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Author Topic: ToV Direct Fire in EIRR  (Read 5446 times)
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Tymathee Offline
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« on: November 07, 2011, 03:52:18 pm »

What do you guys think. Not that I want it but I'm curious to see opinions.

Is it too much micro, would it add, or take away? etc.
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone Offline
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« Reply #1 on: November 07, 2011, 03:56:27 pm »

the shells would land spot on the location you aim. 100% of the time.
this is not like attack ground. it would be OP.
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nugnugx Offline
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« Reply #2 on: November 07, 2011, 03:57:23 pm »

Can it be done for infantry? I have an idea.
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Mister Schmidt Offline
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« Reply #3 on: November 07, 2011, 04:01:52 pm »

Yes it can
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LeoPhone Offline
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« Reply #4 on: November 07, 2011, 04:06:54 pm »

try the tov infantry campaign with direct fire.

its really fucked up. just annoying.
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RikiRude Offline
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« Reply #5 on: November 07, 2011, 04:46:37 pm »

try the tov infantry campaign with direct fire.

its really fucked up. just annoying.

is that the AB one? its been so long since ive played them. either way it would be cool if direct control work with dice rolls as far as connected hits goes, and not 100% accuracy.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #6 on: November 07, 2011, 05:14:18 pm »

is that the AB one? its been so long since ive played them. either way it would be cool if direct control work with dice rolls as far as connected hits goes, and not 100% accuracy.

If that was the case, why even bother, since it would be essentially the same as attack ground?
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #7 on: November 07, 2011, 05:17:02 pm »

MOW has the direct control ability, and its pretty good. Although they are diffrenet though.
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LeoPhone Offline
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« Reply #8 on: November 07, 2011, 05:19:46 pm »

mow has the need for direct control because if you don't micro perfectly your unit dies in one hit.
and their AI is so retarded too you can't really leave a unit not in direct control.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #9 on: November 08, 2011, 06:20:24 am »

and their AI is so retarded too you can't really leave a unit not in direct control.
Not true, AI in MOW is equal if not better (using medkits, nades etc without command for example) compared to COH.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #10 on: November 08, 2011, 06:28:42 am »

Not true, AI in MOW is equal if not better (using medkits, nades etc without command for example) compared to COH.
But they react like 8x slower in infantry combat.
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nikomas Offline
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« Reply #11 on: November 08, 2011, 06:49:54 am »

lol... even if it's just the AI dont even try comparing those two games in any way  Wink
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Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #12 on: November 08, 2011, 06:53:36 am »

never use direct control in MOW anyways
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nikomas Offline
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« Reply #13 on: November 08, 2011, 07:16:02 am »

never use direct control in MOW anyways
You're doin it wrong!!!
No seriously, DC for the tanks is a lot of fun in that game, and useful to, specially for sniping trough walls.
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Hicks58 Offline
Development
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« Reply #14 on: November 08, 2011, 09:16:39 am »

I've kinda noticed that the better quality infantry have faster reaction times without player interference than the cheaper infantry.

Is this psychological or has anybody else noticed it?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #15 on: November 08, 2011, 10:09:22 am »

I've kinda noticed that the better quality infantry have faster reaction times without player interference than the cheaper infantry.

Is this psychological or has anybody else noticed it?

No, it's true. Volksgrenadiers for example are slower to take aim.
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Mister Schmidt Offline
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« Reply #16 on: November 08, 2011, 10:56:23 am »

...what is this I don't even
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #17 on: November 08, 2011, 11:59:05 am »

Actually, scratch that last part. Their aim time is the same.
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Mister Schmidt Offline
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« Reply #18 on: November 08, 2011, 12:10:43 pm »

Just about redeemed yourself!
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #19 on: November 08, 2011, 06:31:06 pm »

I have no idea how to check the units reaction times compared to skill levels in MoW, so its possible it is true.

But no doubt CoH infantry react so much faster than MoW infantry.
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