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[CW] Stuart
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Topic: [CW] Stuart (Read 13284 times)
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AmPM
Community Mapper
Posts: 7978
Re: [CW] Stuart
«
Reply #20 on:
January 18, 2011, 05:04:50 pm »
Huh? It penetrates frontally even vs a STuG. I used a pair with my RCA to destroy 2 STuGs, a pile of infantry, and then run away...without Canister.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Stuart
«
Reply #21 on:
January 18, 2011, 05:28:46 pm »
Quote from: AmPM on January 18, 2011, 05:04:50 pm
Huh? It penetrates frontally even vs a STuG. I used a pair with my RCA to destroy 2 STuGs, a pile of infantry, and then run away...without Canister.
It takes micro, so thus its useless. Nevermind i always have at least 4 in a coy to catch and destroy retreating panthers so they don't repair and return
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Stuart
«
Reply #22 on:
January 18, 2011, 08:39:54 pm »
Stuart ppppppwns PE vehicles. It can still hit infantry, and it can just instawtfpwn infantry with canister shot (which I think is OP >.<)
Just played a game with them, best counter was a IST >.<
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Mgallun74
EIR Veteran
Posts: 1478
Re: [CW] Stuart
«
Reply #23 on:
January 19, 2011, 11:55:35 am »
Quote from: DarkSoldierX on January 18, 2011, 08:39:54 pm
Stuart ppppppwns PE vehicles. It can still hit infantry, and it can just instawtfpwn infantry with canister shot (which I think is OP >.<)
Just played a game with them, best counter was a IST >.<
uggh, that was annoying.. they had tons of them things, not sure how many we killed.. but alot.. althought i did enjoy the ultimate slaughter of FF, Stuart and a blob of LTs and Brens and Piats in middle of field towards end.. at that point i thought we had a good shot, but they had more.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Stuart
«
Reply #24 on:
January 19, 2011, 01:19:57 pm »
Quote from: DarkSoldierX on January 18, 2011, 08:39:54 pm
Stuart ppppppwns PE vehicles. It can still hit infantry, and it can just instawtfpwn infantry with canister shot (which I think is OP >.<)
Just played a game with them, best counter was a IST >.<
1 shot of canister for 70 muni is not OP, its just decent generally the attrition isn't worth the cost. The 15% increased rate of fire on commando stuart is sexy
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Stuart
«
Reply #25 on:
January 19, 2011, 03:16:51 pm »
Well I dont think canister shot fits because its just aim BOOM, loose whole vet 2 fallschrimjaeger squad.
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smurfORnot
EIR Veteran
Posts: 4715
Re: [CW] Stuart
«
Reply #26 on:
January 19, 2011, 03:23:33 pm »
I lost 3 vet 2/3 falls to 1 stuart carnister...
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Stuart
«
Reply #27 on:
January 19, 2011, 03:39:59 pm »
Yeah at long range too, IDK if its just so much more effective my low men moderate HP armoured dudes, but that seriously is powerful. Nades you get 2 for half the price, but they have less area of effect, not as far range, actualy require micro to use, and most importantly you can actualy dodge them.
At max range that stuarts canister is instawtfpwning my fallschimjaegers, while still being perfect VS my marders and 50mm, and being a small threat VS my tanks too.
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RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Stuart
«
Reply #28 on:
January 19, 2011, 03:40:42 pm »
it needs to do less damage at longer range imo so you ave to either be stupid and charge at it to endbadly or let it charge at you
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
smurfORnot
EIR Veteran
Posts: 4715
Re: [CW] Stuart
«
Reply #29 on:
January 19, 2011, 03:51:53 pm »
so right now it doesnt matter if he fires it at long or close range?
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Stuart
«
Reply #30 on:
January 19, 2011, 03:52:42 pm »
Quote from: smurfORnot on January 19, 2011, 03:51:53 pm
so right now it doesnt matter if he fires it at long or close range?
not afaik if it deos it needs to be substantiull
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Stuart
«
Reply #31 on:
January 19, 2011, 04:24:18 pm »
It's more effective at longer rangers, that way it can hit more targets.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
smurfORnot
EIR Veteran
Posts: 4715
Re: [CW] Stuart
«
Reply #32 on:
January 19, 2011, 04:29:46 pm »
but this has no logic,lol,it's like saying shotgun is better at longer ranges,lol
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Hicks58
Development
Posts: 5343
Re: [CW] Stuart
«
Reply #33 on:
January 19, 2011, 04:33:27 pm »
If a shotgun didn't rapidly lose it's velocity over long distances... Then effectively, it WOULD become more lethal to groups over range.
I need to check up on what a canister round fires...
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Stuart
«
Reply #34 on:
January 19, 2011, 07:42:17 pm »
Quote from: Hicks58 on January 19, 2011, 04:33:27 pm
If a shotgun didn't rapidly lose it's velocity over long distances...
Its called flachette rounds
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AmPM
Community Mapper
Posts: 7978
Re: [CW] Stuart
«
Reply #35 on:
January 19, 2011, 08:23:16 pm »
Which is not a Canister shot....
Canister shot dates way back, it functions just like a shotgun firing shot.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: [CW] Stuart
«
Reply #36 on:
January 19, 2011, 09:06:54 pm »
nugnugx, post one image more like that and you'll get banned from the balance forum.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Firesparks
Honoured Member
Posts: 1209
Re: [CW] Stuart
«
Reply #37 on:
January 20, 2011, 12:00:16 am »
Quote from: smurfORnot on January 19, 2011, 04:29:46 pm
but this has no logic,lol,it's like saying shotgun is better at longer ranges,lol
http://www.youtube.com/watch?v=Cgn1nhUEgo8
. Here a video of an abram firing a canister shot. The point of the canister shot from tanks is to blanket an area with pellets.
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Stuart
«
Reply #38 on:
January 20, 2011, 06:17:44 am »
So is it agread there will be a nerf to its damage on how far it shoots? So I can stop loosing a whole squad from 1 blast at long range?
Logged
AmPM
Community Mapper
Posts: 7978
Re: [CW] Stuart
«
Reply #39 on:
January 20, 2011, 06:19:59 am »
Quote from: Firesparks on January 20, 2011, 12:00:16 am
http://www.youtube.com/watch?v=Cgn1nhUEgo8
. Here a video of an abram firing a canister shot. The point of the canister shot from tanks is to blanket an area with pellets.
An Abrams has a longer barrelled 120mm smoothbore cannon; the Stuart has a 37mm stumpy gun.
That's like the difference between a .38 firing shot and a 12 guage firing shot.
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