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Author Topic: HVAP Rounds on a 75mm Sherman  (Read 22067 times)
0 Members and 5 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #40 on: January 09, 2012, 06:04:38 pm »

Attack creates doubt in the weak defender. For all the power of his units, your attack weighs too heavily on him. He seeks distance from you in his strength, but close in and attack and his weakness will emerge!
A bounce is still a hit! The only way back is in a coffin!
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #41 on: January 09, 2012, 06:14:04 pm »

Finally, knowing penetration chances for each unit is not essential to EiRR play, but it can give you a noticeable edge. You'll know exactly which units can and cannot do harm to each other and more precisely know when and where to commit to engagements.

+1. Otherwise i would be a god player. Grin

Maybe you was so lucky to play with me in a game (As a teammate or opponent) your just thinking "Oh my god
this dude is so crazy he forget his ATG, M8 and his rifle squad while he is laying down a mine without any worries" or
"lol this dude is so stupid he lost a M10 against a upgunned puma facing the ass right into my gun and doing nothing against it".

Regular im playing shooter games (Modern Warfare 3 - and i'm a pretty good in these kind of games) but i'm sucking in COHO. Yeah it's the only RTS game i ever played.  Shocked

In short:
I like to know some stuff about this game and enjoy playing as good as i can.  Wink
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9th Armoured Engineers
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #42 on: January 09, 2012, 11:43:11 pm »

Quote
That's right - but its really hard to trap good players

put them on a road and crossroads,something will definitely step on them!
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RikiRude Offline
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Posts: 4376



« Reply #43 on: January 10, 2012, 12:52:21 am »

put them on a road and crossroads,something will definitely step on them!

the problem is putting them in a spot where retreating troops trigger them.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
InecatInDunare Offline
EIR Regular
Posts: 18


« Reply #44 on: January 12, 2012, 06:36:42 am »

You guys said that the HBAP Rounds don't work on a 75mm Sherman. But does the 75mm Sherman gets the 10% dmg bonus?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #45 on: January 12, 2012, 06:43:58 am »

the problem is putting them in a spot where retreating troops trigger them.

yea,I dont think that new guy will be able to micro his pios to get behind enemy lines,and then put it behind enemy. People usually put mines infront of their troops,not behind enemy,lol
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #46 on: January 12, 2012, 10:05:07 am »

yea,I dont think that new guy will be able to micro his pios to get behind enemy lines,and then put it behind enemy. People usually put mines infront of their troops,not behind enemy,lol

easy with m8's
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Yes that's me, the special snowflake.
Ahnungsloser Offline
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Posts: 1447



« Reply #47 on: January 12, 2012, 10:49:04 am »

And then your unlucky and lose 8 pop instantly without doing anything. Grin
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Hicks58 Offline
Development
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Posts: 5343



« Reply #48 on: January 12, 2012, 11:00:40 am »

Halftrack + Pios/Engies makes for good mine laying, and can serve as an AI capper once the utilities on the Pios/Engies are used up. You can further annoy by placing tank traps/hedgehogs in bottle necks and placing a mine in the only opening that you leave.

Fun fact, I'm pretty sure HVAP affects M8 mines, making them particularly dangerous.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Ahnungsloser Offline
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Posts: 1447



« Reply #49 on: January 12, 2012, 11:05:09 am »

Could it be that a Greyhound get at vet2 an additional Mine? I could remember that i had sometimes a greyhound which could lay
down 2x mines.  Huh

I lost so much Greyhounds that i stopped to using them.  Cry
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #50 on: January 12, 2012, 11:07:03 am »

Best part is that if you bought the m8 mine upgrade before game and gain vet 2, you get a second use instantly in the same game
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Hicks58 Offline
Development
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Posts: 5343



« Reply #51 on: January 12, 2012, 11:11:28 am »

Never noticed that lol. I'm not too big of a Greyhound user, prefer my Medium/Heavy armour.

Learn something new every day...
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BigDick
Guest
« Reply #52 on: January 12, 2012, 11:37:06 am »

Could it be that a Greyhound get at vet2 an additional Mine? I could remember that i had sometimes a greyhound which could lay
down 2x mines.  Huh

I lost so much Greyhounds that i stopped to using them.  Cry

fail, greyhounds fuckn pwn man
i got just one us company without greyhounds and thats the 8 hvap hellcat one

the 2 mines for 35 mun on vet2 is just one great thing about them....when u playing armor u always want them especially with that T2 make them able to cap territory

armor greyhound is by far greatest harress + backcap unit in eir
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RikiRude Offline
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Posts: 4376



« Reply #53 on: January 12, 2012, 12:12:08 pm »

I use two greyhounds, but only because i like them better than quads, if i had USK id totally use them more, but they just don't have enough health for my use, they just seemed to get killed too easy. sometimes they do great for me, but sometimes they aren't that great.

biggest problem of greyhounds is they only repair about 60% compared to most vehicles that heal to 80-90% please give m8s bigger repair kit please!
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #54 on: January 12, 2012, 12:23:26 pm »

Bottom T4 grey hounds are awesome, they move so fast!
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Ahnungsloser Offline
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« Reply #55 on: January 12, 2012, 12:43:09 pm »

fail, greyhounds fuckn pwn man

Maybe i should give them another try.  Smiley
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RikiRude Offline
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« Reply #56 on: January 12, 2012, 02:01:02 pm »

using them in pairs to go behind enemy lines and flank is great, go behind the line, kill mortar, gtfo!
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #57 on: January 12, 2012, 04:25:01 pm »

Bottom T4 grey hounds are awesome, they move so fast!

i never tried the bottom tier, but i want to. A speedy pershing or faster t-17 sounds fun.
but all the t4s looks so interesting and actually usueful. Armor doc is easily the most creative and fun doc to play on the US.
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Ahnungsloser Offline
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Posts: 1447



« Reply #58 on: January 12, 2012, 04:43:10 pm »

using them in pairs to go behind enemy lines and flank is great, go behind the line, kill mortar, gtfo!

Oh my god. M8 Greyhounds with HVAP runs crazy, their had serious problems with taking out a marder!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #59 on: January 12, 2012, 06:02:12 pm »

A single Greyhound should take down a Marder easily if you catch it without supporting AT.

A pair of Greyhounds will tear it to pieces in shockingly little time. Circle all the way, stop only to take a shot and if there is atleast 90 degrees for the Marder to turn to hit you.
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