Tymathee

Donator
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« on: November 07, 2011, 03:52:18 pm » |
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What do you guys think. Not that I want it but I'm curious to see opinions.
Is it too much micro, would it add, or take away? etc.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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LeoPhone

Honoured Member
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« Reply #1 on: November 07, 2011, 03:56:27 pm » |
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the shells would land spot on the location you aim. 100% of the time. this is not like attack ground. it would be OP.
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nugnugx

Donator
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« Reply #2 on: November 07, 2011, 03:57:23 pm » |
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Can it be done for infantry? I have an idea.
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Mister Schmidt

Lawmaker
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« Reply #3 on: November 07, 2011, 04:01:52 pm » |
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Yes it can
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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LeoPhone

Honoured Member
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« Reply #4 on: November 07, 2011, 04:06:54 pm » |
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try the tov infantry campaign with direct fire.
its really fucked up. just annoying.
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RikiRude

Donator
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« Reply #5 on: November 07, 2011, 04:46:37 pm » |
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try the tov infantry campaign with direct fire.
its really fucked up. just annoying.
is that the AB one? its been so long since ive played them. either way it would be cool if direct control work with dice rolls as far as connected hits goes, and not 100% accuracy.
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 Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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Vermillion_Hawk
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« Reply #6 on: November 07, 2011, 05:14:18 pm » |
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is that the AB one? its been so long since ive played them. either way it would be cool if direct control work with dice rolls as far as connected hits goes, and not 100% accuracy.
If that was the case, why even bother, since it would be essentially the same as attack ground?
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What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
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Scotzmen
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« Reply #7 on: November 07, 2011, 05:17:02 pm » |
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MOW has the direct control ability, and its pretty good. Although they are diffrenet though.
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LeoPhone

Honoured Member
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« Reply #8 on: November 07, 2011, 05:19:46 pm » |
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mow has the need for direct control because if you don't micro perfectly your unit dies in one hit. and their AI is so retarded too you can't really leave a unit not in direct control.
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sheffer
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« Reply #9 on: November 08, 2011, 06:20:24 am » |
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and their AI is so retarded too you can't really leave a unit not in direct control.
Not true, AI in MOW is equal if not better (using medkits, nades etc without command for example) compared to COH.
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 Senseless and ruthless. 
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DarkSoldierX
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« Reply #10 on: November 08, 2011, 06:28:42 am » |
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Not true, AI in MOW is equal if not better (using medkits, nades etc without command for example) compared to COH.
But they react like 8x slower in infantry combat.
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two words atgs and fireflies
Looks who's butthurt
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nikomas

Shameless Perv
 Posts: 4286
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« Reply #11 on: November 08, 2011, 06:49:54 am » |
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lol... even if it's just the AI dont even try comparing those two games in any way 
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"You can always count on Americans to do the right thing—after they've tried everything else." The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
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Demon767

Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #12 on: November 08, 2011, 06:53:36 am » |
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never use direct control in MOW anyways
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 Generalleutnant of The Reichs Wolves  Nevergetsputonlistguy767
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nikomas

Shameless Perv
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« Reply #13 on: November 08, 2011, 07:16:02 am » |
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never use direct control in MOW anyways
You're doin it wrong!!! No seriously, DC for the tanks is a lot of fun in that game, and useful to, specially for sniping trough walls.
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Hicks58

Development
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« Reply #14 on: November 08, 2011, 09:16:39 am » |
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I've kinda noticed that the better quality infantry have faster reaction times without player interference than the cheaper infantry.
Is this psychological or has anybody else noticed it?
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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PonySlaystation
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« Reply #15 on: November 08, 2011, 10:09:22 am » |
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I've kinda noticed that the better quality infantry have faster reaction times without player interference than the cheaper infantry.
Is this psychological or has anybody else noticed it?
No, it's true. Volksgrenadiers for example are slower to take aim.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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Mister Schmidt

Lawmaker
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« Reply #16 on: November 08, 2011, 10:56:23 am » |
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...what is this I don't even
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PonySlaystation
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« Reply #17 on: November 08, 2011, 11:59:05 am » |
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Actually, scratch that last part. Their aim time is the same.
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Mister Schmidt

Lawmaker
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« Reply #18 on: November 08, 2011, 12:10:43 pm » |
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Just about redeemed yourself!
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DarkSoldierX
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« Reply #19 on: November 08, 2011, 06:31:06 pm » |
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I have no idea how to check the units reaction times compared to skill levels in MoW, so its possible it is true.
But no doubt CoH infantry react so much faster than MoW infantry.
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