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Fire Up
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Topic: Fire Up (Read 10742 times)
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XIIcorps
Donator
Posts: 2558
Fire Up
«
on:
February 11, 2014, 11:30:39 pm »
How come we haven't made this a vet 1 ability yet?
Would certainly stop all the QQ about the 12+ vet0 RR AB blobs axis players have to face.
Worked for Heroic charge.
Also worked for rifles and sticky spam(nerfed range pre vet)
«
Last Edit: February 11, 2014, 11:38:12 pm by XIIcorps
»
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
narref
EIR Regular
Posts: 41
Re: Fire Up
«
Reply #1 on:
February 12, 2014, 02:51:43 am »
Nobody complains about airborne fire up... Well maybe in 2009...
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Fire Up
«
Reply #2 on:
February 12, 2014, 09:14:50 am »
Quote from: narref on February 12, 2014, 02:51:43 am
Nobody complains about airborne fire up... Well maybe in 2009...
+1
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
hans
EIR Veteran
Posts: 3497
Re: Fire Up
«
Reply #3 on:
February 12, 2014, 10:32:19 am »
i would shift fire up to a vet 1 upgrade!
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GrayWolf
Development
Posts: 1590
Re: Fire Up
«
Reply #4 on:
February 12, 2014, 11:12:11 am »
Quote from: hans on February 12, 2014, 10:32:19 am
i would shift fire up to a vet 1 upgrade!
Fire up is good as it is. Belive me. Popping smoke is the problem, but well
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Fire Up
«
Reply #5 on:
February 12, 2014, 11:20:42 am »
Quote from: narref on February 12, 2014, 02:51:43 am
Nobody complains about airborne fire up... Well maybe in 2009...
Probably because no one was playing AB since 2009....lol
AB never really had any decent doctrine trees, so it got abandoned for the doctrine trees that made other things OP......like infantry doc
One thing removing the doctrine trees has proven is, AB is a very powerful doctrine with out buffs.
Interesting how infantry has basically been abandoned while AB is the new popular choice. Players will gravitate to what ever is most OP or broken.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
ElrondSeregon
EIR Regular
Posts: 14
Re: Fire Up
«
Reply #6 on:
February 12, 2014, 12:02:47 pm »
Quote from: tank130 on February 12, 2014, 11:20:42 am
Interesting how infantry has basically been abandoned while AB is the new popular choice. Players will gravitate to what ever is most OP or broken.
Well that's just natural. In any competitive setting a player is gonna want to win and the stuff that gets the job done will be chosen, and the other popular options will be the other OP things that counter stuff like that. From the way it sounds, it will almost certainly shift back to Infantry being the favorite once Docs trees are put back in.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Fire Up
«
Reply #7 on:
February 12, 2014, 12:04:28 pm »
Ab is even more gimped without doctrines, simply because of horrible drop times and drift. Oh and useless strafe, but thats not caused by lack of doctrines, just the overnerf.
«
Last Edit: February 12, 2014, 12:16:36 pm by chefarzt
»
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Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
nikomas
Shameless Perv
Posts: 4286
Re: Fire Up
«
Reply #8 on:
February 12, 2014, 12:15:36 pm »
I'd be all for that to be honest, if we also made similar changes to stormtrooper cloak and possibly PE sprint.
Also, Most of infantry doctrines "OP shite" is in the tier 3 and 4's, some of it has been removed over the years (Double Tap, Allied Grit + Triple Bars) but most of the power still lies in stuff like allied grit and tank reapers.
«
Last Edit: February 12, 2014, 12:24:53 pm by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
hans
EIR Veteran
Posts: 3497
Re: Fire Up
«
Reply #9 on:
February 12, 2014, 12:22:00 pm »
Quote from: nikomas on February 12, 2014, 12:15:36 pm
I'd be all for that to be honest, if we also made similar changes to stormtrooper cloak and possibly PE sprint.
yeah!
Logged
XIIcorps
Donator
Posts: 2558
Re: Fire Up
«
Reply #10 on:
February 12, 2014, 01:37:55 pm »
I for one have always hated stormy cloak anywhere, its not EIR. They should cloak in cover tbh.
Sprint isnt bad atm because it's 60mp a squad to buy it, whilst Fireup and stormie active camouflage remains free
Logged
Hicks58
Development
Posts: 5343
Re: Fire Up
«
Reply #11 on:
February 12, 2014, 01:43:27 pm »
Not gonna lie XIICorps, I like that idea.
A LOT of abilities could do with being shifted to vet. Not only will it help balance things out a bit, but it'll also give people incentive to keep shit alive.
Imagine if Marders needed vet 1 to lock down, Commandos need vet 1 for smoke, Airborne need vet 1 for fireup, Stormtroopers need vet 1 for cloak...
Suddenly, people will be a bit less inclined to zerg their shit. Bonus points if more units were given actual abilities for vet. Stat increases are nice but people love pushing buttons. Naturally it'd have to be stuff that augments what the unit already does but you get the picture.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas
Shameless Perv
Posts: 4286
Re: Fire Up
«
Reply #12 on:
February 12, 2014, 01:46:39 pm »
I think I made a really long thread about storms back when I was newer and only played Wher, thinking back the idea basically came down to runing them into assault greandiers/tankbusters instead of ninjas...
http://forums.europeinruins.com/index.php?topic=24609.0
You know what, Who cares if they mirror PE squads slighly? Maybe they shouldn't be exactly what I listed (them g43's in hindsight...) and my wording back then was crap but hey, I'd still prefeer either the recon squads or the assault teams over current storms.
«
Last Edit: February 12, 2014, 02:10:26 pm by nikomas
»
Logged
XIIcorps
Donator
Posts: 2558
Re: Fire Up
«
Reply #13 on:
February 12, 2014, 01:51:34 pm »
Quote from: Hicks58 on February 12, 2014, 01:43:27 pm
Not gonna lie XIICorps, I like that idea.
A LOT of abilities could do with being shifted to vet. Not only will it help balance things out a bit, but it'll also give people incentive to keep shit alive.
Imagine if Marders needed vet 1 to lock down, Commandos need vet 1 for smoke, Airborne need vet 1 for fireup, Stormtroopers need vet 1 for cloak...
Suddenly, people will be a bit less inclined to zerg their shit. Bonus points if more units were given actual abilities for vet. Stat increases are nice but people love pushing buttons. Naturally it'd have to be stuff that augments what the unit already does but you get the picture.
pretty much how I feel. Kinda tired of 20pop ninjas gibbing my FF or other tanks repairing behind lines.
Or 20 pop of AB firing up past those dual mg42s to gib my retreating tiger or other tank.
This mod is about vet and persistance, lets make vet far mor valuable
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Fire Up
«
Reply #14 on:
February 12, 2014, 01:55:53 pm »
"But... But... Storms have always been like that!"
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Fire Up
«
Reply #15 on:
February 12, 2014, 02:01:03 pm »
Yeah just do all funky changes , while u cant even manage to get doctrines halfway working in about 4 years. YEAH JUST BE OMG!
Logged
Hicks58
Development
Posts: 5343
Re: Fire Up
«
Reply #16 on:
February 12, 2014, 02:09:39 pm »
Yeah, lets get full doctrines implemented when the base game isn't even halfway working in about 4 years. YEAH JUST BE FUCKING RETARDED!
Seriously though, I'm totally DTF with this, it's RGD side so we could have this in with next patch.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Fire Up
«
Reply #17 on:
February 12, 2014, 02:17:59 pm »
Thats simply because ure fucking up left and right before u even finished one thing.Especially like the idea with none cloaked storms. Lots of peeps will get them with one shrek, non cloakable, high vet requirements and instagibbed by arty. Then think about how much it ll affect other units performance.
Then think about pricing etc, then think about how much u accomplished and can accomplish in how much time.
Its just how OMg ended : Shitloads of freaking ideas and noone to make it happen.
Need to remind u? It was like:" WE had this ideas but we dont have a SCAR coder". Who says that guys gonna stay, who knows if u get a new one?
Who knows if nikomas gets a life?
U gonna do all this HICKS?
«
Last Edit: February 12, 2014, 02:38:17 pm by chefarzt
»
Logged
Hicks58
Development
Posts: 5343
Re: Fire Up
«
Reply #18 on:
February 12, 2014, 02:55:09 pm »
We have a SCAR coder.
We have an RGD coder.
We have the fucking technology.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Fire Up
«
Reply #19 on:
February 12, 2014, 02:58:45 pm »
Totally looking forward to the next breakthrough.
Logged
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