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PE scout car
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Topic: PE scout car (Read 6541 times)
0 Members and 4 Guests are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
PE scout car
«
on:
July 17, 2011, 04:55:43 pm »
Can't lock down in enemy territory
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mister Schmidt
Lawmaker
Posts: 5006
Re: PE scout car
«
Reply #1 on:
July 17, 2011, 04:57:43 pm »
Think that's intended
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
brn4meplz
Misinformation Officer
Posts: 6952
Re: PE scout car
«
Reply #2 on:
July 17, 2011, 04:58:11 pm »
Definitely intended.
It also holds territory.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Smokaz
Honoured Member
Posts: 11418
Re: PE scout car
«
Reply #3 on:
July 17, 2011, 05:03:50 pm »
Why is this such a good idea to disallow it? It can be moved up in a flank and help the general assault. It would be very good for it to use it.
As for defensive use - if it was so great on the defense, you would see more vetted scout cars with the mg42 upgrade.
Should be suggested to the balance team, because this thing doesn't see much use outside of gimmicks.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: PE scout car
«
Reply #4 on:
July 17, 2011, 05:13:06 pm »
not true, it is very good at what it does. Also, it caps I think. There is no need to buff the unit. It fulfills its role just fine. If you want ai in enemy territory, use an armored car or something else. If you want an mg, play wehr tbh...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM
Community Mapper
Posts: 7978
Re: PE scout car
«
Reply #5 on:
July 17, 2011, 05:15:21 pm »
Quote from: Smokaz on July 17, 2011, 05:03:50 pm
Why is this such a good idea to disallow it? It can be moved up in a flank and help the general assault. It would be very good for it to use it.
As for defensive use - if it was so great on the defense, you would see more vetted scout cars with the mg42 upgrade.
Should be suggested to the balance team, because this thing doesn't see much use outside of gimmicks.
It's a 3 pop armored HMG that caps territory and moves fast.
Seems decent enough.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: PE scout car
«
Reply #6 on:
July 17, 2011, 05:50:00 pm »
doesnt it also have crazy dodge abilities from ATGs at long range when locked down?
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
AmPM
Community Mapper
Posts: 7978
Re: PE scout car
«
Reply #7 on:
July 17, 2011, 06:06:24 pm »
Yea, it will own an AB squad. You need a vehicle, or zooks to kill it fast.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: PE scout car
«
Reply #8 on:
July 17, 2011, 06:12:20 pm »
Quote from: AmPM on July 17, 2011, 06:06:24 pm
Yea, it will own an AB squad. You need a vehicle, or zooks to kill it fast.
I can say from using this thing alot, that if you have it lockdown before those zooks come, the zooks will take huge losses.
The only problem is locking down infront of a atg. Thats painful.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Katusha
EIR Veteran
Posts: 989
Re: PE scout car
«
Reply #9 on:
July 17, 2011, 06:17:37 pm »
Why does it take like 5 seconds to un-lockdown? That's what gets mine whenever i use them. I understand the set-up time into lockdown, but if you are fast enough to notice an ATG is shooting at you, and you unlock, it shouldn't take 5 seconds to unlockdown. Like the marder, if you are fast enough, you can get away from ATG's even if you were in lockdown.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: PE scout car
«
Reply #10 on:
July 17, 2011, 06:24:37 pm »
Yeah the unlockdown time is lame, considering you pay a high premium for this mobility, you shouldn't be gimped that hard when the atg, a weapon more common then the sniper,aka the normal mg's threat, begins to attack you.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: PE scout car
«
Reply #11 on:
July 17, 2011, 06:27:21 pm »
The 'unlockdown time' will be lowered in a future patch
Logged
RikiRude
Donator
Posts: 4376
Re: PE scout car
«
Reply #12 on:
July 17, 2011, 08:19:36 pm »
these things are fantastic, i think it gets a sight/range buff with some kind of doctrine and if you dont have a spotter for your atg, the scout car will be capable of shooting at it once you can start taking shots.
these things dodge as good, or better than pumas/m8s when locked down, its ridiculous. but i dont see them getting used that often, but it seems like a great asset. for sure i would use a lot of these for a PE company if i made one.
seeing the unlockdown shortened seems like a step in the right direction, i feel like the mg42 upgrade could probably get a very slight decrease, by like 5-10 mu or 5 fu maybe?
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
AmPM
Community Mapper
Posts: 7978
Re: PE scout car
«
Reply #13 on:
July 17, 2011, 08:26:33 pm »
Quote from: RikiRude on July 17, 2011, 08:19:36 pm
these things are fantastic, i think it gets a sight/range buff with some kind of doctrine and if you dont have a spotter for your atg, the scout car will be capable of shooting at it once you can start taking shots.
these things dodge as good, or better than pumas/m8s when locked down, its ridiculous. but i dont see them getting used that often, but it seems like a great asset. for sure i would use a lot of these for a PE company if i made one.
seeing the unlockdown shortened seems like a step in the right direction, i feel like the mg42 upgrade could probably get a very slight decrease, by like 5-10 mu or 5 fu maybe?
If you want retarded, lock it down in cover =)
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: PE scout car
«
Reply #14 on:
July 17, 2011, 08:30:07 pm »
Behind a triangle of Roadblocks.
Logged
BigDick
Guest
Re: PE scout car
«
Reply #15 on:
July 18, 2011, 01:19:18 am »
its always fun how people who are not playing a specific faction say how great and fantastic a specific unit/ability is
the scoutcar (upgraded and unupgraded) are definitely not great
1 point is the already mentioned unpack time which want you always make to bang your head onto your keyboard because you pay attention and you want to micro but it wont let you
an other point is how useless both varieties of this unit are vs brits because of their accuracy and damage modifiers against soldier armor (0.75acc 0.5dmg) for a unit that needs to repaired by pgrens in vcoh continuously (which is not possible in eir) they should at least get brencarrier armor or its damage modifiers vs. soldier armor changed
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: PE scout car
«
Reply #16 on:
July 18, 2011, 02:28:52 am »
I found them great,start with marder,ac and 4 sc's and you can preety much kill all those inf start callins,even a tank in start is not a problem. callins of 2 cs +ac also work quite good. They are cheap,can soak fire while ac does the job and help him.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: PE scout car
«
Reply #17 on:
July 18, 2011, 03:21:28 am »
Quote
they should at least get brencarrier armor or its damage modifiers vs. soldier armor changed
They have much better armour than they do in vCoH...
Logged
BigDick
Guest
Re: PE scout car
«
Reply #18 on:
July 18, 2011, 03:47:01 am »
really? im under the impression they are doing good vs us but really bad vs brits
Logged
Hicks58
Development
Posts: 5343
Re: PE scout car
«
Reply #19 on:
July 18, 2011, 07:10:32 am »
Heh, should watch Puddin's 8 Scout Car start.
Any and all infantry/support teams are utterly shagged, leaving the other teammate or two to happily mop up any form of armour and dig in tight while he then continues to harass them, and cap, at an astounding rate.
I'm surprised Myst hasn't tried this tbh, seems his sort of thing.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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