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US Balance discussion and doctrines
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Topic: US Balance discussion and doctrines (Read 17619 times)
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Scotzmen
EIR Veteran
Posts: 2035
US Balance discussion and doctrines
«
on:
May 16, 2015, 04:49:42 am »
Thread for discussion of US units and it's doctrines. Suggestions shall be added to the list ETC
If doctrine related, mark with appropriate color, if unit, simply put unit.
Doctrines:
Infantry
Armored
Airbourne
Units:
Halftrack:
Problem: Causes scar errors when upgraded with .50 in launcher and spawns on field
Suggestion: Make it a default armament and get rid of upgrade
Fix: Pending/fixed
Please keep it orderly and on topic.
«
Last Edit: May 18, 2015, 03:48:37 am by Scotzmen
»
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Hicks58
Development
Posts: 5343
Re: US Balance discussion and doctrines
«
Reply #1 on:
May 16, 2015, 07:03:32 pm »
For the first US issue...
Fix dat Halftrack MG!
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Scotzmen
EIR Veteran
Posts: 2035
Re: US Balance discussion and doctrines
«
Reply #2 on:
May 16, 2015, 07:19:03 pm »
Might be in the R008 patch where i made it upgrade by default. Can't remember. Niko said he would have a look at the launcher side of stuff of it.
Logged
Tachibana
NotADev
Posts: 1270
Re: US Balance discussion and doctrines
«
Reply #3 on:
May 16, 2015, 08:34:19 pm »
Crusader AA tank
:
Crusader definitely needs a look at. As far as I see it, there are 3 main issues.
1.) Low Pop
You are basically getting the firepower of two Puma's on a cromwell chasse for just 9 pop. Compare that to the 12 pop of two pumas or one cromwell. As such, I would say an increase in pop is definitely in order. My preference would be to 12 pop, but, there is room for discussion.
2.) Fuel Cost
As it stands, a crusader costs the same amount of fuel as two quads halftracks while being far less manpower intensive. I understand that they have different roles, but, the survivability of the crusader should come at an extra cost. An addition 20-40 fuel cost bringing it into the 180-200 fuel range seems reasonable.
3.) Ease of vet.
[note: I am using the exp values seen in the RGD's. They, however, do not match the ones in the launcher. In both cases though, I feel the issue is the same.]
As it stands, it is far too easy to get this unit to vet 3 and vet 5 respectively. Prior to gaining vet 3, the killing power on the crusader is reasonable. However, once at vet 3, the combination of the 20% extra damage and the flank speed gained from vet 1 makes this unit very easy to vet up.
Basically, for a mere 62 exp (about 2-3 games worth of work) you get:
Flank Speed
20% extra damage
20% extra accuracy
20% extra health
20% extra acceleration
15% less received dmg
Here is the thing though. I have
ABSOLUTELY NO
problem with these bonuses. Vetting units should be rewarding, however, crusaders gain these vet bonuses way too quickly. As such, i would like to see a 60% increase in vet requirement through the board.
As such
Vet 1: 6 exp > 10 exp
Vet 2: 25 exp > 40 exp
Vet 3: 62 exp > 99 exp
Vet 4: 125 exp > 200 Exp
Vet 5: 187 exp > 299 exp
This way, the Flank speed can still be gained from one match, but subsequent vet level should require a bit more work than they currently do.
In summary:
I would suggest the crusader become
340 MP
180-200 Fuel
12 pop
+60% req to all Vet levels.
This is just a suggestion. I am not a fan of sweeping changes to be frank, and this does actually seem pretty sweeping, but I feel the unit in question merits it in its current state. I leave it you the coders to decide what is actually needed.
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Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
nikomas
Shameless Perv
Posts: 4286
Re: US Balance discussion and doctrines
«
Reply #4 on:
May 16, 2015, 08:54:43 pm »
I dont even know why the halftrack MG is broken, I remember it working last time I patched stuff... granted that was a long time ago.
When did it break?
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Hicks58
Development
Posts: 5343
Re: US Balance discussion and doctrines
«
Reply #5 on:
May 18, 2015, 11:04:00 am »
Bring back the Sherman's .50cal sandbags.
The planned upgrade never happened, so you guys should put back the cosmetic, as those sandbags are baller as fuck.
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XIIcorps
Donator
Posts: 2558
Re: US Balance discussion and doctrines
«
Reply #6 on:
May 18, 2015, 03:02:19 pm »
Quote from: Hicks58 on May 18, 2015, 11:04:00 am
Bring back the Sherman's .50cal sandbags.
The planned upgrade never happened, so you guys should put back the cosmetic, as those sandbags are baller as fuck.
+50% damage from panzerfaust due to normalization
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: US Balance discussion and doctrines
«
Reply #7 on:
May 18, 2015, 03:26:27 pm »
Rangers should get some kind of buff to their zooks in Infantry Doctrine tbh, otherwise no1 is gonna use them.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Scotzmen
EIR Veteran
Posts: 2035
Re: US Balance discussion and doctrines
«
Reply #8 on:
May 18, 2015, 03:44:57 pm »
What kind of buff skaffa? What do you feel that they should need?
Decreased reload time? Better accuracy?
Not sure what happened to the sandbags on the Sherman? I'm pretty sure it caused blue boxes for some people. Me included
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Hobomancer
EIR Veteran
Posts: 109
Re: US Balance discussion and doctrines
«
Reply #9 on:
May 18, 2015, 03:56:41 pm »
Quote from: Scotzmen on May 18, 2015, 03:44:57 pm
What kind of buff skaffa? What do you feel that they should need?
Decreased reload time? Better accuracy?
Not sure what happened to the sandbags on the Sherman? I'm pretty sure it caused blue boxes for some people. Me included
Ranger zooks are pretty ridiculous with tank reapers FYI.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: US Balance discussion and doctrines
«
Reply #10 on:
May 18, 2015, 03:58:04 pm »
Tank reapers no longer effects bazookas. Launcher tool tips are so far out of date and only niko can change them!
Logged
Hicks58
Development
Posts: 5343
Re: US Balance discussion and doctrines
«
Reply #11 on:
May 18, 2015, 04:02:48 pm »
Quote from: Scotzmen on May 18, 2015, 03:44:57 pm
Not sure what happened to the sandbags on the Sherman? I'm pretty sure it caused blue boxes for some people. Me included
Sandbags were removed as a pre-move towards making the sandbags themselves a purchasable upgrade for the Sherman. It was intended that they would provide incoming damage or incoming penetration buffs vs HHAT, however it never went into action due to the balance issues both with the ingame performance and the concept of dumping munitions into an already munition intensive unit.
However, the sandbags were never re-applied afterwards. Pretty sure it had very little to do with blue boxes, especially considering they are a vCoH item.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: US Balance discussion and doctrines
«
Reply #12 on:
May 18, 2015, 04:56:04 pm »
I shall see what I can find hicks. What kind of buffs could sandbags provide and how much?
Logged
Hicks58
Development
Posts: 5343
Re: US Balance discussion and doctrines
«
Reply #13 on:
May 18, 2015, 05:11:34 pm »
None.
Nothing.
Zip.
Just add the cosmetic back. No need to tinker where it isn't needed.
Logged
XIIcorps
Donator
Posts: 2558
Re: US Balance discussion and doctrines
«
Reply #14 on:
May 18, 2015, 05:49:59 pm »
Quote from: Hicks58 on May 18, 2015, 04:02:48 pm
Sandbags were removed as a pre-move towards making the sandbags themselves a purchasable upgrade for the Sherman. It was intended that they would provide incoming damage or incoming penetration buffs vs HHAT, however it never went into action due to the balance issues both with the ingame performance and the concept of dumping munitions into an already munition intensive unit.
However, the sandbags were never re-applied afterwards. Pretty sure it had very little to do with blue boxes, especially considering they are a vCoH item.
i think it was causing blueboxes with skin packs
Logged
Tachibana
NotADev
Posts: 1270
Re: US Balance discussion and doctrines
«
Reply #15 on:
May 18, 2015, 06:14:00 pm »
I think tr atgs were only meant to get like 25-30% bonus rather than the 50% they are currently getting. Will need to look back at mysthalin patch era.
Logged
Tachibana
NotADev
Posts: 1270
Re: US Balance discussion and doctrines
«
Reply #16 on:
May 18, 2015, 06:35:28 pm »
Launcher hasnt been properly updated in some time. But yeah, extra buffs to atgs since zooks get 0 buffs.
Same patch says storms dont need t2 unlock for double shrek/4x mp44
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: US Balance discussion and doctrines
«
Reply #17 on:
May 18, 2015, 08:43:13 pm »
Quote
Buff to ATG improved to 25% extra accuracy, damage and penetration and +5 range
I read this as applying those buffs on top of the buffs it was already getting.
«
Last Edit: May 19, 2015, 04:57:52 am by Scotzmen
»
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: US Balance discussion and doctrines
«
Reply #18 on:
May 19, 2015, 05:08:32 am »
Quote from: Scotzmen on May 18, 2015, 03:44:57 pm
What kind of buff skaffa? What do you feel that they should need?
Decreased reload time? Better accuracy?
Give them back their accuracy buff in Tank Reapers T4. According to launcher description it was +15% acc and +15% extra vs tanks.
The description also mentions extra damage and penetration, but keep those out, only add back the acc buff and we see how it plays out.
This way you'll get rewarded for flanking enemy tank by actually hitting it (regular zooks like to miss a lot), but you wont be able to penetrate tanks from the front as easily as before (zooks suck vs frontal armour).
«
Last Edit: May 19, 2015, 05:16:14 am by skaffa
»
Logged
XIIcorps
Donator
Posts: 2558
Re: US Balance discussion and doctrines
«
Reply #19 on:
May 19, 2015, 06:10:27 am »
Quote from: skaffa on May 19, 2015, 05:08:32 am
Give them back their accuracy buff in Tank Reapers T4. According to launcher description it was +15% acc and +15% extra vs tanks.
The description also mentions extra damage and penetration, but keep those out, only add back the acc buff and we see how it plays out.
This way you'll get rewarded for flanking enemy tank by actually hitting it (regular zooks like to miss a lot), but you wont be able to penetrate tanks from the front as easily as before (zooks suck vs frontal armour).
So is that supposed to be +15% base acc and another +15% vs tanks, giving a total of +30% vs tanks ?
Given that M1 Bazooka has the following acc
Distant 0.35
Long 0.35
Medium 0.6
Short 1
With the 15% you'd get
Distant 0.4025
Long 0.4025
Medium 0.69
Short 1.15
With the 30%(15%+15%) acc buff vs tanks you'd get
Distant 0.462
Long 0.462
Medium 0.79
Short 1.32
And seems perfectly resonible for a T4
i await hicks to verify this
«
Last Edit: May 19, 2015, 06:14:53 am by XIIcorps
»
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