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[PE] FJ Sniper
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Topic: [PE] FJ Sniper (Read 15384 times)
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ick312
EIR Veteran
Posts: 534
Re: FJ Sniper
«
Reply #20 on:
June 25, 2014, 08:49:50 am »
Quote from: TheWindCriesMary on June 25, 2014, 08:33:18 am
The FJ sniper is the most effective sniper in the game, by far. Speed, survivability, increased range, great ROF and the plethora of cover available at all times makes it a fantastically powerful unit for its cost.
The commando sniper, on the other hand, is neither available cross doctrine or as a reward unit. It is significantly less survivable and has no cloak. It, in contrast to the FJ sniper, is the easiest sniper in the game to counter snipe as you can target the man with the rifle and one-shot the squad's sniping capabilities 100% of the time.
And it goes on.
The FJ Sniper has a regular Sniper gun like the WM Sniper.
-NO BETTER RANGE
-NO BETTER RoF
He has the same speed as ALL other sniper.
It has AB Armor - 25% received Accuracy while moving - BUT Armortype regular sniper gives in general 0,75 received Accuracy WITHOUT MOVING
THE MANDO SNIPER IS DIFFERENT!!! get over it.
1. he has a spotter - 50 Sight range - so he scouts for himself.
2. 2 man are more survivable then a single - WHY, cause after a countersnipe, the 2. guy still stands. (u can retreat him) and btw. it happens often that you snipe 1 of the 2 Mando Sniper guys and the 2. countersnipes you.
«
Last Edit: June 25, 2014, 09:00:08 am by ick312
»
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Hicks58
Development
Posts: 5343
Re: FJ Sniper
«
Reply #21 on:
June 25, 2014, 09:25:44 am »
And this is where you are wrong Ick.
The FSJ Sniper has something the other Snipers do not:
panzer_elite_fallschirmjager_sniper_cam
o.lua
It's an ability on the unit.
It dictates that if the FSJ Sniper is in cover it gets the following:
+10 Weapon range
+10 Sight
0.5 received accuracy (When not moving whilst in cover, moving removes this)
Parking his ass in cover allows him to self spot at regular ranges (35 sight goes up to 45) and fire at staggering ranges with a spotter (60 over the standard 50)
I can't find where a RoF increase for the FSJ exists at the moment, but I have a sinking suspicion that it does exist. There is however the point that it is a flat +10 weapon range increase, meaning medium range could be going up to 35 from 25, increasing the "Golden area" (Medium range has the fastest cooldown without any loss of accuracy - Close range lets you shoot faster but you get 0.75 acc) for sniping to most infantry's standard weapon range.
There is also the point that FSJ Snipers fire in a different method from standard ones, FSJ has to hold a spot to keep firing whilst standard ones tend to bob in and out between their cloak on demand - This could skew the perception of how both units RoF works.
Only thing I can find relating to cooldown at the moment is vet 3 0.8 cooldown, but there is the possibility that I have missed something. Either way, they do feel that they fire faster than regular Snipers.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56
Development
Posts: 3871
Re: FJ Sniper
«
Reply #22 on:
June 25, 2014, 09:30:14 am »
Quote from: Hicks58 on June 25, 2014, 09:25:44 am
And this is where you are wrong Ick.
The FSJ Sniper has something the other Snipers do not:
panzer_elite_fallschirmjager_sniper_cam
o.lua
It's an ability on the unit.
It dictates that if the FSJ Sniper is in cover it gets the following:
+10 Weapon range
+10 Sight
0.5 received accuracy (When not moving whilst in cover, moving removes this)
Parking his ass in cover allows him to self spot at regular ranges (35 sight goes up to 45) and fire at staggering ranges with a spotter (60 over the standard 50)
I can't find where a RoF increase for the FSJ exists at the moment, but I have a sinking suspicion that it does exist. There is however the point that it is a flat +10 weapon range increase, meaning medium range could be going up to 35 from 25, increasing the "Golden area" (Medium range has the fastest cooldown without any loss of accuracy - Close range lets you shoot faster but you get 0.75 acc) for sniping to most infantry's standard weapon range.
There is also the point that FSJ Snipers fire in a different method from standard ones, FSJ has to hold a spot to keep firing whilst standard ones tend to bob in and out between their cloak on demand - This could skew the perception of how both units RoF works.
Only thing I can find relating to cooldown at the moment is vet 3 0.8 cooldown, but there is the possibility that I have missed something. Either way, they do feel that they fire faster than regular Snipers.
JUSTICE SWEET JUSTICE.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
ick312
EIR Veteran
Posts: 534
Re: FJ Sniper
«
Reply #23 on:
June 25, 2014, 09:31:54 am »
dear hicks,
you are right.
I am sorry and i apologize for my mistake.
and i think we all agree that these additional buffs need to go. IF it stay a regular unit
«
Last Edit: June 25, 2014, 09:39:49 am by ick312
»
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ick312
EIR Veteran
Posts: 534
Re: FJ Sniper
«
Reply #24 on:
June 25, 2014, 09:33:03 am »
Quote from: aeroblade56 on June 25, 2014, 09:30:14 am
JUSTICE SWEET JUSTICE.
well aero, it doesnt mean the rest of the argumentation is wrong.
And btw the thing about the received accuracy ....
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: FJ Sniper
«
Reply #25 on:
June 25, 2014, 09:49:42 am »
Got to give Icki credit he'll argue passionately but apologize if he finds out he is wrong. +100 for that
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
GelezinisVilkas
EIR Veteran
Posts: 52
Re: FJ Sniper
«
Reply #26 on:
June 27, 2014, 11:32:43 am »
So how are we gonna nerf the FJ sniper? Can someone post a agreed upon nerf?
Logged
GrayWolf
Development
Posts: 1590
Re: FJ Sniper
«
Reply #27 on:
June 27, 2014, 12:22:53 pm »
Reward unit, 245 munition.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: FJ Sniper
«
Reply #28 on:
June 27, 2014, 12:37:10 pm »
Why not 240?
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
GrayWolf
Development
Posts: 1590
Re: FJ Sniper
«
Reply #29 on:
June 27, 2014, 12:57:49 pm »
Quote from: chefarzt on June 27, 2014, 12:37:10 pm
Why not 240?
Why not 245?
Logged
aeroblade56
Development
Posts: 3871
Re: FJ Sniper
«
Reply #30 on:
June 27, 2014, 01:19:18 pm »
could just remove all that stupid bs and give brits snipers.
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: FJ Sniper
«
Reply #31 on:
June 27, 2014, 01:43:25 pm »
I think given all the discussion the best set of fixes is:
a) Make it Luft only
b) Keep it as a reward unit available for all axis
c) Reduce recloak speed after firing while also lengthening the recloak delay further for each successive shot (similar to recloak on traditional sniper).
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: FJ Sniper
«
Reply #32 on:
June 27, 2014, 03:01:38 pm »
It can already be countersniped everywhere outside of cover, and now you want to increase the time hes decloaked firing from cover too? That would be one short lived reward unit, he should be safe from countersnipes in cover because he's always decloaked outside of it
Luft only should be the only nerf happening to the FJ sniper.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GrayWolf
Development
Posts: 1590
Re: FJ Sniper
«
Reply #33 on:
June 27, 2014, 03:11:58 pm »
Quote from: EliteGren on June 27, 2014, 03:01:38 pm
Luft only should be the only nerf happening to the FJ sniper.
+1
Logged
aeroblade56
Development
Posts: 3871
Re: FJ Sniper
«
Reply #34 on:
June 27, 2014, 03:51:26 pm »
Quote from: EliteGren on June 27, 2014, 03:01:38 pm
It can already be countersniped everywhere outside of cover, and now you want to increase the time hes decloaked firing from cover too? That would be one short lived reward unit, he should be safe from countersnipes in cover because he's always decloaked outside of it
Luft only should be the only nerf happening to the FJ sniper.
So?. its not exactly like the commando sniper gets to cloak whenever it wants or at all and even smoke is at vet 1.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: FJ Sniper
«
Reply #35 on:
June 27, 2014, 04:03:58 pm »
Yes but it lives much longer by virtue of being 2 men. In fact, mando sniper is the only one that regularly gets vetted up...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Hicks58
Development
Posts: 5343
Re: FJ Sniper
«
Reply #36 on:
June 27, 2014, 04:11:36 pm »
Commando Sniper could just do with it's smoke being shifted back to vet 0, that really shouldn't have happened and it only did because abilities were shifted to vet 1 in a broad stroke initially with tune-ups afterwards.
Logged
aeroblade56
Development
Posts: 3871
Re: FJ Sniper
«
Reply #37 on:
June 27, 2014, 04:29:34 pm »
with sprint on vet 1 for pgrens its incredibly stupid to actually protect a sniper sometimes.
Logged
Hicks58
Development
Posts: 5343
Re: FJ Sniper
«
Reply #38 on:
June 27, 2014, 04:30:03 pm »
They can still be suppressed though.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: FJ Sniper
«
Reply #39 on:
June 27, 2014, 04:31:13 pm »
Quote from: aeroblade56 on June 27, 2014, 03:51:26 pm
So?. its not exactly like the commando sniper gets to cloak whenever it wants or at all and even smoke is at vet 1.
Yeah let's only mention the weaknesses and leave out the strengths of the commando sniper you baboonfaced hedgepig
The FJ sniper does not have a 50% chance to keep being an effective unit after a countersnipe. And even if the sniper dies, you get to preserve the vet and not lose the unit due to the spotter. If anything it would make more sense for the FJ sniper to have a spotter, because he is supposed to be a part-time reward unit. A single man reward unit without heroic critcal is a stupid idea anyway.
«
Last Edit: June 27, 2014, 04:34:36 pm by EliteGren
»
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