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New Unit Ideas
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Topic: New Unit Ideas (Read 21584 times)
0 Members and 4 Guests are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
Re: New Unit Ideas
«
Reply #60 on:
September 04, 2011, 04:49:35 pm »
Add in doctrine-specific infantry skins.
Armor doctrine riflemen:
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WildZontar
Donator
Posts: 1168
Re: New Unit Ideas
«
Reply #61 on:
September 04, 2011, 04:55:55 pm »
YES!
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Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: New Unit Ideas
«
Reply #62 on:
September 04, 2011, 05:54:15 pm »
Quote from: AmPM on September 04, 2011, 04:42:38 pm
You know the only difference between the Easy 8 and any other 76mm armed Sherman was its suspension right?
Anyway, why should Allies get all sorts of stuff? Why don't Axis need new units too in your opinion?
E-75/KT 2 would be nice. Sturmtiger, Panther 2, Flammpanzer III, Nashorn (on its way as a reward unit already), Maus, Ratte, Dicker Max, Elephant, etc could all be put in.
Personally, I think we have enough options in the light and heavy range.
I still think, uniquely flavored infantry units that are not OMG WTFPWN in a normal firefight are the way to go. French Resistance with Satchels/booby traps, Polish Para's, Romanian and Italian units, Dutch underground, Foreign SS troops, like Wiking. Ghurka, Indian, Japanese American troops would all be cool.
There is sooo much to draw on for units that does not require things that change the dynamics of each side.
Axis already get a crapload of new toys in EiR, which explains the focus on the Allies
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Smokaz
Honoured Member
Posts: 11418
Re: New Unit Ideas
«
Reply #63 on:
September 04, 2011, 05:55:05 pm »
I want a KCH skin with the officer white hat.
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nikomas
Shameless Perv
Posts: 4286
Re: New Unit Ideas
«
Reply #64 on:
September 04, 2011, 06:18:05 pm »
Quote from: Vermillion_Hawk on September 04, 2011, 05:54:15 pm
Axis already get a crapload of new toys in EiR, which explains the focus on the Allies
Allied toys as far as I remember in EIR...
Jumbo's, American Officer, Comet, T20, Airborne Riflemen, Airborne Sniper, Commando Sniper, Captured Panther, Airborne Medic, Commando Officer (?), Assault Engineers, Sluggers, Marines, Achilles TD, ANZAC's, 95mm Cromwell, 75mm GMC, Canadian Infantry (?).
And I'm not even counting the unit changers like the American armor HE sherman mode, basically making it fire like a stuh.
Or maybe the boys AT rifles for armor riflemen, or the LMG's for the airborne squads, I only count units here but damn are they toys as well, I believe the allies get more of that kind, although I dont know much about Brits.
Jagdpanzer IV, Sturmpanzer IV, Elite Grenadiers, Pak 40, 4-man KCH, Ambulance, 50mm AT-HT, Stummel (?), Jagdtiger, Panzer II, Support Grenadiers, Falls Marksman, FJ Tank Busters, FJ MG, Support Scout Car, Panzer Pioneers...
Again, not counting ability and equipment mods, either way, It seems to me that allies have just as much, if not more new crap that I dont remember from Vcoh than the allies do...
Hell, speaking as a blitz player primarily all blitz units are exist in vanilla as far as I remember.
«
Last Edit: September 04, 2011, 06:21:12 pm by nikomas
»
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
nikomas
Shameless Perv
Posts: 4286
Re: New Unit Ideas
«
Reply #65 on:
September 04, 2011, 06:19:46 pm »
Anyway, My suggestion the other day for one of the units would be a grenadier unit... as in, a grenade throwing unit...
But I agree on the nio more camo stuff, so make it a sprinter, this unit would only get pistols and it would always sprint, fairly easy to suppress and not that resilient but with a good -25/30% to hit while running, it would be a light, 3 man squad with cheaper grenades than your average unit and access to a wide range of them...
Would maybe throw grenades in pairs of two.
Balance out cost and health, and there is unique, potentially useful unit that's not just a clone of another one, but without requiring new models.
«
Last Edit: September 04, 2011, 06:24:40 pm by nikomas
»
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LeoPhone
Honoured Member
Posts: 0
Re: New Unit Ideas
«
Reply #66 on:
September 04, 2011, 06:21:21 pm »
Quote from: Smokaz on September 04, 2011, 05:55:05 pm
I want a KCH skin with the officer white hat.
captain of the bismarck
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: New Unit Ideas
«
Reply #67 on:
September 04, 2011, 06:32:19 pm »
New units can be added, so long as serious effort is given into actualy balancing said units, not just abusing them until someone nerfs the unit into oblivion (See: Stummel, Nebelwerfer).
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Quote from: tank130
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: New Unit Ideas
«
Reply #68 on:
September 04, 2011, 09:25:27 pm »
And for the record nikomas, Canadian Infantry were already in VCoH.
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nikomas
Shameless Perv
Posts: 4286
Re: New Unit Ideas
«
Reply #69 on:
September 04, 2011, 09:31:55 pm »
Hence the question mark. Point still stands as I'm sure I forgot a unit or two for both sides, given I rarely play brits or PE.
Still, saying that axis got the majority of cool toys is not correct, and simply makes me think you like to play allies more and hence want more stuff there, but that's irrelevant.
Basically, the cool unit ration is pretty damn even.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: New Unit Ideas
«
Reply #70 on:
September 05, 2011, 04:57:25 am »
So much lol in this thread
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: New Unit Ideas
«
Reply #71 on:
September 05, 2011, 06:50:04 am »
Quote from: Mister Schmidt on September 05, 2011, 04:57:25 am
So much lol in this thread
And the dev/unit creator/editor has nothing productive to post...
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Mister Schmidt
Lawmaker
Posts: 5006
Re: New Unit Ideas
«
Reply #72 on:
September 05, 2011, 06:54:09 am »
Nothing else here is productive, just funny
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alexthesoldier
EIR Regular
Posts: 33
Re: New Unit Ideas
«
Reply #73 on:
October 05, 2011, 02:38:44 pm »
Hell if the Panzer Maus VII and Ratte been put forward I will put forward this beast the T28 SHT.
http://en.wikipedia.org/wiki/T28_Super_Heavy_Tank
http://www.youtube.com/watch?v=-kO5IsVHlTo
Designed to counter the Maus VII
Logged
WildZontar
Donator
Posts: 1168
Re: New Unit Ideas
«
Reply #74 on:
October 05, 2011, 02:58:42 pm »
Quote from: Smokaz on September 04, 2011, 04:49:35 pm
Add in doctrine-specific infantry skins.
Armor doctrine riflemen:
This is the only good idea in this thread.
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: New Unit Ideas
«
Reply #75 on:
October 05, 2011, 04:10:20 pm »
Thanks for your infinitely useful input Zontar.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: New Unit Ideas
«
Reply #76 on:
October 06, 2011, 09:39:21 am »
still a lol thread
+1 zontar
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: New Unit Ideas
«
Reply #77 on:
October 06, 2011, 09:43:19 am »
again to post count (heya)
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: New Unit Ideas
«
Reply #78 on:
October 06, 2011, 09:44:26 am »
Quote from: Smokaz on September 04, 2011, 04:49:35 pm
Add in doctrine-specific infantry skins.
Armor doctrine riflemen:
also what if i wanna spam rifles all game then wtf suprise them with pershing spam at the end, THESE SKINS WILL TROLL ME.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: New Unit Ideas
«
Reply #79 on:
October 06, 2011, 08:50:53 pm »
"M4 Crocodile Napalm Trailer".
Uses the cart commonly seen next to HQs in VCoH that has a power generator on it.
Cost: 100 MP, 20 MU, 50 FU, anywhere from 0-6 Pool.
HP: Anywhere from 100-200.
Armor Type: Greyhound or Stuart.
Weapons: N/A.
Speed, Accel, Decel: Matches the M4 Crocodile Sherman perfectly.
Upgrades: N/A.
Abilities: "Maintain Command Range" - Fuel Trailer will follow the targeted M4 Crocodile; ability would have an edited range that would keep it "hooked" to the crododile. This might give a good illusion of it being an actual trailer and remove the issue of editing the Croc model.
"Command Aura" - Targeted Crocodile that the specific trailer is following will have +5 range and vastly improved crits. Anywhere the croc fires its flamethrower will also burn, similar to PE indindiary grenades. Aura will not stack from multiple trailers, and they do NOT grant any bonus to any other unit.
The trailer will explode and leave a burning crater similar to the blitz stuka off-map in its wake after being destroyed. Will heavily damage the Crocodile it's following if destroyed.
Sight: 0.
Detection: 0.
Other: Crocodile would have its price dropped by 100 MP and 50 FU; at the moment its honestly useless, agreed? Its never really used and this might turn things around for ye olde croc. The pros to the idea are, of course, sherman crocs being used finally and being effective. Cons are that, well, I threw this out without thinking for a week and that the mod really doesnt need this right now; this is something for far in the future. This could also be easily abused; depending on how much pop the trailer takes up, if its low enough can you imagine a mass start of just trailers from panda? Sure they dont shoot, but your AT will. Bewm to anything on legs or any support weapons he parks next to (not to mention how silly itd look to have carts moving themselves).
Is it probably a stupid idea? Yes. Do I expect it to be taken seriously? Not really. But its something thats not directly OP ^^.
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