Smokaz
Honoured Member
Posts: 11418
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« on: May 30, 2009, 09:32:27 am » |
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Ever tried using a crocodile in EIRR against medikit grens?
Discuss
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Pak75mm
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« Reply #1 on: May 30, 2009, 09:35:58 am » |
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crocs blow but look at them quads!
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Scyn
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« Reply #2 on: May 30, 2009, 09:40:28 am » |
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Crocs haven't been changed since old eir, but we're looking into medkits and how to make them more suitable for EiRR.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
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CafeMilani
Aloha
Posts: 2994
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« Reply #3 on: May 30, 2009, 09:46:18 am » |
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Ever tried using a crocodile in EIRR against medikit grens?
Discuss
last croc i saw raped my double schreck grens with medkit-.- lol and now they nerf mekits...
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Scyn
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« Reply #4 on: May 30, 2009, 09:49:08 am » |
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Well the crocs killing is based on chance to crit.. medkits hardly save infantry from this, Medkits were being addressed before this issue.
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CafeMilani
Aloha
Posts: 2994
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« Reply #5 on: May 30, 2009, 09:51:03 am » |
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Well the crocs killing is based on chance to crit.. medkits hardly save infantry from this, Medkits were being addressed before this issue.
yup and i dont know why.. 10 medkits cost 150 mun.. for 140 mun amis can heal all their units (much more than 10...)
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Scyn
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« Reply #6 on: May 30, 2009, 09:52:06 am » |
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Agreed. The triage is something many many allied players neglect.
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Pak75mm
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« Reply #7 on: May 30, 2009, 09:53:06 am » |
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Agreed. The triage is something many many allied players neglect.
but mah ranger spam needs all the thompsons it can get! lulz
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Malevolence
Donator
Posts: 1871
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« Reply #8 on: May 30, 2009, 10:17:44 am » |
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Well the crocs killing is based on chance to crit.. medkits hardly save infantry from this, Medkits were being addressed before this issue. Medkits are useful for exactly this reason. The flamethrower itself does very minimal damage, and the chance to crit at high HP is very low compared to mid or low HP. By using medkits you can counteract the damage of the flamethrower, thereby keeping the crit chance very low, because the instant you hit yellow health with a gren, you have something like a 40-60% death chance, and red is like a 90% death chance.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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Freek
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« Reply #9 on: May 30, 2009, 11:05:59 am » |
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I'm not so sure crocs need a buff, granted I don't use them/see them used much. I think the 'problem' if any is their ill suited vet and could *possibly* use a range buff.
The reason I'm so iffy about buffing the croc is I've seen what the flamer churchill can do, that thing is a *beast*.
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Latios418
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« Reply #10 on: May 30, 2009, 11:18:59 am » |
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Well, churchcroc is a lot better than the m4a3 croc. It's got two main advantages:
(1) Much better armour/hp (it's a churchill, that's what they pride themselves on) (2) Weapons besides flamethrower (allows decent damage to light vehicles and to help weaken for crits as male pointed out)
these significantly improve it's performance over the m4a3 croc.
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Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
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Scyn
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« Reply #11 on: May 30, 2009, 11:25:01 am » |
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Sherman croc's advantage is maneuverability and speed.
Crocodile (1.0) -Vet1 Received Damage 0.85 -Vet2 Speed 1.1, Accuracy 1.15, Received Damage 0.9 -Vet3 Damage 1.2, Turret Rotation 1.2
A Range increase might be in order instead of Accuracy @ vet2.
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Blitzen
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« Reply #12 on: May 30, 2009, 11:34:00 am » |
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Now that you guys mention it, I haven't fought one of these in my last 30 games....
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Bullshit, only fags and girls dont like star wars
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Bubz
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« Reply #13 on: May 30, 2009, 11:36:13 am » |
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I think the issue is much more with medikits than with Crocodyles.
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Freek
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« Reply #14 on: May 30, 2009, 11:37:47 am » |
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Sherman croc's advantage is maneuverability and speed.
Crocodile (1.0) -Vet1 Received Damage 0.85 -Vet2 Speed 1.1, Accuracy 1.15, Received Damage 0.9 -Vet3 Damage 1.2, Turret Rotation 1.2
A Range increase might be in order instead of Accuracy @ vet2.
Eh, I still thought they had a penetration increase at vet 2 or something, lol.
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Scyn
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« Reply #15 on: May 30, 2009, 11:38:06 am » |
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I agree, Bubz. But after looking it over, an accuracy buff at vet 2 is pretty worthless for a Sherman Croc. It has a 90% chance at all ranges.. 15% more chance on a weapon that has no reload is silly.
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RikiRude
Donator
Posts: 4376
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« Reply #16 on: May 30, 2009, 11:39:04 am » |
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agreed with bubz, but id like to see the range increase at vet 2 still since accuracy does nothing.
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #17 on: May 30, 2009, 11:41:08 am » |
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Used to have a range buff, or we were going to give it a range buff anyway but it looks kind of buggy tbh. (See churchill crocodile)
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AmPM
Community Mapper
Posts: 7978
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« Reply #18 on: May 30, 2009, 11:43:27 am » |
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I thought the issue was that its a suicide vehicle that you can only get 1 of....I could be wrong. Combine it with another unit to cause damage, then get the crits with the Croc.
Other than that, its your only unit besides a Pershing that can heavy crush.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #19 on: May 30, 2009, 11:44:24 am » |
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I agree, Bubz. But after looking it over, an accuracy buff at vet 2 is pretty worthless for a Sherman Croc.
your wrong there scyn, when units have received accuracy modifiers it DOES matter.
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