduction.

id rather have this
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #12 on: April 26, 2009, 04:29:39 pm »

Well this sucks, I'm can't sell my vet 3 hummel or panther, but now I won't have enough fuel for my armored cars or halftracks. Sad

I know, isn't it hilarious how you got vet 3 units of two things that got their cost reduced by a landslide. With all that extra fuel what'll you do...
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #13 on: April 26, 2009, 04:34:17 pm »

I don't think the nebel change is a good idea, its already present in practically every single wehr company, and is presently insanely good.

Why buff something thats already great?

Also I don't think panthers should cost that much less.  They're great anti-tank that can take on two shermans easilly and plink away at infantry(unlike the firefly, which is completely worthless against infantry).

Maybe a 40 fuel reduction so they cost as much as 3 marders?
« Last Edit: April 26, 2009, 04:50:08 pm by gamesguy2 » Logged
RikiRude Offline
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Posts: 4376



« Reply #14 on: April 26, 2009, 05:10:38 pm »

hmm, are paits and british ATGs getting changed? I mean range/accuracy wise?
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #15 on: April 26, 2009, 05:20:45 pm »

Hmmm I thought MP44 (For Stormtroopers) Cost 120mun? But I'm also of the opinion the the panthers price has dropped a little too much, but lets see how it plays out.
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Pwanawan baby!
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #16 on: April 26, 2009, 06:57:56 pm »

PIATs have already been nerfed back - as well as increased upgrade cost.

Shouldnt be as much of an issue anymore.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #17 on: April 26, 2009, 08:04:08 pm »

PIATs have already been nerfed back - as well as increased upgrade cost.

Shouldnt be as much of an issue anymore.

Wait what?

We didn't go back to the first release useless piats did we?
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RikiRude Offline
Donator
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Posts: 4376



« Reply #18 on: April 26, 2009, 08:48:42 pm »

PIATs have already been nerfed back - as well as increased upgrade cost.

Shouldnt be as much of an issue anymore.

Wait what?

We didn't go back to the first release useless piats did we?

yeah, a price increase with their shittyness from before will be double bad. but what about the ATG does it still out range the 88 and such.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #19 on: April 26, 2009, 09:03:01 pm »

Btw, give me mobile 88s like 17s, same for flakvierlings! >.>.... (at least decrease their build time :p).
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