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Author Topic: Current Bugs  (Read 74668 times)
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #200 on: June 26, 2015, 07:48:04 pm »

I feel like LTs and captains abilities doesn't work. If they do, there should be an icon like by the WH officer ability.

+1
Logged

Let's talk about PIATs in a car.
qnfrdmsdkzm Offline
EIR Veteran
Posts: 50


« Reply #201 on: June 26, 2015, 11:33:01 pm »

1.Airborne ATG cant use AP Shells, even costed AP shells on launcher.

There is no UI Icon on Game.


Pending. Can't find the problem.

2.LuftWaffe Vampire HT's Flares got 'Non Cover Icon'.(Red Shield one)
   RCA, Airborne Flares are fine.


Meant to be like that?

3.Engineer Minesweeper got ability as 'Execute trololo.exe'(UI Icon 9).
Of course this is Easter Egg Might be.

Here is a ScreenShot.
http://irc.tested.co.kr/usrimg/2706144304fd7d7.jpg
http://irc.tested.co.kr/usrimg/2706144323fd7d7.jpg


Removed.
« Last Edit: June 30, 2015, 03:06:24 am by Scotzmen » Logged
Tachibana Offline
NotADev
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Posts: 1270


« Reply #202 on: June 27, 2015, 03:59:49 am »

Minsweeper 100% not a bug (ask volsk)
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Hicks58 Offline
Development
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Posts: 5343



« Reply #203 on: June 27, 2015, 06:05:50 am »

You should definitely keep the unit on field until the end of the ability.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
GrayWolf Offline
Development
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Posts: 1590



« Reply #204 on: June 27, 2015, 06:07:00 am »

You should definitely keep the unit on field until the end of the ability.

And the unit should be close to your vet 5 heavy tank. Trust me.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #205 on: June 27, 2015, 01:20:01 pm »

Vet5 Minesweepers are the ultimate counter to any Axis campfests. It has been forseen by LeoPhone the gods.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

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AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #206 on: June 27, 2015, 06:53:57 pm »

Flakpanzer 4 doesnt get cloak from comouflage equipment

Doctrine changes aren't being done.
« Last Edit: June 30, 2015, 03:05:19 am by Scotzmen » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #207 on: June 27, 2015, 06:55:22 pm »

Weapon priorities on FSJ's are wonky. Had a few occasions where the PzShreck wouldn't transfer to the last man in the squad, in rifle FSJ's.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #208 on: June 27, 2015, 08:06:25 pm »

Speaking of which with 2xMP44 + 1Shrek Stormies the MP44's take priority over the Shrek.

That's fairly standard behaviour with attached weapons to squads just so you know. (Unless MP44's are specifically taking priority every single time, then that's odd)

Any picked up / upgrade weapons (Heavy weapons for brevity) will take priority over a unit's base EBPS hardpoint weapon. As far as I'm aware though (Never had a reason to look into heavy weapon swap priorities in depth), all heavy weapons have the same level of priority in a squad, so if you've got 3 men left, 2 has MP44's and 1 has a Shreck, the weapons that remain when a man dies will be simply whoever is left standing.

If the guy with the Shreck eats a shell, then the weapon is as good as gone unless it rolls to drop. This is because the heavy weapons are all equal priority, however if you kill a guy holding a shreck in a 4 man squad of 3 rifles + 1 shreck, the heavy weapon will be transferred to replace one of the default weapons (rifles).

With FSJ's though, something's getting cocked up along the way and the shreck isn't properly transferring. Could be the bottom T4 doctrine, could be something with the leader rifle, could be a few things actually.
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #209 on: June 29, 2015, 10:05:59 pm »

« Last Edit: June 29, 2015, 10:09:47 pm by Tachibana » Logged
AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #210 on: June 30, 2015, 05:20:59 am »

this is bullshit. i had to face a fire and rep Sp today.
Logged
GrayWolf Offline
Development
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Posts: 1590



« Reply #211 on: June 30, 2015, 06:58:45 am »

It's not only Fire and move abilities. SP has all the abilities. It's not the bug, someone haven't deleted the connections on pupose imo Smiley
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #212 on: June 30, 2015, 07:02:41 am »

Actually, I don't know how you did that, but my rgds are pretty much black for the super persh, aside from the vet abilities...
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #213 on: June 30, 2015, 09:25:28 am »

not sure if it was posted before but Tiger Ace does not get "keep it moving"
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Tachibana Offline
NotADev
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Posts: 1270


« Reply #214 on: June 30, 2015, 11:36:43 am »

Actually, I don't know how you did that, but my rgds are pretty much black for the super persh, aside from the vet abilities...

Its weird because i remember looking a while ago and seeing all the abilities for sp gone. Someone must have accidentally put them back in one of the patches.
Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #215 on: June 30, 2015, 11:55:10 am »

RGD file is clear of buffs, however the LUA file is not.

That may be your culprit right there.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #216 on: February 25, 2016, 02:31:22 pm »


dont know what i did or think it matters.

Hint: its the inf pool amount
« Last Edit: February 25, 2016, 02:38:10 pm by TheIcelandicManiac » Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #217 on: February 25, 2016, 05:06:01 pm »

You have reward unit marines. They cost like a tin a pool so no one uses em.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #218 on: May 05, 2016, 10:04:18 am »

Commando Officer has no passive aura like normal LT, was he forgotten in the LT rework from R021?
« Last Edit: May 05, 2016, 10:08:29 am by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #219 on: May 05, 2016, 11:20:37 am »

Maybe its not visible?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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