*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 28, 2024, 04:21:53 am

Login with username, password and session length

Resources

Recent posts

[September 26, 2024, 09:37:35 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Croc needs a buff?  (Read 8305 times)
0 Members and 5 Guests are viewing this topic.
Smokaz Offline
Honoured Member
*
Posts: 11418



« on: May 30, 2009, 09:32:27 am »

Ever tried using a crocodile in EIRR against medikit grens?

Discuss
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Pak75mm Offline
EIR Veteran
Posts: 108


« Reply #1 on: May 30, 2009, 09:35:58 am »

crocs blow but look at them quads!
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #2 on: May 30, 2009, 09:40:28 am »

Crocs haven't been changed since old eir, but we're looking into medkits and how to make them more suitable for EiRR.
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #3 on: May 30, 2009, 09:46:18 am »

Ever tried using a crocodile in EIRR against medikit grens?

Discuss

last croc i saw raped my double schreck grens with medkit-.-

lol and now they nerf mekits...
Logged

Scyn Offline
EIR Veteran
Posts: 1011


« Reply #4 on: May 30, 2009, 09:49:08 am »

Well the crocs killing is based on chance to crit.. medkits hardly save infantry from this, Medkits were being addressed before this issue.
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #5 on: May 30, 2009, 09:51:03 am »

Well the crocs killing is based on chance to crit.. medkits hardly save infantry from this, Medkits were being addressed before this issue.

yup and i dont know  why.. 10 medkits cost 150 mun.. for 140 mun amis can heal all their units (much more than 10...)
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #6 on: May 30, 2009, 09:52:06 am »

Agreed. The triage is something many many allied players neglect.
Logged
Pak75mm Offline
EIR Veteran
Posts: 108


« Reply #7 on: May 30, 2009, 09:53:06 am »

Agreed. The triage is something many many allied players neglect.
but mah ranger spam needs all the thompsons it can get! lulz
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #8 on: May 30, 2009, 10:17:44 am »

Quote
Well the crocs killing is based on chance to crit.. medkits hardly save infantry from this, Medkits were being addressed before this issue.

Medkits are useful for exactly this reason. The flamethrower itself does very minimal damage, and the chance to crit at high HP is very low compared to mid or low HP.

By using medkits you can counteract the damage of the flamethrower, thereby keeping the crit chance very low, because the instant you hit yellow health with a gren, you have something like a 40-60% death chance, and red is like a 90% death chance.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Freek Offline
EIR Veteran
Posts: 218


« Reply #9 on: May 30, 2009, 11:05:59 am »

I'm not so sure crocs need a buff, granted I don't use them/see them used much.  I think the 'problem' if any is their ill suited vet and could *possibly* use a range buff.

The reason I'm so iffy about buffing the croc is I've seen what the flamer churchill can do, that thing is a *beast*.
Logged
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #10 on: May 30, 2009, 11:18:59 am »

Well, churchcroc is a lot better than the m4a3 croc. It's got two main advantages:

(1) Much better armour/hp (it's a churchill, that's what they pride themselves on)
(2) Weapons besides flamethrower (allows decent damage to light vehicles and to help weaken for crits as male pointed out)

these significantly improve it's performance over the m4a3 croc.
Logged

Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #11 on: May 30, 2009, 11:25:01 am »

Sherman croc's advantage is maneuverability and speed.

Crocodile (1.0)
-Vet1 Received Damage 0.85
-Vet2 Speed 1.1, Accuracy 1.15, Received Damage 0.9
-Vet3 Damage 1.2, Turret Rotation 1.2

A Range increase might be in order instead of Accuracy @ vet2.
Logged
Blitzen Offline
EIR Veteran
Posts: 312


« Reply #12 on: May 30, 2009, 11:34:00 am »

Now that you guys mention it, I haven't fought one of these in my last 30 games.... 
Logged

Bullshit, only fags and girls dont like star wars Tongue
Bubz Offline
EIR Veteran
Posts: 726



« Reply #13 on: May 30, 2009, 11:36:13 am »

I think the issue is much more with medikits than with Crocodyles.
Logged
Freek Offline
EIR Veteran
Posts: 218


« Reply #14 on: May 30, 2009, 11:37:47 am »

Sherman croc's advantage is maneuverability and speed.

Crocodile (1.0)
-Vet1 Received Damage 0.85
-Vet2 Speed 1.1, Accuracy 1.15, Received Damage 0.9
-Vet3 Damage 1.2, Turret Rotation 1.2

A Range increase might be in order instead of Accuracy @ vet2.

Eh, I still thought they had a penetration increase at vet 2 or something, lol.
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #15 on: May 30, 2009, 11:38:06 am »

I agree, Bubz. But after looking it over, an accuracy buff at vet 2 is pretty worthless for a Sherman Croc. It has a 90% chance at all ranges.. 15% more chance on a weapon that has no reload is silly.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #16 on: May 30, 2009, 11:39:04 am »

agreed with bubz, but id like to see the range increase at vet 2 still since accuracy does nothing.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #17 on: May 30, 2009, 11:41:08 am »

Used to have a range buff, or we were going to give it a range buff anyway but it looks kind of buggy tbh.
(See churchill crocodile)
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #18 on: May 30, 2009, 11:43:27 am »

I thought the issue was that its a suicide vehicle that you can only get 1 of....I could be wrong. Combine it with another unit to cause damage, then get the crits with the Croc.

Other than that, its your only unit besides a Pershing that can heavy crush.
Logged


.
.
.
.
.
.
.
.
.
.
.
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #19 on: May 30, 2009, 11:44:24 am »

I agree, Bubz. But after looking it over, an accuracy buff at vet 2 is pretty worthless for a Sherman Croc.

your wrong there scyn, when units have received accuracy modifiers it DOES matter. 
Logged

Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 36 queries.