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Author Topic: Free Top Gunner  (Read 10540 times)
0 Members and 3 Guests are viewing this topic.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #20 on: January 05, 2012, 06:35:34 pm »

We've been wanting to rework repair kits for some time now, allowing users to cancel them (with a delay) for one would already be a big step.
Noooooo...

Actually serious this time, I love the fact that repairing is a commitment so to speak, I also love the fact that when repairing a persh/jagd/king/tiger you run the risk of banzai charges, it's a risk/reward thing that works for both sides, as the charge might fail.

While you would lose some repair health, there are many times a heavy tank could have been saved by what you just said, and I dont like it...
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #21 on: January 05, 2012, 06:40:27 pm »

Why anyone would repair a pershing without pulling back to spawn is beyond me... that said, there doesn't seem to be any other reason to have a cancel option.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #22 on: January 05, 2012, 07:05:32 pm »

Why anyone would repair a pershing without pulling back to spawn is beyond me... that said, there doesn't seem to be any other reason to have a cancel option.
Engine damage.
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two words
atgs and fireflies
Looks who's butthurt
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Tymathee Offline
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Posts: 9741



« Reply #23 on: January 05, 2012, 08:14:15 pm »

a repair only wont repair a crit if that tank takes a good bit of damage before the repairs are started. If u want it to be gone, try not to take extra damage.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #24 on: January 05, 2012, 08:27:38 pm »

But that's as useless as the fact that repairs don't repair all the way. I mean it's arbitrary number, not 50% or 100% what is it, like 65 or 70%?
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #25 on: January 05, 2012, 09:22:28 pm »

But that's as useless as the fact that repairs don't repair all the way. I mean it's arbitrary number, not 50% or 100% what is it, like 65 or 70%?
No exact number. Its a rep of HP per sec depending on weither its a heavy/light/med kit. You can get more with doc upgrades.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #26 on: January 05, 2012, 11:38:02 pm »

But that's as useless as the fact that repairs don't repair all the way. I mean it's arbitrary number, not 50% or 100% what is it, like 65 or 70%?

When you are talking about things that have say 1000 hp, the difference between 5% is quite substantial
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Tymathee Offline
Donator
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Posts: 9741



« Reply #27 on: January 06, 2012, 01:16:11 am »

well, generally crits repair when they hit the next treshhold. either red into yellow, yellow into green or green to full.

what if there was a repair that you could only use to repair to the next stage of health. that way the crit is repaired even if its 99% to the next stage. dunno if this is even possible.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #28 on: January 06, 2012, 09:50:53 am »

well, generally crits repair when they hit the next treshhold. either red into yellow, yellow into green or green to full.

what if there was a repair that you could only use to repair to the next stage of health. that way the crit is repaired even if its 99% to the next stage. dunno if this is even possible.

I don't see how this is possible in the cases I remember...

For example, the last one I had was a P4 who was down to probably 10% or something (60 health?). It had "damaged engine", and the repair brought it to about 90% (from red or at least yellow to green right?). That's at least one stage isn't it?
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #29 on: January 06, 2012, 09:53:16 am »

If you suffer a crit in green health, you have to repair to full health.

If you suffer a crit in yellow health, you have to repair to green health.

If you suffer a crit in red health, you have to repair to yellow health.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #30 on: January 06, 2012, 10:07:37 am »

Yeah, this is my point. From 10% to 90% should have crossed at least one of those points.
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Tymathee Offline
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« Reply #31 on: January 06, 2012, 11:24:14 am »

If you suffer a crit in green health, you have to repair to full health.

If you suffer a crit in yellow health, you have to repair to green health.

If you suffer a crit in red health, you have to repair to yellow health.

right. i think i forgot that last night when i posted that.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #32 on: January 06, 2012, 01:21:53 pm »

By the way the barriers for red, yellow and green health are 5%, 40% and 100% respectively.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #33 on: January 06, 2012, 01:39:19 pm »

So according to that argument, anytime you repair from below 40% to above 40% it should fix the crits, but it obviously doesn't.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #34 on: January 06, 2012, 01:54:41 pm »

No Vertiggo, it does.

But it only will if you got that crit while you were below 40% health. If you got that crit while you were above 40% health, you'll have to repair back to full.

Which means if you lose your gunner, engine etc, and decide you can fight on without it and try to repair while your at 10% and you suffered the crit anywhere above 40%... Hope your kit's big enough to replenish all your health.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #35 on: January 06, 2012, 01:58:30 pm »

Which is exactly what I said.

If you get a crit in green, you HAVE to repair back to full.

Dropping to yellow and then repairing over green doesn't work.
« Last Edit: January 06, 2012, 02:03:33 pm by Mister Schmidt » Logged
RikiRude Offline
Donator
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Posts: 4376



« Reply #36 on: January 06, 2012, 02:01:42 pm »

I think if we organize this thread we should post it somewhere for advanced tactics for new players.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #37 on: January 06, 2012, 02:32:48 pm »

But it only will if you got that crit while you were below 40% health. If you got that crit while you were above 40% health, you'll have to repair back to full.

I see. Then perhaps the most important thing is fixing crits for no reason. I.E. the top gunner is often lost after one AT hit from the front, and engine damage should never happen with green health unless it's hit in the rear.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #38 on: January 06, 2012, 03:17:39 pm »

I see. Then perhaps the most important thing is fixing crits for no reason. I.E. the top gunner is often lost after one AT hit from the front, and engine damage should never happen with green health unless it's hit in the rear.
You should never get a crit at green from any normal weapon. (aka sticky)

State which weapon did this and I will look it up. Most likely a bug.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #39 on: January 06, 2012, 04:10:20 pm »

stickes are made to be disablers. If you really want to make it "realistic" they should have a 25-35% chance of destroying the tread or otherwise just do damage
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