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Weapon Cache System
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Topic: Weapon Cache System (Read 6359 times)
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PonySlaystation
EIR Veteran
Posts: 4136
Weapon Cache System
«
on:
August 16, 2011, 11:18:20 am »
Quote
We have a new pool to replace oversupply, this is called the Weapons Cache pool, and it is exactly what it sounds like, a pool for weapons and upgrades.
It's very simple, upgrades and weapons that are consistently spammed or deemed powerful enough shall draw from this weapons pool along with it's subsequent resources. Once the pool is drained, you can no longer purchase items that draw from that pool.
So, as the numbers are plugged in, you will see a dramatic drop off in some types of strategies that rely heavily on a particular weapon or an upgrade, etc. However, now that we have another category by which to restrict the usage of upgrades, players might very well see price reductions in the cost to employ such weapons. Panzerschrecks may come down in price, as well as thompsons, allowing your companies more flexability while not necessarily increasing the concentration of the weapons that get their price reduced.
Quite simply, this new pool is supposed to be a tax on spam, it's not designed to make companies boring and uniform.
I made a list of units and upgrades that should be prioritized when you implement the values for the weapon cache system.
Stormtrooper Mp44
Fallshirmjäger FG42
Commando Sten SMGs
Ranger Thompsons
Airborne Recoilless Rifles
Riflemen Sticky Nades
Volksgrenadier Panzerfaust
Knights Cross Holders Panzerfaust
Panzer Grenadier Magnetic AT Grenades
All 1x Panzershrecks
Riflemen Bazookas
All AT Rifles
Airborne Satchel Charge
.30 Cal HMG AP Rounds
Assault Engineer Shotguns
Assault Grenades
50mm Halftrack
Officer Artillery
These weapons or units are currently overpriced but must still be limited because if spammed they are too powerful, to limit spamming of these units the cost was increased but that just made them less appealing when choosing units. They should go down in price but be limited to an amount of upgrades or units.
«
Last Edit: December 21, 2011, 12:48:19 am by PonySlaystation
»
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WildZontar
Donator
Posts: 1168
Re: Weapon Cache System
«
Reply #1 on:
August 16, 2011, 11:22:51 am »
From what I also heard, was that this Weapon cache pool was also designed so that you could have 5 pool vanilla rangers, but upgrading them with thompsons would bring them in-line with their former pool number. Can anyone confirm on this?
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Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Weapon Cache System
«
Reply #2 on:
August 16, 2011, 11:23:28 am »
Just a quick estimate of what some values could be
Stormtrooper Mp44 [3-5]
Fallshirmjäger FG42 [2-5]
Commando Sten SMGs [2-5]
Ranger Thompsons [3-6]
Airborne Recoilless Rifles [3-6]
Riflemen Sticky Nades [1-4]
Volksgrenadier Panzerfaust [1-4]
Knights Cross Holders Panzerfaust [1-4]
Panzer Grenadier Magnetic AT Grenades/ 1-4
All 1x Panzershrecks [1-3]
Riflemen Bazookas [1-3]
All AT Rifles [1-3]
Airborne Satchel Charge [1-3]
.30 Cal HMG AP Rounds [1-2]
Assault Engineer Shotguns [2-6]
Browning Automatic Rifle [2-4]
Assault Grendes, Both Types
[4-6]
«
Last Edit: August 16, 2011, 12:35:40 pm by 8thRifleRegiment
»
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I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Weapon Cache System
«
Reply #3 on:
August 16, 2011, 11:55:14 am »
well its the first step to avoid spam and retarded companies in the future. if this mod will deal with smurfing it will be a nice mod who will make more ppl stay longer than 1 game after meeting retarded stomps
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
3rdCondor
Donator
Posts: 1536
Re: Weapon Cache System
«
Reply #4 on:
August 16, 2011, 12:09:29 pm »
I've kinda warmed up to the idea now... after some resistance.
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Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
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Hicks58
Development
Posts: 5343
Re: Weapon Cache System
«
Reply #5 on:
August 16, 2011, 12:18:36 pm »
I'm loving how Assault isn't on your list of priorities.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Weapon Cache System
«
Reply #6 on:
August 16, 2011, 12:48:24 pm »
Quote from: Hicks58 on August 16, 2011, 12:18:36 pm
I'm loving how Assault isn't on your list of priorities.
But it was heavily nerfed?
Fine, I'll add it.
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3rdCondor
Donator
Posts: 1536
Re: Weapon Cache System
«
Reply #7 on:
August 16, 2011, 02:39:24 pm »
Would weapon cache be a good way to safely bring back t17 stun (TAMED)?
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Weapon Cache System
«
Reply #8 on:
August 16, 2011, 02:46:58 pm »
I like the idea that Volks had about Phos rounds(t17stun) where instead of Having it like button it would just remove the Sight of a tank for 40 sec and lower the Acc a little for the unit.
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Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
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Work Harder
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Weapon Cache System
«
Reply #9 on:
August 16, 2011, 02:49:55 pm »
Quote from: 3rdCondor on August 16, 2011, 02:39:24 pm
Would weapon cache be a good way to safely bring back t17 stun (TAMED)?
You crazy lol
Define your version of tamed. Old t17 stun was super OP.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
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Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Weapon Cache System
«
Reply #10 on:
August 16, 2011, 05:00:26 pm »
Quote from: 3rdCondor on August 16, 2011, 02:39:24 pm
Would weapon cache be a good way to safely bring back t17 stun (TAMED)?
Yes
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Weapon Cache System
«
Reply #11 on:
August 16, 2011, 05:00:44 pm »
Quote from: PonySlaystation on August 16, 2011, 11:18:20 am
I made a list of units and upgrades that should be prioritized when you implement the values for the weapon cache system.
Stormtrooper Mp44
Fallshirmjäger FG42
Commando Sten SMGs
Ranger Thompsons
Airborne Recoilless Rifles
Riflemen Sticky Nades
Volksgrenadier Panzerfaust
Knights Cross Holders Panzerfaust
Panzer Grenadier Magnetic AT Grenades
All 1x Panzershrecks
Riflemen Bazookas
All AT Rifles
Airborne Satchel Charge
.30 Cal HMG AP Rounds
Assault Engineer Shotguns
Assault Grenades
50mm Halftrack
All Snipers (I'm not sure about this one)
These weapons or units are currently overpriced but must still be limited because if spammed they are too powerful, to limit spamming of these units the cost was increased but that just made them less appealing when choosing units. They should go down in price but be limited to an amount of upgrades or units.
Good list
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Weapon Cache System
«
Reply #12 on:
August 16, 2011, 05:05:57 pm »
Quote from: WildZontar on August 16, 2011, 11:22:51 am
From what I also heard, was that this Weapon cache pool was also designed so that you could have 5 pool vanilla rangers, but upgrading them with thompsons would bring them in-line with their former pool number. Can anyone confirm on this?
Lower pool rangers pulling from Infantry yeah, but having a base 'cache' cost to compensate.
So, lets say they are 2 cache, they can lower their infantry pool to 4 or 5ish.
Same goes for other Elite infantry.
This system will also allow us to reduce certain upgrades that have had a high MU cost such as shreks or MP44s etc - as adding a cache cost will restrict their usage.
Logged
RikiRude
Donator
Posts: 4376
Re: Weapon Cache System
«
Reply #13 on:
August 16, 2011, 05:32:02 pm »
it will also be good to see units like engs/sappers be low pool cost until upgraded. they should be like 2 rather than 6.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Tymathee
Donator
Posts: 9741
Re: Weapon Cache System
«
Reply #14 on:
August 16, 2011, 10:51:42 pm »
mmm, liking this more n more. who came up with this idea, its genius
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MorkaandBorka
EIR Veteran
Posts: 1464
Re: Weapon Cache System
«
Reply #15 on:
August 16, 2011, 11:16:11 pm »
Morkas gf does not approve.
I give it......4 THUMBS DOWN
Logged
I'm really bad - Smokaz
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Weapon Cache System
«
Reply #16 on:
August 17, 2011, 12:13:21 am »
Quote from: Tymathee on August 16, 2011, 10:51:42 pm
mmm, liking this more n more. who came up with this idea, its genius
Duh, me of course.
I knew oversupply needed to go, and the BT + Unkn0wn wanted to be able to assign some sort of pool to upgrades.
So, I killed two birds with 1 stone.
Luckily the police havent found either body, and Im not sure what this has to do with the Weapons cache, just sayin'
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Weapon Cache System
«
Reply #17 on:
August 17, 2011, 01:16:42 am »
but its still available to run 6 snipers in company build. This should be fixed
http://forums.europeinruins.com/index.php?topic=20768.0
«
Last Edit: August 17, 2011, 01:18:43 am by Shabtajus
»
Logged
Tymathee
Donator
Posts: 9741
Re: Weapon Cache System
«
Reply #18 on:
August 17, 2011, 01:21:56 am »
Quote from: EIRRMod on August 17, 2011, 12:13:21 am
Duh, me of course.
I knew oversupply needed to go, and the BT + Unkn0wn wanted to be able to assign some sort of pool to upgrades.
So, I killed two birds with 1 stone.
Luckily the police havent found either body, and Im not sure what this has to do with the Weapons cache, just sayin'
lol nice. and yeah glad oversupply is gone. upgrade pool is nice. Will it include vehicle upgrades as well? Maybe not the .50 cals but like canister shot n stuff.
Logged
lionel23
Donator
Posts: 1854
Re: Weapon Cache System
«
Reply #19 on:
August 20, 2011, 12:57:09 am »
So is the oversupply really gone? It's still possible (and quite annoying) to fight a single guy with 6 snipers in his company.
And when will the actual implementation of the Weapon Cache for units like rangers be done so they can be used as vanilla mainline infantry? Is that slated for another patch?
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
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