*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 18, 2024, 06:19:53 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: [CW] 17Pdr  (Read 6780 times)
0 Members and 1 Guest are viewing this topic.
NightRain Offline
EIR Veteran
Posts: 3908



« on: October 02, 2011, 11:20:22 am »

This piece of heavy AT needs some form of love. The firing arc is quite narrow making it very irritating to control, not only is the arc small it is also very, very, slow. Sure you can avoid a assault with it but you ain't escaping anywhere with it if shit hits the fan!

I propose a wider Arc of Fire for this thing. In the end the speed isn't all that necessary! It is already weaker versus light vehicles.

On a side note: This thing also needs to differ a little little bit more from its better friend 6Pdr aka 57mm. It has the same damage. The only real difference is the improved penetration it has. This could also be looked into. The mobility of 17Pdr and also its narrow arc makes it completely obsolete compared to 6Pounder. Why you'd take 17Pdr when 6Pdr is much better? That's the sad truth of the 17Pdr.
« Last Edit: October 02, 2011, 11:31:01 am by NightRain » Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
KillerRekoil Offline
EIR Regular
Posts: 16



« Reply #1 on: October 02, 2011, 11:26:48 am »

Being a person who can only really play as allies, i agree Cheesy.
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #2 on: October 02, 2011, 11:35:52 am »

The firing arc really should be improved, the only reason I think there is to take one is for panthers and above if you don't have the FU for a FF. You really have to keep a tight leash on these things for the simple fact that you DO NOT want them captured. But of course it's hard to run away with them as well. I treat them as mobile 88s almost and make sure my team keeps them covered if something happens to my units.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
hans Offline
EIR Veteran
Posts: 3497



« Reply #3 on: October 02, 2011, 11:37:16 am »

Why you'd take 17Pdr when 6Pdr is much better? That's the sad truth of the 17Pdr.

i would take the 17pdr because it has a higher penetration, that a big difference against lots of german tanks tbh
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #4 on: October 02, 2011, 11:40:05 am »

i would take the 17pdr because it has a higher penetration, that a big difference against lots of german tanks tbh
Well sir you are making a very bad choice. Whats the point of higher penetration when you cant even turn engage the target in the first place? Or get away from a simple mortar shell?
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
hans Offline
EIR Veteran
Posts: 3497



« Reply #5 on: October 02, 2011, 12:15:35 pm »

Well sir you are making a very bad choice. Whats the point of higher penetration when you cant even turn engage the target in the first place? Or get away from a simple mortar shell?

okay thats true, it really depends on the situation
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: October 03, 2011, 10:54:50 am »

i would take the 17pdr because it has a higher penetration, that a big difference against lots of german tanks tbh

Like said.

The narrow arc of fire ontop of it being literally a better penetrating 6Pdr makes this thing just...just...I don't even know....obsolete.

17 pounder needs improved Arc of Fire at minium. If anything a minor damage increase wouldn't hurt.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #7 on: October 03, 2011, 11:16:47 am »

Like said.

The narrow arc of fire ontop of it being literally a better penetrating 6Pdr makes this thing just...just...I don't even know....obsolete.

17 pounder needs improved Arc of Fire at minium. If anything a minor damage increase wouldn't hurt.

On top of that, pen doesnt mean as much for ATGs. The faster fire of a 6pdr makes up for difference in Pen, it moves and turns faster, and has a wider arc. It also doesn't require an unlock.
Logged


.
.
.
.
.
.
.
.
.
.
.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #8 on: October 03, 2011, 11:36:41 am »

On top of that, pen doesnt mean as much for ATGs. The faster fire of a 6pdr makes up for difference in Pen, it moves and turns faster, and has a wider arc. It also doesn't require an unlock.

Also viable points!

Practically 17Pdr is shit
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #9 on: October 03, 2011, 11:37:11 am »

Also viable points!

Practically 17Pdr is shit
Nail hit on the head
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Hicks58 Offline
Development
*
Posts: 5343



« Reply #10 on: October 03, 2011, 01:03:34 pm »

Don't forget that the 6 Pounder also has the traditional ATG 50% deflection modifier... Even if you bounce every shot but the kill shot, you'll still average out at more damage dealt than the 17 pounder purely because you'll actually manage to get those shots off in the first place.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #11 on: October 03, 2011, 01:47:15 pm »

Agreed with everything stated. I say this, make it 400mp, keep the MU cost the same (160) give it a normal firing arc, maybe a little smaller. That would make it a much more worthy unlock.

Even though it has 4 men manning it, it's still easy to kill with snipers because it cant run away.
Also you could give it the hugest arc of fire and it wouldnt matter because the thing fires so damned slow if your tank gets hit its easy to get out of the way before the next shot is fired.
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #12 on: October 13, 2011, 05:01:50 pm »

No leave the arce the same, give it better range....

Range will fix this unit and keep it completly Unique.
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #13 on: October 13, 2011, 06:10:28 pm »

No leave the arce the same, give it better range....

Range will fix this unit and keep it completly Unique.

Range of greater than 60 on direct fire units is broken.
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #14 on: October 13, 2011, 07:14:40 pm »

88 is broken then.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #15 on: October 13, 2011, 07:18:38 pm »

LOL

Seriously 17P is fail. Totally not capable of engaging targets properly.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #16 on: October 13, 2011, 07:19:09 pm »

88 cannot move =) and counts as armor.

If the 17pdr becomes a stationary emplacement and costs 200+ fuel then its fine.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #17 on: October 14, 2011, 12:57:40 am »

88 cannot move =) and counts as armor.

If the 17pdr becomes a stationary emplacement and costs 200+ fuel then its fine.

it used to be like the 88 and then axis players whined like crazy and it was turned into an atg emplacement and then it was turned into a towable gun
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #18 on: October 14, 2011, 02:31:00 pm »

it used to be like the 88 and then axis players whined like crazy and it was turned into an atg emplacement and then it was turned into a towable gun

"OMG OMG so gay my panthers get killed from like 4x their normal range nerf! Its not like the axis has anything like that!! No standalone *heavy* AT for allies!"  Roll Eyes

Meh, an emplacement with better range would suit me fine. Atm there's enough arty in the meta game to kill it.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #19 on: October 14, 2011, 05:27:08 pm »

and which axis super effective arty is that?

Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.065 seconds with 35 queries.