Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 06:45:43 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Defensive Officer
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: Defensive Officer (Read 13208 times)
0 Members and 10 Guests are viewing this topic.
MittinsKittens
Donator
Posts: 916
Defensive Officer
«
on:
May 12, 2011, 12:24:28 pm »
I'm curious about something about the Officer.
Why is it that hes the only kind of officer that cant pick up dropped weapons, is there an actual balanced reason for this? Since it seems a bit odd the the wehr officer cant pick up dropped weapons when all the allied ones can pick whatever they like up.
Also, what happened to his STG-44 when he got to vet 2 or 3?
«
Last Edit: May 12, 2011, 12:37:05 pm by MittinsKittens
»
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
smurfORnot
EIR Veteran
Posts: 4715
Re: Defensive Officer
«
Reply #1 on:
May 12, 2011, 12:33:07 pm »
he used to have rape machine luger
Logged
MittinsKittens
Donator
Posts: 916
Re: Defensive Officer
«
Reply #2 on:
May 12, 2011, 01:00:15 pm »
His Luger can be pretty rapey if need to be. Like, I managed to chase and kill at 1/4 life with just an officer.
Would still like to have an STG-44 (would pay MU if needed) and I'd like to be able to pick up weapons like the other officers. I feel its slightly unfair that my officer can be in some 1v1 with a bar in between us and he can pick it up but I can't
Its not even like its an balance issue. Its not like he's going to pick up and get and start raping armies with it :s
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Defensive Officer
«
Reply #3 on:
May 12, 2011, 01:03:59 pm »
before it was like,look! airborne squad,pfpfpfpfp ...few second later,whole squad dead,lol
Logged
Hicks58
Development
Posts: 5343
Re: Defensive Officer
«
Reply #4 on:
May 12, 2011, 01:13:08 pm »
Tbf, Officers with stolen weaponry are pretty rape.
Put a Captain with LMG42/BAR/Bren in heavy cover and watch what happens. xD
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Mgallun74
EIR Veteran
Posts: 1478
Re: Defensive Officer
«
Reply #5 on:
May 12, 2011, 01:18:23 pm »
i thing they could have just hard capped officers, but to make their ART 1 usage was dork imho.. why pay 100mun for 1 drop?? if somebody wants to use 100+ mun on a single guy who can drop a killer ART every 5min or so go for it... only takes 1 lucky art shell, or motar shot or something to kill it.. i never had a problem with them.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Defensive Officer
«
Reply #6 on:
May 12, 2011, 01:19:32 pm »
wtf are you talking about?
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
EliteGren
EIR Veteran
Posts: 6106
Re: Defensive Officer
«
Reply #7 on:
May 12, 2011, 01:21:56 pm »
Quote from: Mgallun74 on May 12, 2011, 01:18:23 pm
i thing they could have just hard capped officers, but to make their ART 1 usage was dork imho.. why pay 100mun for 1 drop?? if somebody wants to use 100+ mun on a single guy who can drop a killer ART every 5min or so go for it... only takes 1 lucky art shell, or motar shot or something to kill it.. i never had a problem with them.
1. Officers are hard capped
2. Offmap is on recharge
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mgallun74
EIR Veteran
Posts: 1478
Re: Defensive Officer
«
Reply #8 on:
May 12, 2011, 01:22:48 pm »
Quote from: EliteGren on May 12, 2011, 01:21:56 pm
1. Officers are hard capped
2. Offmap is on recharge
shows you how long ago i last used one, i had used them when they made change to 1 time drop.?
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Defensive Officer
«
Reply #9 on:
May 12, 2011, 01:26:13 pm »
Quote from: Hicks58 on May 12, 2011, 01:13:08 pm
Tbf, Officers with stolen weaponry are pretty rape.
Funny you say that I just had a US officer with 2x schrecks lol.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mgallun74
EIR Veteran
Posts: 1478
Re: Defensive Officer
«
Reply #10 on:
May 12, 2011, 01:29:41 pm »
Quote from: skaffa on May 12, 2011, 01:26:13 pm
Funny you say that I just had a US officer with 2x schrecks lol.
lol, nice... i had one with a bren and a bar last night
Logged
Hicks58
Development
Posts: 5343
Re: Defensive Officer
«
Reply #11 on:
May 12, 2011, 01:31:59 pm »
Captain + LMG42 = death of any enemy support weapon when used correctly. Which is pretty damned epic for one man. He'll hold off an entire Volks/PzGren squad at max range (Not kill, hold off) for a good while too if you give him heavy cover or a building.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Defensive Officer
«
Reply #12 on:
May 12, 2011, 01:58:16 pm »
IMO, WM Officer should be re-buffed. Its not like hes impossible to kill. And let him have an (improved statistically) MP40 upgrade for like 10 munis; mp44 is a bit far I think.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
MittinsKittens
Donator
Posts: 916
Re: Defensive Officer
«
Reply #13 on:
May 12, 2011, 03:06:28 pm »
See, this is why not being able to pick up a weapon is a piss take
And I be totally down for paying for a automatic weapon for him :3
Paying for the barrage on the officer is worth it in my opinion. I've managed to wipe whole opening squads with it. Also used it to force 2+ squads of rangers/airbourne/mandos off the map which makes up for its cost in ONE barrage
Logged
Tymathee
Donator
Posts: 9741
Re: Defensive Officer
«
Reply #14 on:
May 12, 2011, 03:23:15 pm »
def officer is pretty hard to kill, they have 140 health. capts and lt's have 65 and always seem to die to panther, p4 or stug shots lol. Captains already have a very good bonus which is better than the LT (since it adds damage as well) and as mortar barrage comes down the officer can move right away unlike capt which has to stand there (FOO forward observed officer artillery) so i dunno, i think it's quite fair. i've chased down and killed un-upgraded rifle squads with my officer b4, quite hilarious.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot
EIR Veteran
Posts: 4715
Re: Defensive Officer
«
Reply #15 on:
May 12, 2011, 03:27:25 pm »
Quote
and as mortar barrage comes down the officer can move right away unlike capt which has to stand there
but FOO is much more deadly.
Logged
MittinsKittens
Donator
Posts: 916
Re: Defensive Officer
«
Reply #16 on:
May 12, 2011, 06:09:57 pm »
Yep. They defiently are. I remeber the bren/ captain combo. That was so lame.
You button a tank (the bigger the better) and then you get the captain to FOO it. Usually destroyed the tank or completely and utterly crippled it…
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Defensive Officer
«
Reply #17 on:
May 13, 2011, 08:40:31 am »
There is a reason why we split the american officer into 2 guys and halfed his HP and why the MP44 for the Defensive Officer and the Terror Officer were removed. We don't want 1 man rambo units soloing squads by themselves, its too broken. They are supposed to support your mainline infantry and act as a support unit in general, and not kill squads by themselves.
Logged
MittinsKittens
Donator
Posts: 916
Re: Defensive Officer
«
Reply #18 on:
May 13, 2011, 08:49:06 am »
Fair enough. I just wanted a bigger gun for him so he can defend himself in a pinch. I completely understand not making Rambo however, Just be nice to be able to shoot a gun that has some presence to it, but yeah, Completely understand if you don't want to allow that. I'm even completely happy to ignore the fact that the LT, US Officers and I THINK the Captain all get automatic weapons xD
What DOESN'T make sense is why is the defensive officer the only dude that can't pick up weapons off the field, Every other officer on the battle field seems to have the ability too. Hell, as mentioned in this thread earlier, its entirely possible for an US officer squad to get 2 Shreks and use them.
I don't see any reason for him not being able to, or am I missing something that means the Officer shouldn't be able to pick up guns?
Hell, I'm completely happy for the Officer being able to pick UP weapons and not be able to use them (Don't know how you would go about making the Luger the only guy he uses) so I can simply deny the enemy dropped shreks ect...
«
Last Edit: May 13, 2011, 08:52:11 am by MittinsKittens
»
Logged
Hicks58
Development
Posts: 5343
Re: Defensive Officer
«
Reply #19 on:
May 13, 2011, 12:28:48 pm »
Captain has a Webley.
Basically a Luger but without epic crits.
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...