Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 03:55:03 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Time for a reset
Poll
Question:
Do we need a reset?
We need it
11 (50%)
We dont need it
11 (50%)
Total Voters: 22
Pages: [
1
]
2
3
4
Go Down
Print
Author
Topic: Time for a reset (Read 15775 times)
0 Members and 18 Guests are viewing this topic.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Time for a reset
«
on:
December 01, 2013, 10:55:43 am »
After reset games are way more interesting, again gaining doctrine unlocks and fighting some reward units with yours almost vanila companies.. Epic times after reset must come back tbh since we dont get patch i believe its for you (Devs) is not that hard to do a wipe. Keep in mind every reset we had before were bringing back people because its so damn fun to play again
something fresh
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
hans
EIR Veteran
Posts: 3497
Re: Time for a reset
«
Reply #1 on:
December 01, 2013, 11:45:31 am »
reset?
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Hicks58
Development
Posts: 5343
Re: Time for a reset
«
Reply #2 on:
December 01, 2013, 11:59:45 am »
Watch what happens when we have a reset, reward units come before doctrines, and we have JT's, Elefants and Maus against vanilla companies.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Time for a reset
«
Reply #3 on:
December 01, 2013, 12:03:57 pm »
but its damn epic hix, i remember when heartmann go tiger ace after 1st game after reset, shit was fun errbody was building coys to hunt him lol
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Time for a reset
«
Reply #4 on:
December 01, 2013, 12:53:42 pm »
Quote from: Hicks58 on December 01, 2013, 11:59:45 am
Watch what happens when we have a reset, reward units come before doctrines, and we have JT's, Elefants and Maus against vanilla companies.
That's a good point. I'd have to up the difficulty of getting those cards. That's something for eirrmod to consider when he's working on the launcher.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Hicks58
Development
Posts: 5343
Re: Time for a reset
«
Reply #5 on:
December 01, 2013, 01:08:12 pm »
The reward cards are kinda nuts atm.
Getting tired of seeing super heavies every other game. Forcing companies to go AT-heavy.
Logged
GrayWolf
Development
Posts: 1590
Re: Time for a reset
«
Reply #6 on:
December 01, 2013, 01:10:59 pm »
Quote from: Hicks58 on December 01, 2013, 01:08:12 pm
The reward cards are kinda nuts atm.
Getting tired of seeing super heavies every other game. Forcing companies to go AT-heavy.
The truth has been spoken.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Time for a reset
«
Reply #7 on:
December 01, 2013, 01:19:38 pm »
Honestly, we could just strip out the sillier super heavies, I'm starting to get along quite well with that idea.
That aside, downing the rate seems fine to me.
«
Last Edit: December 01, 2013, 01:21:49 pm by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
CrazyWR
EIR Veteran
Posts: 3616
Re: Time for a reset
«
Reply #8 on:
December 01, 2013, 01:45:42 pm »
the rate is fine. Just need to make it so that each company can only have 1 of (elefant/maus/tiger ace/JT/KT/JP) instead of one of each...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Hicks58
Development
Posts: 5343
Re: Time for a reset
«
Reply #9 on:
December 01, 2013, 01:58:55 pm »
The Maus needs to be one per team, or just needs to GTFO.
3k hp, best armour in the game, and the weaponry to make sure anything other than an 40-80 pop AT rush isn't even gonna scratch it.
Slightly exaggerated with the pop, but you get the idea.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Time for a reset
«
Reply #10 on:
December 01, 2013, 02:33:40 pm »
Quote from: Hicks58 on December 01, 2013, 01:58:55 pm
The Maus needs to be one per team, or just needs to GTFO.
3k hp, best armour in the game, and the weaponry to make sure anything other than an 40-80 pop AT rush isn't even gonna scratch it.
Slightly exaggerated with the pop, but you get the idea.
What about people who run maus as well? That would fuck up game resource wise if others can not use what they have earned/bought. There are only two options Hicks. Remove it or hit it with nerf bat (presumeably not the way EIRR normally nerfs units aka OVER DOES it)
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Hicks58
Development
Posts: 5343
Re: Time for a reset
«
Reply #11 on:
December 01, 2013, 02:46:13 pm »
The thing is just completely out of place anyhow. It excels at everything, has the durability to keep trucking and it's supposed weakness (Speed) can easily be compensated for by jumping on a road, as well as by all of it's other perks.
It takes serious levels of screwing up to lose when fielding a Maus, or co-ordination above and beyond what you'll be expected to use from the opponents.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Time for a reset
«
Reply #12 on:
December 01, 2013, 03:34:04 pm »
Quote from: Hicks58 on December 01, 2013, 02:46:13 pm
The thing is just completely out of place anyhow. It excels at everything, has the durability to keep trucking and it's supposed weakness (Speed) can easily be compensated for by jumping on a road, as well as by all of it's other perks.
It takes serious levels of screwing up to lose when fielding a Maus, or co-ordination above and beyond what you'll be expected to use from the opponents.
Doesn't maus have exactly the SAME speed on road as it has offroad? And only effected parts are accell maybe dec.
Then again I never tried that piece myself, instead of throwing off a lil' rant about it, I'd rather read which of the options would be more suitable. Nerfing what in it? Nerf its armor and it becomes a better king tiger. Nerf its weapon and it becomes a well armored king tiger etc. I think no matter what is done to it, its closest comparison is the old King tiger.
Logged
clonetroopers
EIR Veteran
Posts: 534
Re: Time for a reset
«
Reply #13 on:
December 01, 2013, 03:42:04 pm »
Quote from: Hicks58 on December 01, 2013, 01:58:55 pm
The Maus needs to be one per team, or just needs to GTFO.
3k hp, best armour in the game, and the weaponry to make sure anything other than an 40-80 pop AT rush isn't even gonna scratch it.
Slightly exaggerated with the pop, but you get the idea.
it is very fun to see what 1 stickies and 5 shermans can do to a maus, just ask kipsinas
Logged
XIIcorps
Donator
Posts: 2558
Re: Time for a reset
«
Reply #14 on:
December 01, 2013, 04:17:46 pm »
No one can argue with hicks on this, the maus breaks eirr gameplay.
Untill the allies get a comparable jack of all trades super unit its almost gg especially in a 2v2 map.
The amount of at mines and stickies it takes to deter one let alone kill it pretty well runs your company dry.
Gimps atgs even 76/17pdrs with apdsr.
it one two punches fireflies for fucksake
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
rolcsika0128
EIR Veteran
Posts: 340
Re: Time for a reset
«
Reply #15 on:
December 01, 2013, 04:26:01 pm »
I agree with Hicks aswell... I myself find the Maus very easy to use.. Just dont back up when you see an atg like you normally do with other tanks, destroy it. I've also noticed that its accuracy vs inf has been increased? Somehow I always roll hilarious hits
Not to mention that combination of offmaps and doctrine stuff can make the Maus a gamechanger, and there is simply no way for you to counter it. Let's see... Luftwaffe doc --> henschel run x2 = prevents the maus from being swarmed by TDs, which is the only way to kill it ; +6 pop mid t4 = in fact you get the maus for 22-6=16 pop ( just like a tiger) -> second and last weakness ( huge pop count) has been solved
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Time for a reset
«
Reply #16 on:
December 01, 2013, 04:30:39 pm »
Why don't you guys start a topic about the Maus?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Time for a reset
«
Reply #17 on:
December 01, 2013, 04:41:10 pm »
Quote from: Hicks58 on December 01, 2013, 01:58:55 pm
The Maus needs to be one per team, or just needs to GTFO.
3k hp, best armour in the game, and the weaponry to make sure anything other than an 40-80 pop AT rush isn't even gonna scratch it.
Slightly exaggerated with the pop, but you get the idea.
Can't do that. We can make the card some ungodly levels or rare I think. There's no way we can restrict a unit to any given team.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Time for a reset
«
Reply #18 on:
December 01, 2013, 05:17:23 pm »
you should make it ungodly rare, that will offset the ability to use the maus both quantitatively and qualitatively.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Hicks58
Development
Posts: 5343
Re: Time for a reset
«
Reply #19 on:
December 01, 2013, 05:18:40 pm »
Hmm, it would be a fuck ton of work to make it happen.
I'd be much more inclined to pan the unit. Just because something exists doesn't mean we MUST include it into EiRR, does it?
Logged
Pages: [
1
]
2
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...