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Author Topic: CW Balance Discussion amd doctrines  (Read 28018 times)
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XIIcorps Offline
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« Reply #40 on: May 19, 2015, 08:48:59 pm »

idk why RSE need black prince in this situation..
still they have 17p against tanks, and middle of T1
in my opinion better use them for reward unit..
Because churchills are flawed in the meta.

As hicks has stated countless times, Vcoh chrchuchills had merrit because you could get them long before axis had any real sense of AT.

In EIR  you cant face the bibiggest axis guns from the get go and mk6s churchills dont do much more then soak damage and die.
They only have sherman gun on a heavy tank opposed to the hardhitters of all ofother factions
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koimn6 Offline
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« Reply #41 on: May 19, 2015, 08:54:23 pm »

Because churchills are flawed in the meta.

As hicks has stated countless times, Vcoh chrchuchills had merrit because you could get them long before axis had any real sense of AT.

In EIR  you cant face the bibiggest axis guns from the get go and mk6s churchills dont do much more then soak damage and die.
They only have sherman gun on a heavy tank opposed to the hardhitters of all ofother factions

i know MK6 need some buff, but this is too huge adventage, cus they'r still nice without it.
still firefly exist, and now there is +5 range for 17p in top T2
this one looks like RSE can handle everything like axis
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XIIcorps Offline
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« Reply #42 on: May 19, 2015, 09:15:57 pm »

i know MK6 need some buff, but this is too huge adventage, cus they'r still nice without it.
still firefly exist, and now there is +5 range for 17p in top T2
this one looks like RSE can handle everything like axis
FF is a standoff unit, it can and has to kite.
it suffers reduced reload at close range so if its rushed its boned. It also has negligible AI ability apart from random snipes and vech crush.

I perosnally dont think the mk6 needed a comet gun, but it certainly needed something to make it competitive compared to AVREs and Crocs.
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Scotzmen Offline
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« Reply #43 on: May 19, 2015, 10:16:49 pm »

I'm pretty sure that was removed, but if it hasn't I might remove it anyway
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Hicks58 Offline
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« Reply #44 on: May 20, 2015, 01:29:20 am »

Still of the opinion that the Achilles 17 Pounder was the best way to go with the Mk VI, and a price tag around the 360 FU mark.

Can't give massive detail amount, about to walk out the door. If shizzle hasn't changed too much by the time I get back I'll provide further explanation.
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At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Mister Schmidt Offline
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« Reply #45 on: May 20, 2015, 01:38:12 am »

I liked the old piece of shit Mk.IV that didn't do literally anything but soak up damage and be extremely spammable, was extra tasty with that old Tank Shock thing, remember RoyalHants messing around with that a lot
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Mister Schmidt Offline
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« Reply #46 on: May 20, 2015, 01:39:26 am »

Also, can we please bring back the Trench Busters (Flame Sappers) to how I originally designed them? So that they can sit in Bren Carriers and not be overpriced engineers?

If this has already been changed, ignore me
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Tachibana Offline
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« Reply #47 on: May 20, 2015, 01:46:07 am »

They can be put in brens, but you have to do it on field, not in launcher. Only thing really holding them back is the 5 pop cost.
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Scotzmen Offline
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« Reply #48 on: May 20, 2015, 01:56:59 am »

Also, can we please bring back the Trench Busters (Flame Sappers) to how I originally designed them? So that they can sit in Bren Carriers and not be overpriced engineers?

If this has already been changed, ignore me

was a long time ago mate, ganna need a little more detail than that....
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Mister Schmidt Offline
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« Reply #49 on: May 20, 2015, 02:25:17 am »

Well originally they weren't a separate unit, you could just get the flamethrower upgrade on sappers.

By all means keep them separate, but back to 4 pop & not ridiculously overpriced would be awesome
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Tachibana Offline
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« Reply #50 on: May 20, 2015, 02:49:06 am »

Tbf, 220mp and 60mu for 4 man flamer squad with soldier armour, reasonable price. 4 pop would be nice though.
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Scotzmen Offline
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« Reply #51 on: May 20, 2015, 03:25:39 am »

Can take em down in pop on field, will slate it for next patch!
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XIIcorps Offline
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« Reply #52 on: May 20, 2015, 04:16:26 am »

Tbf, 220mp and 60mu for 4 man flamer squad with soldier armour, reasonable price. 4 pop would be nice though.
indeed given that
Pio's are 110mp 55mu 2 pop
Engies are 130mp 55mu 3 pop

and here we have sappers flamer upgrade which requires a T2 unlock for 220mp and 60mu and 5 pop

I never understood why it costed 40mp, 5mu and 1 pop more for a unit that is just as fragile a sappers.
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nikomas Offline
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« Reply #53 on: May 20, 2015, 08:22:11 am »

Soldier armor... Fragile... Compared to pioneers/enginners?

No, unless you plan to lower them to 3 man or remove the soldier armor they have to stay at 5 pop, anything less would be lunacy.
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Mister Schmidt Offline
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« Reply #54 on: May 20, 2015, 08:24:28 am »

What are the SE Flame PGrens (can't remember the proper name) stats?

iirc Soldier Armour, 4 man, 6 pop? Is the cost similar?

Because in reality that is the closest unit, except that squad has assault rifles as well, whereas Sappers just have bogus rifle (or was it changed to shotgun?)
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nikomas Offline
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« Reply #55 on: May 20, 2015, 08:28:22 am »

Uhm... Might I point out that Trench Busters cost around 220mp and 60mu while assault flammens cost 280mp and 120mu?

One is not like the other.
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Mister Schmidt Offline
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« Reply #56 on: May 20, 2015, 08:29:06 am »

That is why I asked for stats Smiley
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nikomas Offline
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« Reply #57 on: May 20, 2015, 08:30:32 am »

That is why I asked for stats Smiley
On top of that throwing mines and fire around is pretty much the raison d'être for SE, so not entierly fair to compare them to a tank based doctrine Wink

Anyway, compared to the fragility that is Pio/Engineers, I'd say that Trench Busters are more than cheap enough.
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Mister Schmidt Offline
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« Reply #58 on: May 20, 2015, 08:32:50 am »

I will try them out later and see but I have always been of the opinion, ever since the change, that they were fine as originally designed, back to 4 pop is the dream.

But I'm a scrub these days so who knows
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Hicks58 Offline
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« Reply #59 on: May 20, 2015, 08:37:12 am »

Assault Flammens have 3x MP44 and 1x Flamethrower, where Trench Busters have 3x Lee Enfield and 1x Flamethrower.

Massive difference in firepower going down there, hence the very big price disparity.
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