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Topic: EiR:R Development and Progress (Read 61790 times)
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WildZontar
Donator
Posts: 1168
Re: EiR:R Development and Progress
«
Reply #20 on:
March 06, 2011, 07:50:31 pm »
Quote from: Hicks58 on March 06, 2011, 07:46:35 pm
He's pointing out that ass-holes like you are going to be the death of this mod.
Try adding something constructive instead of tearing down or impeding the progress of other peoples attempts to help get something done around here.
I'm not purposely trying to be an asshole or tear-down anything, I just would like some answers to questions. Like as to what the point of this post was?
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Hicks58
Development
Posts: 5343
Re: EiR:R Development and Progress
«
Reply #21 on:
March 06, 2011, 08:02:42 pm »
Removing people willy nilly isn't going to help anything. Bringing people into line would go a long way though.
People are far too free to troll every thread that crops up, put themselves across as ass-hats, and have little to nothing done about it.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
WildZontar
Donator
Posts: 1168
Re: EiR:R Development and Progress
«
Reply #22 on:
March 06, 2011, 08:05:45 pm »
Yes, but should that not be put in a PM to EiRmod that having a thread about it on EiR forums?
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: EiR:R Development and Progress
«
Reply #23 on:
March 06, 2011, 08:08:42 pm »
Quote from: tank130 on March 06, 2011, 06:16:42 pm
insult, troll, grief, and generally just piss off the rest of the community.
This is what forums are for. Just hanging out and talking about stuff. It's not where serious business gets done.
I do agree that people should be nicer to each other but that doesn't mean that the admins should be assholes. I don't think that simply policing everything is a good idea. Other mods (although fun, don't have the great concept of EIR) have people that are angry and throw insults but they also have an equal or often positive amount of thank yous and being grateful for the content. EIR doesn't have this because development of the mod is standing still. New content is one thing but when patches take up to months to get finished that's when you're starting to notice that something is wrong. EIR needs more modders, this will also expand the player community, developers will be respected and viewed as the professionals they are and people will go from an angry mob to happy players.
People want this mod to be more than someones garage project because they like it so much. When it's is just a small group working on a mod then there will be a small view on balance and slow development.
Quote from: tank130 on March 06, 2011, 06:16:42 pm
I respectfully request the mods to start bringing the hammer down. For the sake of saving this mod, start being moderating assholes. Will we loose some people? damn right we will, and those will be the people we need to get rid of. Will people be pissed off? Damn right they will; but fuck em!! If they don't like it, they can go find some other free mod to bitch about.
This is exactly the kind of behaviour that kills a community.
For a short time I was part of a vent gaming community, they played EIR and Blitzkrieg mod, so I thought it was pretty cool. They all had a decent sense of humor and joked around on the forums. They were all good friends who knew each other and played games together. So why did it die? Well the admin guy, even though he was a really nice guy, was being too strict so his admin behavior got him thrown in the fire multiple times. It ended up with everyone leaving or forming their own community that they thought would be better.
I don't think what EIR needs right now is that most part of the community leaves or go to OMG mod because they have better admins. If the EIR community got any smaller, it would cease to exist.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Hicks58
Development
Posts: 5343
Re: EiR:R Development and Progress
«
Reply #24 on:
March 06, 2011, 08:19:24 pm »
Ah, an intelligent post.
The admins don't have to be ass-holes. They simply have to enforce some degree of authority... I mean christ, you can go into just about any thread as it stands and post irrelevant bullshit and zip will be done about it. People continue to do it because they know they can do it. Curbing that sort of thing would go a long way to helping.
Going all thought police on people isn't the way forward, sure, people will have complaints, but sheesh, it really isn't that hard to make a complaint polite and concise. All it takes is a couple of minutes thought rather than an initial rage. That's something that the community needs to do about itself.
However, I wont say that the devs are in the clear... Progress is slow at the moment, and I'm not happy about that. It doesn't mean that I'll start insulting devs, the mod, or start being an ass-hat for the fun of it on the forums because there's sod all else better to say or do.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: EiR:R Development and Progress
«
Reply #25 on:
March 06, 2011, 08:26:01 pm »
Quote from: spinn72 on March 06, 2011, 07:49:55 pm
Well yes actually.
Because first of all, I think you're just posting another THE END IS NIGH thread, and if i'm wrong and this is real, then asking the community to change is clearly an unrealistic task, and we'd just loop right around to the same conclusions again, and it'd be nice to know how long we had until the mod dies completely.
Hicks, if assholes are removed from this mod then there would be maybe five players in the launcher at any given time, you might as well call it a day for the mod
Spinn, this is not rocket science my friend. If the dev's don't work on the mod, the mod will eventually die. Unless the dev's feel the mod and themselves are appreciated, they will loose the motivation to continue the mod.
Asking the community to change is not unrealistic if the community feels the mod is important.
Perhaps the people who have an issue with my post could spend their time more wisely. Perhaps they could post or send a pm to the devs and mods showing their appreciation for their hard work and providing you with free entertainment.
If the assholes were removed from this forum and mod, it would leave room for new players to join. They would join because the mod would improve because the devs would be motivated to improve it.
See, it's not rocket science. Motivate the devs with positive reinforcement, eliminate the assholes; the mod grows - the community grows.
If that was hard to understand, try this. My garden is overrun with weeds. I pull all the weeds and the garden is almost empty. But now my plants have the room to grow in a great environment. Now my garden flourishes and is full of good enjoyable things.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: EiR:R Development and Progress
«
Reply #26 on:
March 06, 2011, 08:28:18 pm »
The point of this post is to get it through some thick skulls that we are a small community. What one person says here matters so much that it can drive another to quit entirely.
You may think that your comment on the state of the mod may be harmless, but they are not. To the people who put in the hard hours, the long work of hunching over their computer to produce patches, maps, promotional content, etc., every negative comment adds up and the incentives to put development work into this free mod that is for your enjoyment just dwindles.
The negativity that can stem from this community is often very daunting and I am not going to go as far as to recite the community rage that transpired within the last two months, where a dozen or so leeches attempted to drag Firesparks over the coals, but a I would be remiss if I did not point out the distasteful behavior that came from these boards when BoB began coding this doctrine cycle.
In particular, the first iteration of Luftwaffe. Do we all remember this? Bob test piloted the new doctrine design with the old luftwaffe and everyone fucking berated him. Even parts of the dev team and balance team. It was so un-fucking-called for and degrading that all control over the 2nd implementation of this doctrine was ceded to the community and the balance team for it's design and it has everything. When the 88 was decided to be made a Defensive exclusive unit EVERYBODY BITCHED, so the 88 was put back in and the replacement support weapons were taken out and EVERYBODY BITCHED, so the Bob said FUCK IT, and put them both in.
Now with that, and a ton of other issues that was conceded due to popular community want, we have a luftwaffe that has all the tools to do everything, with no weakness, super soldier Falls with suppression fire, Riflenades to fight smoke, just one overbuffed mess that we've all grown used to...
The same thing happened with Scyn and Salan and Gamesguy2. Anyone seen Bob lately? Wonder why he left and why development is stagnating?
Some people will never be happy with anything that is done here, we understand that, but if you ever wonder why this mod just might never be completed, well just look in the mirror because you might be responsible for a coder leaving, or a mapper, or even EIRRmod and over some stupid numbers that you may or may not understand...
For the most part, those that are silent here shall just go about playing and adapt to whatever is done to the mod, but for those of you who make your voice heard with negative comments and feel as if you are being helpful, well your going to get an attitude adjustment one way or another and I hope that those of us who want to save the mod shall give it to you.
Tank130, your support is very much appreciated.
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wildsolus
Donator
Posts: 807
Re: EiR:R Development and Progress
«
Reply #27 on:
March 06, 2011, 08:30:54 pm »
Quote from: tank130 on March 06, 2011, 06:16:42 pm
Due to constant insults and criticisms directed at the development team, they have essential lost interest on further development of the mod.
Do you blame them? Countless hours of work put into a mod that is completely free of charge for you to play, is rewarded by endless threads of bitching, whining, criticizing, and general insults.
There are a large number of people on these forums who act like they deserve to have a say in what happens in this mod. You act like the employees and the CEO have joint control over the corporation. Seriously, who the fuck do you think you people are? If you don't like the mod, then fuck off..... If you have a new idea you feel could be a benefit, then by all means, pass it along. But stop insulting the hell out of the people trying to do their best.
Here's what I think needs to happen to try and save this mod. Besides the obvious need for some thank yous and compliments, it's time to weed out the bullshit. I am talking about the members who continue to insult, troll, grief, and generally just piss off the rest of the community.
For example. If someone posts an insulting or criticizing comment; the mods need to delete it immediately and send a warning. I really don't give a shit if you feel it goes against your freedom of speech. Your freedom of speech is destroying this mod. We all know who the worst offenders are, but because they have been here so long, there is belief they should be aloud to say anything they want. Well, I couldn't disagree more. There is a saying: "familiarity breeds contempt". That is what is happening in these forums and it needs to stop.
Some people will come on here and say things like, " the dev's need to be able to handle constructive criticism". I say bullshit!! Until you have to layout some money for this mod, STFU and be thankful for what you have. Again, it doesn't mean you can't bring ideas to the table, but you have no right to criticize what's there.
It just make me sick how many people come on here and bitch, and bitch, and bitch, all the while contributing absolutely nothing. You act like little spoiled brats.
I respectfully request the mods to start bringing the hammer down. For the sake of saving this mod, start being moderating assholes. Will we loose some people? damn right we will, and those will be the people we need to get rid of. Will people be pissed off? Damn right they will; but fuck em!! If they don't like it, they can go find some other free mod to bitch about.
If the mods don't have time or are uncomfortable being more strict, then I will gladly volunteer my time.
This mod belongs to EiRMod and should be developed and run as he wants, not you. If he does it wrong and fails, that's his problem. He sure as the fuck doesn't need you insulting him and his team.
Tank
Reason I stopped playing are the idiots the higher ups seemed to want to keep around.
Logged
lol
lol x2
spinn72
EIR Veteran
Posts: 1802
Re: EiR:R Development and Progress
«
Reply #28 on:
March 06, 2011, 08:38:44 pm »
One thing i've never understood is why there are so many doctrine cycles. In every cycle, there are units that are OP and UP, instead of ditching everything and starting from scratch again, why weren't doctrines just kept and balanced? This is the reason why spinn72 stopped playing and i'm sure it's the reason why many more have. It's also less work for the devs and could get EIRR out of a beta into a final release, allowing you guys to concentrate your whole resources on a warmap or other cool features.
- Enkk
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: EiR:R Development and Progress
«
Reply #29 on:
March 06, 2011, 08:45:53 pm »
Quote from: tank130 on March 06, 2011, 08:26:01 pm
If that was hard to understand, try this. My garden is overrun with weeds. I pull all the weeds and the garden is almost empty. But now my plants have the room to grow in a great environment. Now my garden flourishes and is full of good enjoyable things.
Ah you see this makes more sense, because im sorry tank in this thread you come across as the guy who weeds his garden, but does not know what a weed is, and eliminates the plants and because he thinks the weed is pretty and ends up fucking over every garden on the street.
Just to note, every time a weeding the garden Anology has been used in history, its always to excuse or promote terrible things
«
Last Edit: March 06, 2011, 08:48:03 pm by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Akranadas
Honoured Member
Posts: 6906
Re: EiR:R Development and Progress
«
Reply #30 on:
March 06, 2011, 09:01:39 pm »
You all made me the angry, son of a bitch that I am.
Logged
WildZontar
Donator
Posts: 1168
Re: EiR:R Development and Progress
«
Reply #31 on:
March 06, 2011, 09:05:06 pm »
Whose Bob?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: EiR:R Development and Progress
«
Reply #32 on:
March 06, 2011, 09:13:33 pm »
Dont wanna be compaining but the devs are asking for it with their ninjapatches.
just another one: shitloads of 1st try crap maps added. why? Did unknown give permission for that? i doubt it.
also just noticed one of my maps got removed randomly from the game. How about I get informed about that?
Logged
Killer344
The Inquisitor
Posts: 6904
Re: EiR:R Development and Progress
«
Reply #33 on:
March 06, 2011, 09:16:08 pm »
Nobody removed any map afaik.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
arsonist123
EIR Veteran
Posts: 145
Re: EiR:R Development and Progress
«
Reply #34 on:
March 06, 2011, 09:18:01 pm »
hey tank you're a pretty smart dude and made sense + from me.. I don't understand why everyone says you're so dumb everything you said made sense just... a little less rage..
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: EiR:R Development and Progress
«
Reply #35 on:
March 06, 2011, 09:21:57 pm »
Quote from: LeoPhone on March 06, 2011, 09:13:33 pm
Dont wanna be compaining but the devs are asking for it with their ninjapatches.
just another one: shitloads of 1st try crap maps added. why? Did unknown give permission for that? i doubt it.
also just noticed one of my maps got removed randomly from the game. How about I get informed about that?
Oh yeah...
Hey guys, we got a map update.
Ninjapatches strike again -_-
Logged
LeoPhone
Honoured Member
Posts: 0
Re: EiR:R Development and Progress
«
Reply #36 on:
March 06, 2011, 09:25:15 pm »
Quote from: Killer344 on March 06, 2011, 09:16:08 pm
Nobody removed any map afaik.
yes, salentein castle is removed. check the module. I wasn't informed.
If it was bad and the devs decide to remove it thats ok. but at least inform me (and dont add shit maps instead)
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: EiR:R Development and Progress
«
Reply #37 on:
March 06, 2011, 09:51:26 pm »
Quote from: LeoPhone on March 06, 2011, 09:25:15 pm
yes, salentein castle is removed. check the module. I wasn't informed.
If it was bad and the devs decide to remove it thats ok. but at least inform me (and dont add shit maps instead)
I exercised my PR authority and put the Warmap beta competition maps in for more extensive testing. If everyone hates them they will be removed, but because it was a competition reward, they will get play time.
As for salentine castle, I remember seeing the option to play it today when I started a 4vs4. If it actually is not "there" then it's Unknownz thing. You'd have to take it up with him if you can find him.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: EiR:R Development and Progress
«
Reply #38 on:
March 06, 2011, 11:28:49 pm »
Quote from: Killer344 on March 06, 2011, 06:53:32 pm
Unlike tank what did you do to have the right to critize?
Nothing?
Thought so.
Killer we all have the the right to critize. Mod is stale and fucked up atm. And for Eirrmod: Dont make promises u cant hold. I can understand if u got other stuff to do.
But then just say it! No one will blame u then.
«
Last Edit: March 06, 2011, 11:43:33 pm by chefarzt
»
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Akranadas
Honoured Member
Posts: 6906
Re: EiR:R Development and Progress
«
Reply #39 on:
March 06, 2011, 11:55:53 pm »
Quote from: chefarzt on March 06, 2011, 11:28:49 pm
Killer we all have the the right to critize. Mod is stale and fucked up atm. And for Eirrmod: Dont make promises u cant hold. I can understand u got other stuff to do.
But then just say it! No one will blame u then.
Hey, he's helping people affected by a damn earthquake.
Mod got stale as fuck because everyone was unhappy with any changes we made. We changed anything and there was a backlash, its bloody soul crushing to have your ideas and hard work smash apart on these forums, and a lot of developers here at EIR have done the "why even bother" when it comes to continuing to support the mod. I'm not surprised EIRRMOD wants to take a break and focus on his real life for a couple of weeks, the man has been going at this for nearly 3 years of his life and pushed through all the hardships that came with those years to deliver you this mod without asking for anything in return.
Every single one of the developers who worked on this modification had poured their heart and soul into it, devoting countless man hours to toiling away in code, text and photoshop to give you what is here today, and all of this done to a game that is nearing on 5 years old that wont last another 2. Each developer has decided to throw in the towel because it just gets too much, I've seen so many developers go through the phases; then the wall hits them. They realise that everything that do will be forever criticised by the community; no matter if the decision was for the good of the mod or not.
If the mod dies, it's not due to EIRRMOD or bbsmith, or Salan, or Stumpster or Groundfire or Killer or Firesparks, or Unknown, or Phil, or roflmao or fldash, or EliteGren, or gamesguy, Kolath, Nevyen, Stumpster, Apex, brn4meplz, Ucross, Akranadas, Forefall, Corsix, Kolath, Lai, naradaman, stenchy and probably a whole bunch more.
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