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Pre v0.0.5 Changelog
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Topic: Pre v0.0.5 Changelog (Read 13915 times)
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Unkn0wn
No longer retired
Posts: 18379
Pre v0.0.5 Changelog
«
on:
April 26, 2009, 01:59:26 pm »
US
=Pershing - 620 MP, 610 F from (790 MP, 610 F, 17 pop)
=Allied Mortar 420MP 50MU from (460MP 50MU)
= .30 CAL HMG AP Rounds 30MU from (20MU)
=Riflemen inreserve availability increased by 2
=Airborne inreserve availability increased by 2
British
=Sappers 210 MP (from 195 MP, 4 pop)
=Piat 100 Mu (from 85 Mu)
=Captain availability changed to 1, 1, 2.
=Foo 140 Mu (from 100 Mu)
=Victor Target 140 Mu (from 100 Mu)
=Bofors 40mm emplacement 295 MP, 110 Mun from (295 MP, 75 Mun, 4 pop)
=Bofors availability: 1,2,2 from (1,2,1)
=3in Mortar emplacement - 450 MP, 65 Mun from (400 MP, 55 Mun, 4 pop)
Wehrmacht
=Nebelwerfer - 400 MP, 35 Mu, 100 F from (450 MP, 35 Mun, 120 F)
=Stuka Availability for non defensive doctrine 1, 1, 2 from (0,1,2)
=Panther - 610 Mp, 500 F From (770 MP, 590 F, 16 pop)
=Mortar - 480 Mp, 65 Mun from (495 MP, 70 Mun, 4 pop)
=Puma Upgun: 65 Mun (From 85)
=Mp40: 70 Mun (From 75)
=Mp44: 100 Mun from (110 Mun)
Panzer Elite
=Assault Grenadiers 215 Mp, 95 Mu, 4 pop from (215 Mp, 110 Mu, 4 pop)
=Squad Size +1 (Assault Grens) - 55 Mp, 15 Mu from (55 Mp, 25 Mu, 1 pop)
=Fallschirmjager - 280 Mp, 5 pop from (250 MP, 5 pop) (health boost)
=Armored Car - 310 Mp, 60 F, 6 pop from (260 Mp, 30 F, 6 pop)
=Infantry Halftrack - 210 Mp, 35 F, 4 pop from (210 MP, 25 F, 4 pop)
=Hummel - 515 Mp, 390 F from (515 Mp, 480 F, 10 pop)
=Panther - 610 Mp, 500 F From (770 MP, 590 F, 16 pop) (2x marder cost basically)
These changes are now in effect, more changes (0.0.5) to follow very soon.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Pre v0.0.5 Changelog
«
Reply #1 on:
April 26, 2009, 02:24:40 pm »
How big is fallschirmjaeger hp boost?
Logged
Scyn
EIR Veteran
Posts: 1011
Re: Pre v0.0.5 Changelog
«
Reply #2 on:
April 26, 2009, 02:39:32 pm »
Don't really see why the Panther should get such a dramatic decrease in it's cost.
And why the Nebelwerfer change? Doesn't every Wehr player have a nebelwerfer thats vet 3 already?
«
Last Edit: April 26, 2009, 02:42:28 pm by Scyn
»
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Pre v0.0.5 Changelog
«
Reply #3 on:
April 26, 2009, 02:44:19 pm »
Me either, now it will be even more rare to see vetted sherman...
Imo sherman mp cost should go down to 360.
Logged
wildsolus
Donator
Posts: 807
Re: Pre v0.0.5 Changelog
«
Reply #4 on:
April 26, 2009, 02:59:40 pm »
so vet3 nebels will be in every game?
they already seem to have a horribly low cool down...
Logged
lol
lol x2
Malgoroth
Donator
Posts: 960
Re: Pre v0.0.5 Changelog
«
Reply #5 on:
April 26, 2009, 03:11:28 pm »
Quote from: Draken on April 26, 2009, 02:44:19 pm
Imo sherman mp cost should go down to 360.
Ahhh hahaha
Let us all thank our respective gods that you aren't the deciding voice on balance.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Pre v0.0.5 Changelog
«
Reply #6 on:
April 26, 2009, 03:29:47 pm »
I always say lower number, because I know that everyone will say higher (so maybe it will end at 380 manpower), but lowering panther cost is indirect nerf to every allied armour, and malgoroth you play only axis, so I can say to you stfu, and p4 is what 400 manpower and 360 fuel now, sherman is 395 and 250 fuel, to compete pr4 you need upgun, I know that everything what can kill your units should be nerfed (and you pray to Zeus and Hephaestus everyday for that).
I can't keep laughing when I hear shit like "real man play axis" the truth is that axis is fricking easy mode, every axis unit is better then allied one (calli is a little exception), even people with handicaped micro can just blob shrekz + mg42 and win.
OK, just don't quote don't answer this post, not every chanelog should end in
flame war
«
Last Edit: April 26, 2009, 04:03:24 pm by Draken
»
Logged
Scyn
EIR Veteran
Posts: 1011
Re: Pre v0.0.5 Changelog
«
Reply #7 on:
April 26, 2009, 03:42:36 pm »
I think all that should've been done would be to lower the availability of the 57mm from 4 to 3 so there's less remanable AT on the field to kill the panther with; then there's really no need for it's cost reduction.
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Malevolence
Donator
Posts: 1871
Re: Pre v0.0.5 Changelog
«
Reply #8 on:
April 26, 2009, 04:19:28 pm »
I'd put 20 or 30 fuel back onto the panthers, then take their pop down to 15 - that would actually make them deployable and cost/pop effective against support spam.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Scyn
EIR Veteran
Posts: 1011
Re: Pre v0.0.5 Changelog
«
Reply #9 on:
April 26, 2009, 04:25:24 pm »
Here here! Bring that pershing down to 16 and the firefly down to 13 now and the shermans down to 10 and m10s down to 8! Come on guys we could make it work!
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gamesguy2
Honoured Member
Posts: 2238
Re: Pre v0.0.5 Changelog
«
Reply #10 on:
April 26, 2009, 04:25:54 pm »
Well this sucks, I'm can't sell my vet 3 hummel or panther, but now I won't have enough fuel for my armored cars or halftracks.
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wildsolus
Donator
Posts: 807
Re: Pre v0.0.5 Changelog
«
Reply #11 on:
April 26, 2009, 04:26:34 pm »
Quote from: Scyn on April 26, 2009, 03:42:36 pm
I think all that should've been done would be to lower the availability of the 57mm from 4 to 3 so there's less remanable AT on the field to kill the panther with; then there's really no need for it's cost reduction.
id rather have this
Logged
Scyn
EIR Veteran
Posts: 1011
Re: Pre v0.0.5 Changelog
«
Reply #12 on:
April 26, 2009, 04:29:39 pm »
Quote from: gamesguy2 on April 26, 2009, 04:25:54 pm
Well this sucks, I'm can't sell my vet 3 hummel or panther, but now I won't have enough fuel for my armored cars or halftracks.
I know, isn't it hilarious how you got vet 3 units of two things that got their cost reduced by a landslide. With all that extra fuel what'll you do...
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Pre v0.0.5 Changelog
«
Reply #13 on:
April 26, 2009, 04:34:17 pm »
I don't think the nebel change is a good idea, its already present in practically every single wehr company, and is presently insanely good.
Why buff something thats already great?
Also I don't think panthers should cost that much less. They're great anti-tank that can take on two shermans easilly and plink away at infantry(unlike the firefly, which is completely worthless against infantry).
Maybe a 40 fuel reduction so they cost as much as 3 marders?
«
Last Edit: April 26, 2009, 04:50:08 pm by gamesguy2
»
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RikiRude
Donator
Posts: 4376
Re: Pre v0.0.5 Changelog
«
Reply #14 on:
April 26, 2009, 05:10:38 pm »
hmm, are paits and british ATGs getting changed? I mean range/accuracy wise?
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
EscforrealityTLS
EIR Veteran
Posts: 593
Re: Pre v0.0.5 Changelog
«
Reply #15 on:
April 26, 2009, 05:20:45 pm »
Hmmm I thought MP44 (For Stormtroopers) Cost 120mun? But I'm also of the opinion the the panthers price has dropped a little too much, but lets see how it plays out.
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Pwanawan baby!
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Pre v0.0.5 Changelog
«
Reply #16 on:
April 26, 2009, 06:57:56 pm »
PIATs have already been nerfed back - as well as increased upgrade cost.
Shouldnt be as much of an issue anymore.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
gamesguy2
Honoured Member
Posts: 2238
Re: Pre v0.0.5 Changelog
«
Reply #17 on:
April 26, 2009, 08:04:08 pm »
Quote from: EIRRMod on April 26, 2009, 06:57:56 pm
PIATs have already been nerfed back - as well as increased upgrade cost.
Shouldnt be as much of an issue anymore.
Wait what?
We didn't go back to the first release useless piats did we?
Logged
RikiRude
Donator
Posts: 4376
Re: Pre v0.0.5 Changelog
«
Reply #18 on:
April 26, 2009, 08:48:42 pm »
Quote from: gamesguy2 on April 26, 2009, 08:04:08 pm
Quote from: EIRRMod on April 26, 2009, 06:57:56 pm
PIATs have already been nerfed back - as well as increased upgrade cost.
Shouldnt be as much of an issue anymore.
Wait what?
We didn't go back to the first release useless piats did we?
yeah, a price increase with their shittyness from before will be double bad. but what about the ATG does it still out range the 88 and such.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Pre v0.0.5 Changelog
«
Reply #19 on:
April 26, 2009, 09:03:01 pm »
Btw, give me mobile 88s like 17s, same for flakvierlings! >.>.... (at least decrease their build time :p).
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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