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Author Topic: [PE] FJ Sniper  (Read 15341 times)
0 Members and 7 Guests are viewing this topic.
ick312 Offline
EIR Veteran
Posts: 534


« Reply #20 on: June 25, 2014, 08:49:50 am »

The FJ sniper is the most effective sniper in the game, by far. Speed, survivability, increased range, great ROF and the plethora of cover available at all times makes it a fantastically powerful unit for its cost.

The commando sniper, on the other hand, is neither available cross doctrine or as a reward unit. It is significantly less survivable and has no cloak. It, in contrast to the FJ sniper, is the easiest sniper in the game to counter snipe as you can target the man with the rifle and one-shot the squad's sniping capabilities 100% of the time.
And it goes on.

The FJ Sniper has a regular Sniper gun like the WM Sniper.
-NO BETTER RANGE
-NO BETTER RoF

He has the same speed as ALL other sniper.

It has AB Armor - 25% received Accuracy while moving - BUT Armortype regular sniper gives in general 0,75 received Accuracy WITHOUT MOVING


THE MANDO SNIPER IS DIFFERENT!!! get over it.
1. he has a spotter - 50 Sight range - so he scouts for himself.
2. 2 man are more survivable then a single - WHY, cause after a countersnipe, the 2. guy still stands. (u can retreat him) and btw. it happens often that you snipe 1 of the 2 Mando Sniper guys and the 2. countersnipes you.
« Last Edit: June 25, 2014, 09:00:08 am by ick312 » Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Hicks58 Offline
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Posts: 5343



« Reply #21 on: June 25, 2014, 09:25:44 am »

And this is where you are wrong Ick.

The FSJ Sniper has something the other Snipers do not:

panzer_elite_fallschirmjager_sniper_cam o.lua

It's an ability on the unit.

It dictates that if the FSJ Sniper is in cover it gets the following:

+10 Weapon range
+10 Sight
0.5 received accuracy (When not moving whilst in cover, moving removes this)

Parking his ass in cover allows him to self spot at regular ranges (35 sight goes up to 45) and fire at staggering ranges with a spotter (60 over the standard 50)

I can't find where a RoF increase for the FSJ exists at the moment, but I have a sinking suspicion that it does exist. There is however the point that it is a flat +10 weapon range increase, meaning medium range could be going up to 35 from 25, increasing the "Golden area" (Medium range has the fastest cooldown without any loss of accuracy - Close range lets you shoot faster but you get 0.75 acc) for sniping to most infantry's standard weapon range.

There is also the point that FSJ Snipers fire in a different method from standard ones, FSJ has to hold a spot to keep firing whilst standard ones tend to bob in and out between their cloak on demand - This could skew the perception of how both units RoF works.

Only thing I can find relating to cooldown at the moment is vet 3 0.8 cooldown, but there is the possibility that I have missed something. Either way, they do feel that they fire faster than regular Snipers.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #22 on: June 25, 2014, 09:30:14 am »

And this is where you are wrong Ick.

The FSJ Sniper has something the other Snipers do not:

panzer_elite_fallschirmjager_sniper_cam o.lua

It's an ability on the unit.

It dictates that if the FSJ Sniper is in cover it gets the following:

+10 Weapon range
+10 Sight
0.5 received accuracy (When not moving whilst in cover, moving removes this)

Parking his ass in cover allows him to self spot at regular ranges (35 sight goes up to 45) and fire at staggering ranges with a spotter (60 over the standard 50)

I can't find where a RoF increase for the FSJ exists at the moment, but I have a sinking suspicion that it does exist. There is however the point that it is a flat +10 weapon range increase, meaning medium range could be going up to 35 from 25, increasing the "Golden area" (Medium range has the fastest cooldown without any loss of accuracy - Close range lets you shoot faster but you get 0.75 acc) for sniping to most infantry's standard weapon range.

There is also the point that FSJ Snipers fire in a different method from standard ones, FSJ has to hold a spot to keep firing whilst standard ones tend to bob in and out between their cloak on demand - This could skew the perception of how both units RoF works.

Only thing I can find relating to cooldown at the moment is vet 3 0.8 cooldown, but there is the possibility that I have missed something. Either way, they do feel that they fire faster than regular Snipers.

JUSTICE SWEET JUSTICE.
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You are welcome to your opinion.

You are also welcome to be wrong.
ick312 Offline
EIR Veteran
Posts: 534


« Reply #23 on: June 25, 2014, 09:31:54 am »

dear hicks,

you are right.

I am sorry and i apologize for my mistake.




and i think we all agree that these additional buffs need to go. IF  it stay a regular unit
« Last Edit: June 25, 2014, 09:39:49 am by ick312 » Logged
ick312 Offline
EIR Veteran
Posts: 534


« Reply #24 on: June 25, 2014, 09:33:03 am »

JUSTICE SWEET JUSTICE.
well aero, it doesnt mean the rest of the argumentation is wrong.


And btw the thing about the received accuracy ....
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #25 on: June 25, 2014, 09:49:42 am »

Got to give Icki credit he'll argue passionately but apologize if he finds out he is wrong. +100 for that
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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
GelezinisVilkas Offline
EIR Veteran
Posts: 52


« Reply #26 on: June 27, 2014, 11:32:43 am »

So how are we gonna nerf the FJ sniper? Can someone post a agreed upon nerf?
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GrayWolf Offline
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Posts: 1590



« Reply #27 on: June 27, 2014, 12:22:53 pm »

Reward unit, 245 munition.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #28 on: June 27, 2014, 12:37:10 pm »

Why not 240?
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
GrayWolf Offline
Development
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Posts: 1590



« Reply #29 on: June 27, 2014, 12:57:49 pm »

Why not 240?

Why not 245?
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #30 on: June 27, 2014, 01:19:18 pm »

could just remove all that stupid bs and give brits snipers.
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #31 on: June 27, 2014, 01:43:25 pm »

I think given all the discussion the best set of fixes is:

a) Make it Luft only
b) Keep it as a reward unit available for all axis
c) Reduce recloak speed after firing while also lengthening the recloak delay further for each successive shot (similar to recloak on traditional sniper).
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #32 on: June 27, 2014, 03:01:38 pm »

It can already be countersniped everywhere outside of cover, and now you want to increase the time hes decloaked firing from cover too? That would be one short lived reward unit, he should be safe from countersnipes in cover because he's always decloaked outside of it
 
Luft only should be the only nerf happening to the FJ sniper.

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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GrayWolf Offline
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Posts: 1590



« Reply #33 on: June 27, 2014, 03:11:58 pm »

Luft only should be the only nerf happening to the FJ sniper.
+1
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #34 on: June 27, 2014, 03:51:26 pm »

It can already be countersniped everywhere outside of cover, and now you want to increase the time hes decloaked firing from cover too? That would be one short lived reward unit, he should be safe from countersnipes in cover because he's always decloaked outside of it
 
Luft only should be the only nerf happening to the FJ sniper.



So?. its not exactly like the commando sniper gets to cloak whenever it wants or at all and even smoke is at vet 1.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #35 on: June 27, 2014, 04:03:58 pm »

Yes but it lives much longer by virtue of being 2 men.  In fact, mando sniper is the only one that regularly gets vetted up...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Hicks58 Offline
Development
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Posts: 5343



« Reply #36 on: June 27, 2014, 04:11:36 pm »

Commando Sniper could just do with it's smoke being shifted back to vet 0, that really shouldn't have happened and it only did because abilities were shifted to vet 1 in a broad stroke initially with tune-ups afterwards.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #37 on: June 27, 2014, 04:29:34 pm »

with sprint on vet 1 for pgrens its incredibly stupid to actually protect a sniper sometimes.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #38 on: June 27, 2014, 04:30:03 pm »

They can still be suppressed though.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #39 on: June 27, 2014, 04:31:13 pm »

So?. its not exactly like the commando sniper gets to cloak whenever it wants or at all and even smoke is at vet 1.

Yeah let's only mention the weaknesses and leave out the strengths of the commando sniper you baboonfaced hedgepig

The FJ sniper does not have a 50% chance to keep being an effective unit after a countersnipe. And even if the sniper dies, you get to preserve the vet and not lose the unit due to the spotter. If anything it would make more sense for the FJ sniper to have a spotter, because he is supposed to be a part-time reward unit. A single man reward unit without heroic critcal is a stupid idea anyway.
« Last Edit: June 27, 2014, 04:34:36 pm by EliteGren » Logged
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